Author Topic: CGDoom  (Read 53162 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55913
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: CGDoom
« Reply #105 on: June 10, 2013, 11:37:10 pm »
How do we change the difficulty settings by the way? Because this version of Doom is incredibly hard (I die in 3 hits O.O)

Offline MPoupe

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +30/-1
  • The coder of yesterday
    • View Profile
    • My web site about Casio calculator
Re: CGDoom
« Reply #106 on: June 11, 2013, 09:45:50 am »
How do we change the difficulty settings by the way? Because this version of Doom is incredibly hard (I die in 3 hits O.O)
The difficulty is hardcoded in this version. But the source code is available :-)

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55913
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: CGDoom
« Reply #107 on: June 11, 2013, 12:39:50 pm »
Ah ok I see, I thought I might have missed a key or something to access the menu. I know on the SNES the game started immediately as well with no menu, but you could access it afterward by pressing start, from what I remember.

Offline MPoupe

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +30/-1
  • The coder of yesterday
    • View Profile
    • My web site about Casio calculator
Re: CGDoom
« Reply #108 on: June 12, 2013, 04:12:08 am »
Actually you can switch between default difficulty 3 and super easy difficulty -1 by button [^]. ;-)

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55913
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: CGDoom
« Reply #109 on: June 12, 2013, 07:27:17 am »
Oh ok I didn't know about that. Thanks :)

Offline MPoupe

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +30/-1
  • The coder of yesterday
    • View Profile
    • My web site about Casio calculator
Re: CGDoom
« Reply #110 on: September 16, 2013, 03:47:23 pm »
Hello,
I finally recompiled CGDoom by PrizmSDK 0.3. I used software support for 64 integers, so I removed my very slow routines for multiply and divide for 64 bits. Other sources untouched. So it might be little faster.

Test it if you want.:-)

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: CGDoom
« Reply #111 on: September 16, 2013, 04:34:48 pm »
Great! I think it is a little faster, but I can't tell. Also, did you use this build of 0.4 stuff?

Btw, are you planning on doing anything else for the Prizm (perhaps something like a gameboy emu :P)? Most, if not all, of your Prizm projects are really cool and fun to use. :D
I like milk.

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: CGDoom
« Reply #112 on: September 16, 2013, 07:13:55 pm »
Nice, I shall try it soon.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline MPoupe

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +30/-1
  • The coder of yesterday
    • View Profile
    • My web site about Casio calculator
Re: CGDoom
« Reply #113 on: September 17, 2013, 02:00:36 pm »
Great! I think it is a little faster, but I can't tell. Also, did you use this build of 0.4 stuff?

Btw, are you planning on doing anything else for the Prizm (perhaps something like a gameboy emu :P)? Most, if not all, of your Prizm projects are really cool and fun to use. :D
No, it is clean SDK 0.3. It was a test how it works. Until now I always used Simon's miniSDK.

It seems now I have more free time than in the past (I changed my job), so I hope I will be able to develop something for Prizm.
First I want to continue on the old projects (CGDoom, fxTerm), then I have some ideas. But no, I will not write gameboy emu :-)

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55913
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: CGDoom
« Reply #114 on: October 08, 2013, 11:55:09 pm »
Can't wait to see more of your projects. Make sure to let us know about them when you have updates! :)