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CGDoom

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MPoupe:
Hello,
I finally recompiled CGDoom by PrizmSDK 0.3. I used software support for 64 integers, so I removed my very slow routines for multiply and divide for 64 bits. Other sources untouched. So it might be little faster.

Test it if you want.:-)

Spenceboy98:
Great! I think it is a little faster, but I can't tell. Also, did you use this build of 0.4 stuff?

Btw, are you planning on doing anything else for the Prizm (perhaps something like a gameboy emu :P)? Most, if not all, of your Prizm projects are really cool and fun to use. :D

Juju:
Nice, I shall try it soon.

MPoupe:

--- Quote from: Spenceboy98 on September 16, 2013, 04:34:48 pm ---Great! I think it is a little faster, but I can't tell. Also, did you use this build of 0.4 stuff?

Btw, are you planning on doing anything else for the Prizm (perhaps something like a gameboy emu :P)? Most, if not all, of your Prizm projects are really cool and fun to use. :D

--- End quote ---
No, it is clean SDK 0.3. It was a test how it works. Until now I always used Simon's miniSDK.

It seems now I have more free time than in the past (I changed my job), so I hope I will be able to develop something for Prizm.
First I want to continue on the old projects (CGDoom, fxTerm), then I have some ideas. But no, I will not write gameboy emu :-)

DJ Omnimaga:
Can't wait to see more of your projects. Make sure to let us know about them when you have updates! :)

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