Author Topic: CGDoom  (Read 72238 times)

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Offline ShikaSS

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Re: CGDoom
« Reply #90 on: September 19, 2012, 05:09:44 am »
I just plugged the USB cable in the PC and pressed F1 in the calculator, which is for USB mass storage. I dragged it in directly from the .zip file, does it have any significance?

Offline MPoupe

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Re: CGDoom
« Reply #91 on: September 19, 2012, 07:38:50 am »
I just plugged the USB cable in the PC and pressed F1 in the calculator, which is for USB mass storage. I dragged it in directly from the .zip file, does it have any significance?
I think it should be OK. Be sure the files are in the root of the calculator drive.

Offline ShikaSS

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Re: CGDoom
« Reply #92 on: September 19, 2012, 12:30:16 pm »
Oh, I thought I had to put it on the @MainMem folder.
Now it works, thank you so much!

Offline [email protected]

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Re: CGDoom
« Reply #93 on: January 08, 2013, 08:13:54 pm »
Are you going to fix the crashing? It seems like this project is DEAD.

Offline MPoupe

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Re: CGDoom
« Reply #94 on: January 11, 2013, 03:08:34 pm »
Are you going to fix the crashing? It seems like this project is DEAD.
I do. Currently I do the research - where to find the needed RAM. I have some ideas,e.g. use IL memory and MERAM. I need as detailed map of memory as possible,

Currently I know these memory areas (VRAM excluded)

0x880A2AD5..0x880CB2D5:SaveVRAMBuffer 165888 bytes, unaligned address
0x880F0000..0x8815FFFF: system stack (512 kB)
0x88160000..0x881DFFFF: add-in stack (512 kB),
0x881E0000..0x881FFFFF: heap. (128 kB)
0xE5200000..IL memory - 16k of on-chip memory
0xE8080000..MERAM - 128k of on-chip memory

Do you have more details ?

Offline DJ Omnimaga

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Re: Re: CGDoom
« Reply #95 on: January 11, 2013, 05:58:07 pm »
For some reasons the game never crashed my calc. However a new set of decent alkaline batteries last about 30 minutes when playing the game at 94.3 MHz XD
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Offline [email protected]

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Re: CGDoom
« Reply #96 on: February 05, 2013, 07:06:30 pm »
I haven't seen anything from this forum recently, I hope this Doom thing gets some fixes later on. DJ_O , you probably have the Casio fx-CG20, not the fx-CG10, so that's probably why it's not crashing. The game gets past level 1 and occasionally 2 but crashes always at the end door of level 2. This game is not much fun without more than 2 levels. It's cool you got it working at all, but could you (or someone else) please continue the project. please make the AC/ON save the game so when the game crashes, there's a save.

Offline DJ Omnimaga

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Re: CGDoom
« Reply #97 on: February 05, 2013, 07:16:09 pm »
Nah I got the FX-cg10, but it's a very early model. I never got to level 2 though because Level 1 in this version of Doom is way too hard :P (I die in 3 hits)
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Offline flyingfisch

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Re: CGDoom
« Reply #98 on: February 05, 2013, 09:03:49 pm »
Whenever I finish the first level, it says "Error: Z malloc" and I cannot exit without pressing the reset button.
« Last Edit: February 05, 2013, 09:04:18 pm by flyingfisch »



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Offline TIfanx1999

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Re: CGDoom
« Reply #99 on: February 06, 2013, 05:41:23 pm »
Hmm.. I wonder why it's crashing. ??? It would be nice to see this in a more completed state. :)

Offline [email protected]

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Re: CGDoom
« Reply #100 on: April 28, 2013, 01:38:12 pm »
Well, saying that the last reply was more 2 months ago. I think that this project.is really dead after all. :'(

Offline MPoupe

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Re: CGDoom
« Reply #101 on: May 21, 2013, 11:11:55 am »
I hope the project is hibernated only.

Offline flyingfisch

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Re: CGDoom
« Reply #102 on: May 21, 2013, 09:02:27 pm »
I hope the project is hibernated only.

Do you plan to take it up again, or are you hoping that someone else will?



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Offline MPoupe

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Re: CGDoom
« Reply #103 on: May 22, 2013, 04:08:44 am »
I hope I will continue with development in near future, but currently my job saturates me :-(
BTW: do you want to help me ?

Offline flyingfisch

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Re: CGDoom
« Reply #104 on: May 22, 2013, 09:10:06 am »
BTW: do you want to help me ?

Lol, not at this point. I don't know enough C.

I was just asking because I was wondering. ;)



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