Author Topic: The Reign of Legends: Across Time  (Read 16864 times)

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Offline DJ Omnimaga

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Re: The Reign of Legends: Across Time
« Reply #30 on: June 06, 2011, 10:18:31 pm »
Yeah 24x24 might be a bit too large. 16x16 wouldnt be too bad, tho, considering people were kinda fine with 16x16 sprites on the DS and GBA.

Not 4x4, tho O.O

EDIT: Nvm you meant resizing them down by 4x4. 20x20 seems OK though if it doesn't slow the game down. Do tiles normally need to be multiples of 8? Or was that just a z80 thing?
« Last Edit: June 06, 2011, 10:19:49 pm by DJ_O »

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Re: The Reign of Legends: Across Time
« Reply #31 on: June 06, 2011, 10:43:37 pm »
EDIT: Nvm you meant resizing them down by 4x4. 20x20 seems OK though if it doesn't slow the game down. Do tiles normally need to be multiples of 8? Or was that just a z80 thing?
I think it's just a z80 thing, as you need 256 states for each pixel with that much color, verses just two (black and white). :)

Offline DJ Omnimaga

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Re: The Reign of Legends: Across Time
« Reply #32 on: June 06, 2011, 11:06:10 pm »
Ah ok, that makes sense then.

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Re: The Reign of Legends: Across Time
« Reply #33 on: June 07, 2011, 06:31:12 am »
EDIT: Nvm you meant resizing them down by 4x4. 20x20 seems OK though if it doesn't slow the game down. Do tiles normally need to be multiples of 8? Or was that just a z80 thing?
I think it's just a z80 thing, as you need 256 states for each pixel with that much color, verses just two (black and white). :)

Indeed.  The z80 stored each pixel in one bit, whereas the prizm stores each pixel in 16 bits (65536 states) and with that setup it's a lot easier to use an awkward number like 20x20 :)

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Re: The Reign of Legends: Across Time
« Reply #34 on: June 07, 2011, 02:00:52 pm »
Well, up until now, I've been thinking I could do most of the graphics.  Then I stumbled across behemoths and the boss in the Deamon's valley.  Those will be hard to make :/ Maybe I'll summon AOC sometime soon once I get to that point.

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Re: The Reign of Legends: Across Time
« Reply #35 on: June 08, 2011, 05:01:56 pm »
Well, I've finished more tiles, including path, grass, and dirt tiles (for now), and I have all of the tiles for the Neomaga Chamber and Witch's Mansion dungeons.  Here's my tileset so far:

Offline DJ Omnimaga

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Re: The Reign of Legends: Across Time
« Reply #36 on: June 09, 2011, 12:19:26 am »
Hmm nice. By the way for the witch mansion, I would make it darker I think, maybe even purple. It's like a haunted place after all.

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Re: The Reign of Legends: Across Time
« Reply #37 on: June 09, 2011, 06:41:45 am »
Hmm nice. By the way for the witch mansion, I would make it darker I think, maybe even purple. It's like a haunted place after all.

hmm, that should be easy enough ;) good idea though.  Did you notice the eye-walls, that look at you when you move around the hallways?  :)

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Re: The Reign of Legends: Across Time
« Reply #38 on: June 09, 2011, 09:36:14 pm »
Aren't those supposed to be for the final dungeon? ??? (although I think the eyes were much larger there, and the eyes in the final dungeons are meant to be purple/pink and not real eyes. Kinda like some sort of mosaic I guess.

When you move around in the mansion will the eyes move? It might be good to not make the entire dungeon walls of them lol.

Also to other people, I sent Ashbad every dungeon/town/world maps for 95000 B.C., 2200 A.D. and 2617 A.D., a nice 1500x1500 image.

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Re: The Reign of Legends: Across Time
« Reply #39 on: June 10, 2011, 12:12:43 pm »
Oh :P but yeah, they follow you around as you walk.  I should make a non-eye wall XD

I think I'm gonna keep most of the maps the same except the overworlds and first few palaces.

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Re: The Reign of Legends: Across Time
« Reply #40 on: June 10, 2011, 04:28:34 pm »
Yeah a non-eye wall might be good. Maybe just put the walls on certain walls or in rooms. And yeah as you can see in the walkthroughs section, you can now see what I mean by the dungeon that actually had an eye on walls. It's the Xaminaga Tower one.

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Re: The Reign of Legends: Across Time
« Reply #41 on: June 10, 2011, 04:31:27 pm »
yeah O.o the later levels look creepy (In a good way I mean ;D) Well I got a few things done, like part of the battle system (I want to finish this first, as a major chunk) and I quickly made a set of icons for now.  Here they are:




Offline DJ Omnimaga

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Re: The Reign of Legends: Across Time
« Reply #42 on: June 10, 2011, 04:34:26 pm »
Ooh they're nice. If you can, could you make the text on the black one yellow and maybe add a star background maybe? It would also be nice if you centered the text.

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Re: The Reign of Legends: Across Time
« Reply #43 on: June 10, 2011, 04:36:20 pm »
good ideas, I'll do them when I get back from work :) Only the text isn't perfectly centered because of the stupid number/letter in the top right corner, but I can center it somewhat more.  Also, I'm not gonna make it have an OS-title (the black on white letters that show up default at the bottom of the icon) to make it look nicer -- I'm sooo bad ;D

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Re: The Reign of Legends: Across Time
« Reply #44 on: June 11, 2011, 02:05:24 pm »
Well, today I was working on writing some actual code for ROL:AT, starting with the battle system.  I plan on finishing the battle system completely before going onto other things (though I'll call it complete enough to move on temporarily once I have a completed bestiary minus finalized sprites and a flawless fighting system).  I really haven't ever coded for real in C before today (I messed around with custom routines, but those were just kind tweaked from other things).  Here's all of the code so far, in .zip format, along with the tiles so far and a few other things.  On the side, how is my C programming so far?  Please post any ideas and criticisms, since I'm sure there's a lot for me to still learn.

« Last Edit: June 11, 2011, 02:08:13 pm by Ashbad »