Omnimaga
Calculator Community => Casio Calculators => Topic started by: JosJuice on May 08, 2011, 01:46:40 pm
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When porting a program, it's important to stick to what the original is like. In the case of this program, the original has not been played by most people who port the game - they've only played ports. This version of WFRNG doesn't include wacky fun random colars, but it's much closer to what the 86+ version is like... Well, as close as you'll get in Casio-BASIC.
BECAUSE WE ALWAYS NEED MORE WFRNG CLONES.
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YaY! Another clone :P
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Yeah the other one had colors, so it wasn't as authentic. :P
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Instant classic.
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Yeah the other one had colors, so it wasn't as authentic. :P
I also included some of the silly quirks of the original, such as displaying both "Out of range!" and "No, that's not it!" when a number is out of range instead of one, clearing the screen after correctly guessing the first number, and not allowing the player to cheat before that screen clear happens...
Luckily, I didn't add the over 9000 Gotos that were in the original code. :P
I have one, but I felt like it was going to take more space if I didn't use one...
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Wasn,t there also a long delay after the No that's not hit text? Maybe it was only in the Axe Parser version, though.
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I already made one of these though.
It was my first Casio-BASIC program :P
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Wasn,t there also a long delay after the No that's not hit text? Maybe it was only in the Axe Parser version, though.
I can't remember any delay in the versions I've played, which are the 86 version, the 83(+) BASIC version, the 83+ Asm version, the 83+ OS version, two PC versions, the PC OS version (I never got Nick's password in that one because my keyboard didn't work) and my own versions.