Author Topic: Compiling stuff for Prizm  (Read 52115 times)

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Offline DJ Omnimaga

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Re: Compiling stuff for Prizm
« Reply #90 on: October 25, 2011, 11:27:40 am »
Link doesn't work :'(
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline bynary_man

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Offline DJ Omnimaga

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Re: Compiling stuff for Prizm
« Reply #92 on: October 26, 2011, 04:31:09 am »
Ok thanks :D

Unfortunately I never got much into C as I never understood anything when I tried to learn 68K C from TechnoPlaza but hopefully it helps French people more.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline SimonLothar

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Re: Compiling stuff for Prizm
« Reply #93 on: February 12, 2012, 08:42:35 am »
Helder7 asked me to update NOTEVIEW.G3A
Helder7 provided new, far nicer icons (thx) and asked for support of country-specific-characters.

As for the country-specific-characters, I added a little converting tool (HexDump.exe), which can be used to individually adapt textfiles to country-specific needs before transferring them to the fx-CG.

Version 1.01 removed (it had a bug)
Version 1.02 can be found here
http://www.casio-scene.com/downloads.php?do=file&id=103(broken)

Edit:
Link broken; see
http://ourl.ca/9205/311915
« Last Edit: July 31, 2012, 01:54:13 am by SimonLothar »
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Offline helder7

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Re: Compiling stuff for Prizm
« Reply #94 on: February 12, 2012, 09:10:26 am »
Tanks for this update SimonLothar! It will be very useful

Offline Eiyeron

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Re: Compiling stuff for Prizm
« Reply #95 on: February 16, 2012, 11:52:24 am »

Offline SimonLothar

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Re: Compiling stuff for Prizm
« Reply #96 on: July 31, 2012, 01:44:06 am »
Helder7 asked me to update NOTEVIEW.G3A
Helder7 provided new, far nicer icons (thx) and asked for support of country-specific-characters.

As for the country-specific-characters, I added a little converting tool (HexDump.exe), which can be used to individually adapt textfiles to country-specific needs before transferring them to the fx-CG.

Version 1.01 removed (it had a bug)
Version 1.02 can be found here
http://www.casio-scene.com/downloads.php?do=file&id=103 (broken)

Due to the broken link in the post above I added version 1.03 here. It includes the fx-9860-version (NOTEVIEW.G1A), too.
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Offline DJ Omnimaga

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Re: Compiling stuff for Prizm
« Reply #97 on: July 31, 2012, 02:01:46 am »
Cool to hear guys. Should hopefully be useful to our new Casio guys along with the others. :D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline fxdev

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Re: Compiling stuff for Prizm
« Reply #98 on: March 13, 2013, 04:43:13 pm »
I have attached a small script using the optlnk.exe program that allows you to extract all modules from a Casio SDK library.
For the SDK startup/linker object files, only the symbol and section names are listed.