Omnimaga

Calculator Community => Casio Calculators => Topic started by: DJ Omnimaga on October 24, 2011, 04:12:10 pm

Title: Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)
Post by: DJ Omnimaga on October 24, 2011, 04:12:10 pm
It would be nice if eventually someone made a tutorial on making sprites and pics using Drawstat commands. I just found this on PC website: http://www.planet-casio.com/Fr/programmes/programme1781-1-mario-purobaz-jeu-action-sport.html
(http://www.planet-casio.com/files/program_images/1781-mario.jpg)
The mario sprite manages to move at 1.5 FPS. This is not very fast, but it's a big step foward considering with pixel-on we can only draw 3 pixels per second. O.O
Title: Re: Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)
Post by: pokemonrules9 on October 24, 2011, 04:31:56 pm
I clocked it at 1.75 FPS, but maybe that's just me :P  But wow! I had no idea that the prizm had that kind of potential for sprites  :o  Hopefully this means a bright future for Casio prizm programming!
Title: Re: Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)
Post by: DJ Omnimaga on October 26, 2011, 04:29:41 am
The bad part, though, is the 0.3 seconds delay between sprites. As a result filling the entire screen with a tilemap might almost take a minute depending of the sprite size. X.x