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Offline JWinslow23

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[ENDED] Code Golf Contest #6
« on: August 18, 2014, 12:26:04 pm »
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Challenge 6

Problem
Make a program that, given an input as a number, outputs the program size as a word (i.e. SEVENTY-FIVE or ONE HUNDRED TWELVE or ONE THOUSAND ONE HUNDRED THIRTY-SEVEN), then the square of the sum of the digits of the input (separated by newlines).

Deadline
August 25, 2014, 1:00 AM EST

As each program WILL be different, no examples are given. I do expect that you understand it enough to give a decent solution.

If any further clarification is needed, contact me. I will try to reduce your sighs (size). (Bad pun, I know :P )

Ruby2
RankUserSizeDateCode
1Juju508/22/2014 9:41:36 PM
Spoiler For Spoiler:
a=0;gets.each_char{|b| a+=b.to_i};p "FIFTY";p a**2

Golfscript
RankUserSizeDateCode
1JWinslow23268/18/2014 12:23:43 PM
Spoiler For Spoiler:
"TWENTY-SIX"\n\0\{48-+}/.*

TI-83+ BASIC
RankUserSizeDateCode
1JWinslow23308/19/2014 10:25:34 AM
Spoiler For Spoiler:
ClrHome
Disp "THIRTY
.5xrootsum(int(10fPart(Ans/10^(cumSum(binomcdf(98,0

Batch
RankUserSizeDateCode
1JWinslow231298/18/2014 1:23:40 PM
Spoiler For Spoiler:
@set/an=0
@for /f "delims=" %%a in ('cmd/u/cecho %1^|find/v""')do @set/an+=%%a
@set/an*=n
@echo ONE HUNDRED TWENTY-NINE
@echo %n%

Python3
RankUserSizeDateCode
1JWinslow23598/19/2014 10:07:00 PM
Spoiler For Spoiler:
z=0
for y in input():z=z+eval(y)
print("FIFTY-NINE\n",z**2)
2willrandship628/19/2014 9:02:51 PM
Spoiler For Spoiler:
b=0
for a in input():b=b+eval(a)
print("SIXTY-TWO\n"+str(b*b))

CJam
RankUserSizeDateCode
1JWinslow23208/19/2014 10:25:34 AM
Spoiler For Spoiler:
"TWENTY"Ac+0q{~+}/_*

Axe
RankUserSizeDateCode
1JWinslow231108/19/2014 2:04:56 AM
Spoiler For Spoiler:
Ans->X
0->N
While X
^10+N->N
X/10->X
End
Disp "ONE HUNDRED TEN",i,N^^2>Dec

Perl
RankUserSizeDateCode
1willrandship688/19/2014 8:58:36 PM
Spoiler For Spoiler:
for(split//,<>){$b+=ord($_)-48;}$b+=38;$b**=2;print"SIXTY-EIGHT\n$b"

Language Ranking
RankLangUserSizeDate
1CJamJWinslow23208/19/2014 10:25:34 AM
2GolfscriptJWinslow23268/18/2014 12:23:43 PM
3TI-83+ BASICJWinslow23308/18/2014 12:23:43 PM
4Ruby2Juju508/20/2014 9:41:36 PM
5Python3JWinslow23598/19/2014 10:07:00 PM
6Perlwillrandship688/19/2014 8:58:36 PM
7AxeJWinslow231108/19/2014 2:04:56 AM
8BatchJWinslow231298/18/2014 1:23:40 PM
« Last Edit: June 11, 2015, 08:57:45 am by pimathbrainiac »
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Offline Adriweb

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Re: Code Golf Contest #6
« Reply #1 on: August 18, 2014, 12:50:38 pm »
There are tons all over the web in many languages, but anyway, I submitted mines (Lua and PHP) ^^

Edit : wait, you edited, so I don't have anything right now :P
« Last Edit: August 18, 2014, 12:52:43 pm by Adriweb »
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Offline ben_g

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Re: Code Golf Contest #6
« Reply #2 on: August 18, 2014, 12:52:15 pm »
I've got a 41 byte python solution. I might have a chance this time.
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Offline JWinslow23

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Re: Code Golf Contest #6
« Reply #3 on: August 18, 2014, 12:54:54 pm »
I've got a 41 byte python solution. I might have a chance this time.
For the updated challenge? Then the first thing it must output after input is "FORTY-ONE".

EDIT: I see now that you actually did the quine challenge. :P Sorry, no more changes this time.
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Offline ben_g

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Re: Code Golf Contest #6
« Reply #4 on: August 18, 2014, 12:56:51 pm »
No, this was for the old challenge. Ignore my submission PM because it's wrong then.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Juju

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Re: Code Golf Contest #6
« Reply #5 on: August 18, 2014, 12:59:51 pm »
Now it's interesting.

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Offline Runer112

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Re: Code Golf Contest #6
« Reply #6 on: August 18, 2014, 01:16:21 pm »
Is there any particular way in which the two outputs must be separated? Can they just be mushed together like ONE HUNDRED285, or must there be a space or a newline separating them?

Offline JWinslow23

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Re: Code Golf Contest #6
« Reply #7 on: August 18, 2014, 01:20:54 pm »
They must be newline-separated.


I have a 26-byte Golfscript already. And a 34-byte TI-BASIC.
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Offline Juju

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Re: Code Golf Contest #6
« Reply #8 on: August 18, 2014, 01:21:41 pm »
I got 54 bytes in Ruby.

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Offline Adriweb

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Re: Code Golf Contest #6
« Reply #9 on: August 18, 2014, 01:53:52 pm »
I'm eager to see how you guys made words out of numbers ( without any built-in libs, that is), in such a low number of bytes.
... or maybe I'm just missing something :P

Edit : ok, I did - it's much better now that I read the post carefully :D
« Last Edit: August 18, 2014, 02:37:17 pm by Adriweb »
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Offline JWinslow23

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Re: Code Golf Contest #6
« Reply #10 on: August 18, 2014, 02:28:13 pm »
I'm eager to see how you guys made words out of numbers ( without any builin libs, that is), in such a low number of bytes.
... or maybe I'm just missing something :P

Edit : ok, I did - it's much better now that I read the post carefully :D
It's kinda like, in TI-BASIC:
Code: [Select]
Disp "SEVENExcept you have to add the input handling I mentioned earlier. :P
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Offline Jim Bauwens

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Re: Code Golf Contest #6
« Reply #11 on: August 19, 2014, 05:45:43 am »
I have a question. I made a TI-Nspire Lua console some time ago that basically gives you a Lua command line where you can enter scripts (and it has io, etc). Am I allowed to enter scripts that run in it (and depend on it)?


(Basically it's a bit like a shell)

Offline JWinslow23

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Re: Code Golf Contest #6
« Reply #12 on: August 19, 2014, 10:05:41 am »
I have a question. I made a TI-Nspire Lua console some time ago that basically gives you a Lua command line where you can enter scripts (and it has io, etc). Am I allowed to enter scripts that run in it (and depend on it)?


(Basically it's a bit like a shell)
If it works in a normal Nspire Lua script editor (like LDStudios has), it shall be acceptable.

Also, I have a smaller version of the TI-BASIC entry, a 60-byte Python entry, and the first Axe entry, all completed! Updating in a bit.
« Last Edit: August 19, 2014, 10:33:09 am by JWinslow23 »
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Offline Jim Bauwens

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Re: Code Golf Contest #6
« Reply #13 on: August 19, 2014, 12:58:48 pm »
Well basically, it would be a script you enter in a console like this:



It's just a different environment (that anyone can use).


Edit: in a sense I suppose you can not keep this in the same category as Nspire-Lua, considering the difference.
« Last Edit: August 19, 2014, 01:01:37 pm by Jim Bauwens »

Offline JWinslow23

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Re: Code Golf Contest #6
« Reply #14 on: August 19, 2014, 01:02:41 pm »
I can accept that. Just don't use any environment-specific features, if possible (i.e. make it so others can also run it in a different environment).
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Click here for the only set of games you'll ever need
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