Rank | User | Size | Date | Code |
1 | Sorunome | 32 | 9/8/2014 7:05:34 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | JWinslow23 | 9 | 9/9/2014 6:46:01 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | calc84maniac | 9 | 9/8/2014 8:49:45 PM | Spoiler For Spoiler: |
2 | JWinslow23 | 11 | 9/8/2014 7:22:47 PM | Spoiler For Spoiler: |
3 | 123outerme | 38 | 9/9/2014 5:22:07 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | Juju | 18 | 9/8/2014 10:03:56 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | Juju | 22 | 9/10/2014 1:46:43 PM | Spoiler For Spoiler: |
2 | willrandship | 39 | 9/9/2014 5:15:38 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | alberthrocks | 33 | 9/15/2014 12:00:00 AM | Spoiler For Spoiler: |
2 | willrandship | 63 | 9/9/2014 5:15:38 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | willrandship | 62 | 9/9/2014 5:15:38 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | Juju | 22 | 9/10/2014 12:51:19 PM | Spoiler For Spoiler: |
2 | Sorunome | 35 | 9/10/2014 4:00:54 AM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | JWinslow23 | 4 | 9/9/2014 6:46:01 PM | Spoiler For Spoiler: |
2 | Adriweb | 4 | 9/11/2014 10:04:21 AM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | Adriweb | 35 | 9/9/2014 8:26:10 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | Hayleia | 9 | 9/11/2014 8:22:12 AM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | LDStudios | 34 | 9/14/2014 8:04:05 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | Juju | 8 | 9/13/2014 10:13:41 PM | Spoiler For Spoiler: |
2 | Hooloovoo | 9 | 9/13/2014 6:29:06 PM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | alberthrocks | 9 | 9/15/2014 12:00:00 AM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | alberthrocks | 7 | 9/15/2014 12:00:00 AM | Spoiler For Spoiler: |
Rank | User | Size | Date | Code |
1 | alberthrocks | 11 | 9/15/2014 12:00:00 AM | Spoiler For Spoiler: |
Rank | Lang | User | Size | Date |
1 | CJam | JWinslow23 | 4 | 9/9/2014 6:46:01 PM |
2 | dc | alberthrocks | 7 | 9/15/2014 12:00:00 AM |
3 | Befunge93 | Juju | 8 | 9/13/2014 10:13:41 PM |
4 | TI-83+ BASIC | calc84maniac | 9 | 9/8/2014 8:49:45 PM |
5 | Golfscript | JWinslow23 | 9 | 9/9/2014 6:46:01 PM |
6 | Axe | Hayleia | 9 | 9/11/2014 8:22:12 AM |
7 | Befunge98 | alberthrocks | 9 | 9/15/2014 12:00:00 AM |
8 | MATLAB | alberthrocks | 11 | 9/15/2014 12:00:00 AM |
9 | Ruby | Juju | 18 | 9/8/2014 10:03:56 PM |
10 | PHP | Juju | 22 | 9/10/2014 12:51:19 PM |
11 | Perl | Juju | 22 | 9/10/2014 1:46:43 PM |
12 | Python2 | Sorunome | 32 | 9/8/2014 7:05:34 PM |
13 | C | alberthrocks | 33 | 9/15/2014 12:00:00 AM |
14 | Nspire Lua | LDStudios | 34 | 9/14/2014 8:04:05 PM |
15 | Lua | Adriweb | 35 | 9/9/2014 8:26:10 PM |
16 | C++ | willrandship | 62 | 9/9/2014 5:15:38 PM |
What does this mean for a Basic/Axe program ? I mean "DispGraph" is one token but not a printable ASCII character and not composed of printable ASCII characters so is it allowed ?
- The program must only use the printable ASCII characters (" " to "~")
EDIT: Did I do something wrong, because I'm not listed?I guess it's just that JWinslow was not here when you posted your score and will update his post when he's here ;)
Compiled program (sizing just like TI-BASIC).EDIT: Did I do something wrong, because I'm not listed?I guess it's just that JWinslow was not here when you posted your score and will update his post when he's here ;)
Btw, for Axe entries, do we count the size of the source or the size of the compiled program ? I think I already asked but couldn't find the post where I did ???
Brainfuck 31 bytes ^.^I got 22 bytes, actually. And I beat willrandship in Perl as well (again, 22 bytes) :P
EDIT: PHP 35 bytes, 13 less than juju! >:D
Wait, 2 entries...both 22 bytes...both by Juju...Juju has 2^2 letters...Brainfuck 31 bytes ^.^I got 22 bytes, actually. And I beat willrandship in Perl as well (again, 22 bytes) :P
EDIT: PHP 35 bytes, 13 less than juju! >:D
I was thinking along the lines of "some calc tokens are not exactly ASCII..."EDIT: Did I do something wrong, because I'm not listed?I guess it's just that JWinslow was not here when you posted your score and will update his post when he's here ;)
Btw, for Axe entries, do we count the size of the source or the size of the compiled program ? I think I already asked but couldn't find the post where I did ???
Well, just tell me the size of the program minus the size of an empty program with the same name. So if program "B" is 69 bytes, and an empty program named "B" is 28 bytes, tell me 69-28=41 bytes. :)I was thinking along the lines of "some calc tokens are not exactly ASCII..."EDIT: Did I do something wrong, because I'm not listed?I guess it's just that JWinslow was not here when you posted your score and will update his post when he's here ;)
Btw, for Axe entries, do we count the size of the source or the size of the compiled program ? I think I already asked but couldn't find the post where I did ???
imaginary var and pi
And he was :P
48 bytes.Well, just tell me the size of the program minus the size of an empty program with the same name. So if program "B" is 69 bytes, and an empty program named "B" is 28 bytes, tell me 69-28=41 bytes. :)I was thinking along the lines of "some calc tokens are not exactly ASCII..."EDIT: Did I do something wrong, because I'm not listed?I guess it's just that JWinslow was not here when you posted your score and will update his post when he's here ;)
Btw, for Axe entries, do we count the size of the source or the size of the compiled program ? I think I already asked but couldn't find the post where I did ???
imaginary var and pi
And he was :P
NEXT: Here (http://webdesignledger.com/wp-content/uploads/2009/10/404/25.jpg)
I sent you a PM for Whitespace and Brainf*ck entries!I forgot to specify: Languages must contain numbers. :P
All the future code golfs are mario games :PMy sad attempt at an error page.
I forgot to specify: Languages must contain numbers. :PBut you can't use numbers? :P
Actually that would be a nice 404 page for Omni. When a page can't be found, it would say Thank you for using Omnimaga, but the page you are trying to access is in another castle. :PWe should totally do that xD
Well that's the challenge, print a specific number with a language that supports numbers but without using any ;)But wouldn't it be a real challenge if there were no numbers or letters in the language at all? ;)
It's like running a game, it's not impressive on a game console but it is more of a challenge on a printer.
4 hours left! Make your last 9 solutions and early 10 solutions!Final entry submitted at
s=string.byte print(s"\r"..s"%")
I disagree with blindly sticking to the 120-day rule; the point is to avoid people constantly bump old posts without adding anything substantive, displacing the active ones. Since the current challenge is stickied, abd the topics were already on the first (and only) page of the subboard, should it be a problem if I add something new to each discussion?Yes, but... at least from my perspective, it would seem that the old Code Golf Content #9 became active again, and for me caused confusion between this and the current #2 reboot contest... which one is the latest one? (#9 > #2, so #9 seems to be more recent, right?) And your necro in #7 causes even more confusion! D: Hopefully you can see where I'm coming from!
I agree that I was impolite in the phrasing of my posts.
Well, it's not like we've never necro'd topics before... xD I like the post-mortem topic idea, though.Yeah, usually I wouldn't mind... but for this case, it just causes confusion! :S Either way, I'll wait to see what @pimathbrainiac et. al. say. If we're good on that, then pimath or I could go ahead and create it!
Of course, this is not to discourage your contributions - indeed, better solutions after-the-fact are nice, and it does promote better, more efficient programming! :D If you want (and if @pimathbrainiac agrees), we can create a dedicated topic for post-code-golf discussion and solutions. (Topic title would be something like: "POST-MOTERM Code Golf - Discussion and Solutions", or something along those lines.) We can even sticky the new dedicated topic if it helps! Of course, the only condition for this is that you don't necro-post in those old topics (like this one) again... ;)
What do you guys think?
Are we so against necroposting that we need to create new threads for late, but on-topic replies? It seems to me like that's taking things a bit too far.I agree, his post was on topic and relevant. It actually added to the discussion. We shouldn't discourage people from trying to improve their programming skills or offering optimizations. Isn't that what code golf is all about? You guys seriously need to relax. *edit*And no, we don't need a separte topic for on topic replies.
If part of the issue is the topic title being misleading, I'd recommend simply putting something like [ENDED] at the front of the topic title when a contest is over, so any posts made after that point will have that tag and show up with that tag in new post notifications.
I agree, Sorunome.Contribute away. :)
I guess I'll post in the threads corresponding to the challenges then, even if they're old, as long as I can contribute something. Does anyone have a differing opinion?