Omnimaga

General Discussion => Technology and Development => Computer Programming => Topic started by: pimathbrainiac on January 30, 2016, 11:20:21 am

Title: Unnamed JRPG - For School Project
Post by: pimathbrainiac on January 30, 2016, 11:20:21 am
Hello! This semester, one of my classes is a directed study. In other words, I get to do something I want to do, and there are gradable checkpoints every week or two. As the title of this post suggests, I'm making a JRPG. I have a story concept, but I don't have a name atm :P Below I'm going to put what the assignments are and when they are due-ish (since it's okay if they are a day or so late, according to the teacher).
I'll update this post with the assignments as they happen (later today for the first two). The full story will be view-able, so I'll put it in layered spoilers. I won't give the story concept until then, so when I release the characters, you won't have any background >:D

All things considered, I didn't have time to put art in my schedule so either
A) I'll have to get art off Open Game Art (And make the game open source)
or
B) If one of you guys is willing to do art I'd be willing to credit you (and give you a share of the profits if I decide to sell the game instead of just open-sourcing it. That is tbd).
Title: Re: Unnamed JRPG - For School Project
Post by: 123outerme on January 30, 2016, 11:32:46 am
What kind of art would you need? 8, 16 bit? Not that I'm the most artistically talented here, but I thought I'd ask for myself, and others.
Title: Re: Unnamed JRPG - For School Project
Post by: pimathbrainiac on January 30, 2016, 11:45:19 am
32x32 or 64x64 most likely. Don't quite know at the moment. *shrugs*
Title: Re: Unnamed JRPG - For School Project
Post by: TIfanx1999 on January 30, 2016, 10:22:47 pm
Sounds neat pimath. Good luck keeping up with the timeline.
Title: Re: Unnamed JRPG - For School Project
Post by: pimathbrainiac on January 30, 2016, 10:27:28 pm
Edited first post to include links to the current planning documents.
Title: Re: Unnamed JRPG - For School Project
Post by: pimathbrainiac on February 01, 2016, 02:16:30 pm
Bump!

Poll the masses time! This week I'm working on the design for the movement engine. I know it will be 2D and tilemap-based. I would like to know whether or not people like the screen being centered on the player (like pokemon), the screen being area-by area (like Zelda 1) and the player moving on the screen, or some sort of hybrid (like LoZ: The Minish Cap). Adding a poll.
Title: Re: Unnamed JRPG - For School Project
Post by: TIfanx1999 on February 01, 2016, 02:35:11 pm
Since this is a school project and you have limited time, I would suggest using whatever approach you think will be the simplest to implement. You don't want to get stuck on down the line trying to deal with debugging overly complicated code.
Title: Re: Unnamed JRPG - For School Project
Post by: pimathbrainiac on February 01, 2016, 02:54:06 pm
That's the thing though, it's not that difficult to change the way the camera moves :P I just need to create a plan for the engine this week, anyways.
Title: Re: Unnamed JRPG - For School Project
Post by: TIfanx1999 on February 01, 2016, 05:40:16 pm
I'd say centered then, but it really depends on how you want the game to feel.