Author Topic: [HTML5/javascript] Platformer game  (Read 4924 times)

0 Members and 1 Guest are viewing this topic.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: [HTML5/javascript] Platformer game
« Reply #15 on: September 04, 2015, 09:35:23 am »
That seems to be the body of an SMF function (the account system is handled entirely by SMF). I don't know if I can change that without making the entire site use https...
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6182
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [HTML5/javascript] Platformer game
« Reply #16 on: September 04, 2015, 12:20:49 pm »
You could probably modify the SMF source to make it protocol agnostic.
/e