Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: necro on February 09, 2007, 07:26:00 pm

Title: 3D Games/Experiments
Post by: necro on February 09, 2007, 07:26:00 pm
List of current 3D things:

both games are dead because I lack the resources/time to be able to make any real progress, however


Necropoly GM Modeler and Texturer

this is a modeler, texturer, and paint program for game maker I am making, may add other features such as icon support, etc.  Its still coming along.
Title: 3D Games/Experiments
Post by: bfr on February 10, 2007, 04:10:00 am
That sounds pretty awesome!  I'm not exactly sure what I would want to see the most, but I think a tiger (-54125+like animal) would look cool.
Title: 3D Games/Experiments
Post by: JincS on February 13, 2007, 06:44:00 am
Maybe some more interactive objects? NPCs, vehicles, etc...
Title: 3D Games/Experiments
Post by: JincS on February 13, 2007, 01:24:00 pm
What language did you write this in?
Title: 3D Games/Experiments
Post by: Jon on February 13, 2007, 03:23:00 pm
What sort of game are you planning to model around this?  An FPS, or some other first-person game, or something else maybe?
Title: 3D Games/Experiments
Post by: trevmeister66 on February 17, 2007, 06:45:00 pm
not bad...not bad at all! Can't wait for a textured one, cause it'd be even cooler!
Title: 3D Games/Experiments
Post by: Halifax on February 17, 2007, 06:56:00 pm
Use Gmax or Blender3D those are the best modelers every if you want to get some Doom3 or Quake4 looking models. In fact gmax is 3DS max's little brother but is free and basically has all the same features as 3DS max and almost all professional console developers/PC developers use 3DS max or Maya
Title: 3D Games/Experiments
Post by: necro on February 23, 2007, 06:08:00 pm
Necro's Polytexture: a Modeling and Texturing project is under way, here is a screen shot
user posted image
drawling functions are minimaly implemented (just line fuction and singe dot from paint brush) but the work...kinda.  Will probably need to find/make some progs to convert bmps into jpgs, gifs, tifs, png, etc. since it is the only file format that GM can output without a realy bad resolution/distortion.
Title: 3D Games/Experiments
Post by: bfr on February 25, 2007, 03:56:00 pm
Sweet.   :thumbup:google.gif   Seems pretty advanced.   :gah:fou.gif
Title: 3D Games/Experiments
Post by: Liazon on February 26, 2007, 10:43:00 am
WORD

is this using gamemaker?  even still, amazing.  i like the crosshair, but is the center always shifted a little to the left?
Title: 3D Games/Experiments
Post by: Halifax on February 26, 2007, 03:32:00 pm
Gah thank god someone learned how to use Blender. I tried to but its difficult. I was trying to model cars from reference pictures and make my own racing game and then eventually model bodies. But I never learned blender. Can you teach me? (I would like Maya or 3DS max but then aren't no where near free)
Title: 3D Games/Experiments
Post by: necro on February 26, 2007, 04:46:00 pm
I am not that great with new features, haven't modeled in a while...I definately think that making a custom modeler would be nicer as I don't like lots of things about blender (crappy mirror option will cause all kinds of seams, lots of features are overly complex, textures are extremely complicated, etc.)  Sky boxes with blender just involves making a sphere around a cube, then making the cube have an enviroment map that will retain its texture data after each render so you can save the enviroment map (which acts as a skybox texture) to a file.
Title: 3D Games/Experiments
Post by: bfr on February 26, 2007, 04:52:00 pm
I think my friend tried blender, and said that it takes a long time to make decent work.  
Title: 3D Games/Experiments
Post by: Liazon on February 27, 2007, 10:56:00 am
:(sad.gif by the looks of it, I don't think my comp can handle blender :'(
Title: 3D Games/Experiments
Post by: Halifax on February 27, 2007, 01:13:00 pm
Ok I don't get it though I have tried 3DS Max *cough* ille... *cough* and I don't get how games like Gears of War get such how gloss off of their meshes. It seems like everything homebrew never has the same gloss as say oblivion or something of the sort. How come??

EDIT: I heard you speak of not knowing a way to load the maps. Wouldn't a tilemap be sufficient where it tests the number to see what mesh to output and what region but it would have to be a 3-D tilemap or something like that. Just a suggestion. Anyways I hope this turns into the next Halo :lol:bounce2.gif
Title: 3D Games/Experiments
Post by: Halifax on February 27, 2007, 03:47:00 pm
3 layer arrays not possible ??? array [3][3] = { {1,2,3} , {4,5,6} , {7,8,9} }

EDIT: I read your post. Nevermind that last post.  
Title: 3D Games/Experiments
Post by: necro on February 27, 2007, 04:00:00 pm
yeah, I meant having arrays with 3+ attribute layers (is there an actual term?).  I can't wait till algebra 4 is over, variable replacement to solve a problem is cool though :)smile.gif.

x^4+2x^2+1=4; cant solve so...set x^2=y
y^2+2y+1=4; yay, CAN factor!
(y+1)^2=4
y+1=+-2
y=-1+-2
x^2=-3 or 1; now solving for x
x=squareRoot(-54125+3) or 1
Title: 3D Games/Experiments
Post by: necro on March 26, 2007, 08:08:00 pm
Still experimenting, especialy with complex models.  I still suck at modeling so here is my current attempt at a human
user posted image
of course, the smoothness will be will be way less and I am still working with just a rather simple subsurfaced poly right now...need texture...etc, etc.  So, hopefully it will look like crap for only a short while longer.
Title: 3D Games/Experiments
Post by: Liazon on March 27, 2007, 08:49:00 am
better than anything I can do.  I like, but the face seems kinda flat and the abs seem kinda cut out and blocky.seems like there are some rough spots with the chest, but that's where textures come in right?
Title: 3D Games/Experiments
Post by: necro on March 27, 2007, 02:17:00 pm
It only contains a few dozen poly's but they are all sub devided 8 times to make it smoother, iow it is still extremely early work that I haven't optomised by hand yet (carefuly decimating and smoothing for instance to make sure everything locks right.)  I fixed him so his eyes are empty and I can just put a eyeball in there (and could make him look around in the future).  Eyes are obviously the wrong size and the mouth lacks definition, but I will fix that soon too.  And the end model will probably have a lot fewwer polygons.
Title: 3D Games/Experiments
Post by: Delnar_Ersike on March 28, 2007, 02:36:00 pm
Also, the eyes look too far away from the nose, the nose's transition from the bottom to the top is really choppy, the eyes are too close to the top of the head, the nose and the mouth look too far apart (maybe bring the nose down with the eyes to solve the previous two problems), the neck is too long, and the shoulders are too high compared to the neck, but everything else is great (man, was that a long list XDsmiley.gif ).
Title: 3D Games/Experiments
Post by: Halifax on March 28, 2007, 02:56:00 pm
Oh my gosh that is the best modelling(that I have ever seen) done by someone who is just working on it as a hobby. You should be the modeller for The Black Death game trev and I are making. Teach me how to make stuff like that with blender!!!!
Title: 3D Games/Experiments
Post by: necro on March 29, 2007, 05:51:00 pm
user posted image
including all data loss I encountered a few times from spyware, about 10 hours so far.  Yes, still needs work, still just a subsurfed set of polys, so the end model will have more complexity than this.  Used a black model in the eye and mouth socket because I turned shadows off (they never seem to work well).  Thoughts?
Title: 3D Games/Experiments
Post by: Halifax on March 30, 2007, 11:05:00 am
It is actually starting to look like a real person. Wow it seems like you gained 3D modelling skills overnight. Amazing. Do you use yafray renderer??
Title: 3D Games/Experiments
Post by: Liazon on March 30, 2007, 12:27:00 pm
So cool!

Everything looks so much better!  Nice and smooth.  if you want suggestions, maybe just adjust the transition between abs and chest and abs and everything else.  I don't think abs usually stand out so much on a person.  And they're usually joined together (not like a real vertical line between all of them... ya i think it's the vertical groove in the abs that's bothering me) kinda joined/mushed together more.

Still, really really nice so far.

can we see side views soon?  I'd like to see if it needs some work from the side :)smile.gif  (namely the chin + neck transition)

edit: must have smileys!  :bow:worship.gif:thumbup:google.gif:king:king2.gif
Title: 3D Games/Experiments
Post by: Halifax on March 30, 2007, 12:43:00 pm
Now how about some chick modelling lol j/k j/k but yes I agree with Liazon about the chest and abs area. I understand it takes time to model though.
Title: 3D Games/Experiments
Post by: bfr on March 30, 2007, 01:04:00 pm
Looks pretty good.  :)smile.gif  Kind of reminds me of myself.  :Dbiggrin.gif:Ptongue.gif