Author Topic: After Dark [Mindstorm NXT (Basically a TI 84) ]  (Read 50937 times)

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Offline Juju

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Re: After Dark [Mindstorm NXT]
« Reply #30 on: January 19, 2012, 10:41:08 pm »
That would be cool indeed. Well, the NXT version is.

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Offline Spyro543

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Re: After Dark [Mindstorm NXT]
« Reply #31 on: January 20, 2012, 08:54:53 am »
Wow, I didn't even know these kinds of things were possible on an NXT. Keep up the work, and a TI-84/84+ edition would be nice!

Offline LukeIAmYourFather

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Re: After Dark [Mindstorm NXT]
« Reply #32 on: January 20, 2012, 10:33:40 am »
nxtboyIII:

You have begun to master the art of programming, something many give up on too early, saying it's too difficult.  Keep it up and you will reap dividends.  Remember to push yourself past your limits and you will be the best.

May the force be with you.    >B)
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I am Luke's Father

Offline nxtboy III

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Re: After Dark [Mindstorm NXT]
« Reply #33 on: January 20, 2012, 06:03:17 pm »
xeda-
Have you seen the code?

Offline nxtboy III

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Re: After Dark [Mindstorm NXT]
« Reply #34 on: January 20, 2012, 09:38:33 pm »
Does anybody have any other ideas for this?

Offline saintrunner

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Re: After Dark [Mindstorm NXT]
« Reply #35 on: January 22, 2012, 02:51:00 pm »
A tank that you get into and drive for massive overkill! Who doesn't like running over zombies!?
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Offline Yeong

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Re: After Dark [Mindstorm NXT]
« Reply #36 on: January 22, 2012, 02:59:09 pm »
A tank that you get into and drive for massive overkill! Who doesn't like running over zombies!?
Sounds like Metal Slug :P
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Offline saintrunner

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Re: After Dark [Mindstorm NXT]
« Reply #37 on: January 22, 2012, 07:31:51 pm »
Lol....maybe since I'm working on Metal Slug it is starting to get in my mind and all my ideas are aimed towards that O.O but it would still be cool
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Offline nxtboy III

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Re: After Dark [Mindstorm NXT]
« Reply #38 on: January 23, 2012, 06:02:34 pm »
Yeah, that would be awesome!

Offline nxtboy III

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Re: After Dark [Mindstorm NXT]
« Reply #39 on: January 24, 2012, 08:53:12 pm »
I'm adding the machine gun now.   :devil:
« Last Edit: January 24, 2012, 08:53:30 pm by nxtboy III »

Offline DJ Omnimaga

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Re: After Dark [Mindstorm NXT]
« Reply #40 on: January 27, 2012, 08:45:12 pm »
Oh yeah I can easily make the zombies have a black background instead of white.
Thanks for the comments guys!
What should I add to it?

DJO- How did you convert it to a .gif? Can you tell me the program used?

EDIT: I fixed the white space for the zombie sprite.
CalcCapture from ticalc.org (if you got Avast, disable Sandbox mode). Color capture is horrible, though, make sure it's grayscale.

By the way any emulator for that device? I am curious if the game could be played that way for those who don't have a Mindstorm? Glad this is still progressing by the way.

Offline nxtboy III

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Re: After Dark [Mindstorm NXT]
« Reply #41 on: January 27, 2012, 08:48:30 pm »
Sadly, there is no emulator. :(
Yeah, I should probably post a new screenie.
Now there is a shop and 5 weapons:
Sword, long sword, staff (which is the weapon used in the screenie), pistol, and machine gun.
Thanks, and have a nice day,
nxtboy III

EDIT: ??? You used Calccapture to convert the .avi to a .gif??
« Last Edit: January 27, 2012, 08:51:51 pm by nxtboy III »

Offline DJ Omnimaga

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Re: After Dark [Mindstorm NXT]
« Reply #42 on: January 27, 2012, 09:20:57 pm »
Yeah, I just pointed calccapture to the Windows Media Player window and adjusted things so it captures only a part of it.

Offline nxtboy III

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Re: After Dark [Mindstorm NXT]
« Reply #43 on: January 28, 2012, 12:27:05 am »
How do you do that in calccapture?

EDIT: What effect should I make for when your character gets damaged?
« Last Edit: January 28, 2012, 12:46:19 am by nxtboy III »

Offline Xeda112358

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Re: After Dark [Mindstorm NXT]
« Reply #44 on: January 28, 2012, 08:10:34 am »
DJ_O : That is brilliant o.o
@nxtboy III: Calccapture was designed to work with any emulator including future ones. What you can do is open an application (like windows media player) and tell calccapture that it is an emulator. Then you adjust the screen offset and size and you can record :)