Author Topic: ATI-BASIC  (Read 41570 times)

0 Members and 2 Guests are viewing this topic.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: BasiC++
« Reply #30 on: December 28, 2009, 02:38:04 pm »
I'm confused as well. Also, whatever this watchamadoodle is, what language are you writing it with? =D

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: BasiC++
« Reply #31 on: December 28, 2009, 02:41:41 pm »
Also, whatever this watchamadoodle is, what language are you writing it with? =D
I believe he's writing it in C++ (at least that's what the code snippits look like).
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: BasiC++
« Reply #32 on: December 28, 2009, 09:24:49 pm »
I think at first, it is meant to have a PC language that lets you program calc-like games on the PC, but it removes most functions never used inside games, but eventually it will let you make games of resolutions other than 96x64 like maybe 320x240 and add a few more functions so we can make more advanced games, while still being as easy as TI-BASIC to make them.

Offline miotatsu

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 332
  • Rating: +11/-1
    • View Profile
Re: BasiC++
« Reply #33 on: December 28, 2009, 09:56:33 pm »
exactly, it is a language based off of Ti-Basic trying to maintain the concepts of being a simple easy to use language but with goo d enough functionality to make good quality pc games with it, i am starting out making it almost-identical to a slimmed down version of ti-basic and then from there i will build off it adding in more functionality. It is written in C++

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: BasiC++
« Reply #34 on: December 28, 2009, 10:17:50 pm »
My biggest hopes is that it will have good speed on older computers like mine :), at least something bearable for old skool gamers

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: BasiC++
« Reply #35 on: January 23, 2010, 06:32:56 pm »
BUMP
any updates?
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: BasiC++
« Reply #36 on: January 23, 2010, 07:28:49 pm »
* DJ Omnimaga hopes it is alive ^^

I think Mio is working on another game, though (which uses Piworld PC engine)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: BasiC++
« Reply #37 on: January 23, 2010, 07:35:37 pm »
ah ok :/
I hope he finishes this though
/e

Offline miotatsu

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 332
  • Rating: +11/-1
    • View Profile
Re: BasiC++
« Reply #38 on: January 23, 2010, 07:45:57 pm »
Eeems: well, i had a big project and stuff due for school so i didnt work on it much, and then after that i was just lazy, but as of now i have a routine to rip the text and convert it to ascii codes, but from those i still need to convert it to variables defining where to rip the character sprite from, so basically i mean: yes but not enough for pretty eye-candy yet, and yes i have also been working on a different game as well

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: BasiC++
« Reply #39 on: January 23, 2010, 07:47:57 pm »
ah ok, thats good that there was at least some progress. Good luck with the game :D
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: BasiC++
« Reply #40 on: January 23, 2010, 07:50:52 pm »
WIll you post about the other game here soon? Or is it reserved for another community/being worked on mostly by someone else?

Offline miotatsu

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 332
  • Rating: +11/-1
    • View Profile
Re: BasiC++
« Reply #41 on: January 23, 2010, 07:54:05 pm »
right now all the work being done on it is the making of a map for it which is zecro's job, i have not heard from him in a while so i don't know if he's even still working on it, i will post it here if he pops in with a finished map one day tho :p

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: BasiC++
« Reply #42 on: January 23, 2010, 08:20:33 pm »
Aaah cool. Watch out about team projects tho, most people in the community had no good experience with them, simply because of a key member vanishing completly or losing his progress

I myself got victim of them once: Mystique is a big example. The guy writing the story left after i finished chapter 3 I think and I had to make up the rest of the story myself x.x
« Last Edit: January 23, 2010, 08:24:34 pm by DJ Omnimaga »

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: BasiC++
« Reply #43 on: January 23, 2010, 08:58:36 pm »
Yay!  I'm glad for the progress. :D
« Last Edit: January 23, 2010, 08:58:47 pm by ztrumpet »

Offline miotatsu

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 332
  • Rating: +11/-1
    • View Profile
Re: BasiC++
« Reply #44 on: January 26, 2010, 10:58:37 pm »
i have some good news and some iffy news:
the good news: i heard from zecro and he has made some progress on the map, he did not give up on it
the iffy news: the last thing he said was "Cya, you probably won't see me much on this account anymore."
the on-topic news: i finished an array of ascii look up codes so i only need to make an array of coords and then code in a comparison check and i will have everything i need for my text system