Author Topic: Back to cretaceous  (Read 44252 times)

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Offline ben_g

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Re: Back to cretaceous
« Reply #30 on: January 21, 2012, 06:06:23 pm »
I like the concrete one best. It fits best with the other textures that I already made (of which most of them aren't in the demo yet). can you make it into 2 textures? One of the front of the building with a door and if it fits, one or more windows, and the other with one or more windows. If it's possible, can you also make them seamlessly tileable?

But it looks good so far.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Spyro543

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Re: Back to cretaceous
« Reply #31 on: January 21, 2012, 06:13:42 pm »
There's no login button on your Alpha demo program when I start it, so I can't even try the demo.
« Last Edit: January 21, 2012, 06:14:04 pm by Spyro543 »

Offline ben_g

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Re: Back to cretaceous
« Reply #32 on: January 21, 2012, 06:16:42 pm »
if the login screen doesn't show up, then set the fourth option on the settings screen (the screen you see when you run the jar) to disabled.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Spyro543

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Re: Back to cretaceous
« Reply #33 on: January 21, 2012, 06:18:34 pm »
Ok, I got it, but I have a QWERTY keyboard. The ZQSD keys are not in any arrow key pattern whatsoever. Could you add an option for using the WASD or arrow keys instead?

Offline ben_g

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Re: Back to cretaceous
« Reply #34 on: January 21, 2012, 06:21:57 pm »
I'm working at a menu to customize controls. The default is ZQSD becouse all developers have an azerty keybourd, and on it the WASD keys aren't in any logical order. It's on the top of my TODO list, but for now you'll have to use ZQSD.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline saintrunner

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Re: Back to cretaceous
« Reply #35 on: January 21, 2012, 06:56:55 pm »
Ok ben_g I'll make those changes and I'll get them to you soon
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Offline Nick

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Re: Back to cretaceous
« Reply #36 on: January 23, 2012, 07:47:26 am »
can i ask you what kind of file that car is? is it a .blend, or a .stl or whatever? because i can work with other programs than blender, so if it's a universal extension (like .stl) i could help you for the car, dragons etc

Offline ben_g

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Re: Back to cretaceous
« Reply #37 on: January 23, 2012, 12:59:43 pm »
It is used as a .j3o file in the demo, but I have it as .blend and .obj +.mtl on my computer. If you want any of the models, I can easily export them to any format that blender can export to and I can use any model files blender can import. And I just checked: STL is supported by blender.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Nick

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Re: Back to cretaceous
« Reply #38 on: January 23, 2012, 02:01:00 pm »
do you want me to help, or not? i thought it might be useful, but it's not that you have to accept it xp but i would love to help :)

Offline ben_g

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Re: Back to cretaceous
« Reply #39 on: January 23, 2012, 03:10:35 pm »
I could definitely use some help. What exactly would you like to do?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Nick

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Re: Back to cretaceous
« Reply #40 on: January 23, 2012, 03:53:19 pm »
maybe some designing stuff, for the car or the dragons or other things.. not for the coding :)

Offline saintrunner

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Re: Back to cretaceous
« Reply #41 on: January 25, 2012, 08:32:12 pm »
Here is your door :) I added some dino-scratches at the bottom for that Jurassic Park feel :)
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Offline ben_g

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Re: Back to cretaceous
« Reply #42 on: January 26, 2012, 12:58:19 pm »
It looks good, but can I modify it a bit to make it fit the drawing style of the game better? It matches the drawing style of the jeep, but that texture was only a placeholder. Apart from that, it's really good and I will definitely use it.

I hope you didn't understand me wrong: you have done a great work, I should have given some example textures.

maybe some designing stuff, for the car or the dragons or other things.. not for the coding :)
would you like to color 3D models, or would you like to start from scratch?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Nick

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Re: Back to cretaceous
« Reply #43 on: January 26, 2012, 02:44:56 pm »
the car itself, not the texture, so the modelling, but i don't know if i can do it, i might just give it a try :)

Offline ben_g

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Re: Back to cretaceous
« Reply #44 on: January 26, 2012, 03:05:30 pm »
Ok, can you try to make a futuristic plane (something similar to a jetfighter)?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated