Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Thundermagnet on August 06, 2014, 11:01:51 pm

Title: Beast Hunt
Post by: Thundermagnet on August 06, 2014, 11:01:51 pm
After an excessive amount of time trying to figure out one particular method in java, Beast Hunt 0.9.1 is finally here!
As the game is currently unfinished, there is no animations, menus, winning/ losing, just the game graphics and mechanics.
So!  Here are the rules/guidelines:
Currently, you really have to move to the space where you think the beast is to see if you won.  Keep in mind, there is no winning/ losing yet.


1) Objective: Shoot the beast.
2) To shoot the beast, go to the space that you believe leads to it and hit (space then the direction) to shoot an arrow.  If it hits the beast, you win!  If it misses, you lose.*
3) Touch the beast, you die.*
4) Fall into a pit, you die.*
5) You know you are within one move of a put when the current space has a yellow circle around it.
6) You know you are either two OR one moves away from the beast when the current space has a checkered background.
7) Use the menu to change difficulty, version 0.9.1 is locked to normal difficulty, as there is no menu.
8) You instantly move through pipes.  ...Seriously, Omnimaga?  I can't even make a list without these little faces showing up?   :P
9) You can shoot through the pipes.*


*Upcoming feature


This game is inspired by my father's old GPS, which has this game on it.  This is my "remix", if you will.
Enjoy, and look me up on iTunes!


~Thundermagnet
Title: Re: Beast Hunt
Post by: DJ Omnimaga on August 07, 2014, 04:06:48 am
How do I run the file? I checked Google to see how to run .jar files via Command prompt, but it says "'Java' is not recognized as an internal or external command". I have Java installed and all. Could you make an executable? (This might be why nobody else has replied yet)


EDIT: Nvm, I found a software called Launch4j that can run jar files. Not sure if the game is working correctly but the graphics looks interesting and stuff so far.
Title: Re: Beast Hunt
Post by: Thundermagnet on August 07, 2014, 11:00:38 pm
It was exported as an executable jar file.  I just tried downloaded what I uploaded and it ran, it also ran on my dad's Mac.

Two ideas:
Try double clicking it, it is designed to be able to do just that.
Update Java?  I don't think that would be the problem, but you can always try.

EDIT:  Just saw that you found a fix.  :P
Some of the graphic will be changing, as it is in early development anyways.  For example, that is a funny looking "beast".  It is the same size as the player.
Title: Re: Beast Hunt
Post by: DJ Omnimaga on August 08, 2014, 01:52:12 am
Nah when I double-click it it just asks me what program do I want to use to open the file. But yeah I found a fix anyway so I'm good. Thanks, though :)
Title: Re: Beast Hunt
Post by: Thundermagnet on August 10, 2014, 11:55:42 pm
Lovely lovely!


Sounds like a windows fail to me, but I don't even know if you use windows.  =P
Do you like the general idea of the game?  OK, bad question...


List a pro and a con!
Title: Re: Beast Hunt
Post by: shmibs on August 11, 2014, 05:34:20 pm
this appears to be a bit borken. movement is pretty unintuitive and collisions with pits / the beast don't actually work with my system's implementation.

also, why did you choose java for making a game?

the idea sounds interesting, though =)
Title: Re: Beast Hunt
Post by: Thundermagnet on August 11, 2014, 10:53:16 pm
OK, it hasn't crashed for me at all.  Hm.  I'll look into it.


As for the no collisions with the beast/pits, if you look at the list of rules and such, you will see a *, meaning it has yet to be added.   ;D
Working on it now...  =)
Title: Re: Beast Hunt
Post by: DJ Omnimaga on August 11, 2014, 10:57:12 pm
I actually like the game idea so far although it would be nice if movement between tiles was more gradual rather than instant. Also yeah I use Windows. I normally can open .jar files but for some reasons this one required the extra steps I described above.