Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: pimathbrainiac on August 09, 2013, 11:24:46 am

Title: Block Shot Fortress - A Bloxel/FPS/MOBA Game
Post by: pimathbrainiac on August 09, 2013, 11:24:46 am
So I've been working on this game with epic7 (though he's been on vacation, so he hasn't done much yet) called Block Shot Fortress.

Here is the official announcement/first dev update video:



As you see, not much yet. Multiplayer is our next priority, then the FPS, then the TF2 MOBA elements, then making better graphics. Let us know what you think!

Current Team:

Person who got the team together: Me
Coders: Epic7, Me
Graphic design/models: An IRL friend of mine named Mike
Website making: Sorunome (I think)
Website design: A few IRL friends of mine (maybe, still tentative)
Concept art: An IRL friend of mine (if he is not going to be too busy with college)
Title: Re: Block Shot Fortress - A Bloxel/FPS/TF2 Game
Post by: aeTIos on August 09, 2013, 01:03:16 pm
Too bad this isn't written in love2d, I coulda helped if it were.
Title: Re: Block Shot Fortress - A Bloxel/FPS/TF2 Game
Post by: ben_g on August 09, 2013, 02:15:17 pm
Ooh, an other jMonkeyEngine coder.

The combination of voxels and fps seems quite interesting. I can't wait to see how the gameplay turns out.

I noticed that the video is quite laggy. jMonkeyEngine has a video recorder appstate. Maybe you'll get better results if you use that.

BTW: did you code your own voxel engine or did you use a plugin?
Title: Re: Block Shot Fortress - A Bloxel/FPS/TF2 Game
Post by: pimathbrainiac on August 09, 2013, 03:09:49 pm
Ooh, an other jMonkeyEngine coder.

The combination of voxels and fps seems quite interesting. I can't wait to see how the gameplay turns out.

I noticed that the video is quite laggy. jMonkeyEngine has a video recorder appstate. Maybe you'll get better results if you use that.

BTW: did you code your own voxel engine or did you use a plugin?

I'll check into the video recording appstate

I used the "cubes" plugin: http://hub.jmonkeyengine.org/wiki/doku.php/jme3:contributions:cubes

The current play style will have two phases: build phase and play phase. The build phase allows placing non-destroy-able blocks and placing and removing destroy-able blocks to build a base. The play phase allows placing and removing destroy-able blocks.
Title: Re: Block Shot Fortress - A Bloxel/FPS/MOBA Game
Post by: pimathbrainiac on August 29, 2013, 03:17:53 pm
Update: I made the mistake of saying TF2-like. It will be more like an FPS MOBA.

Expect progress soon, because school's started for me, and will start soon for epic7!
Title: Re: Block Shot Fortress - A Bloxel/FPS/MOBA Game
Post by: DJ Omnimaga on August 29, 2013, 03:52:38 pm
Interesting, is this like a Minecraft clone?
Title: Re: Block Shot Fortress - A Bloxel/FPS/MOBA Game
Post by: pimathbrainiac on August 29, 2013, 08:31:58 pm
Interesting, is this like a Minecraft clone?

No, It's like a MOBA (DOTA, LoL, etc.) with FPS and minecraft elements.

The first step in the engine is bloxel (MC), then FPS, then MOBA.
Title: Re: Block Shot Fortress - A Bloxel/FPS/MOBA Game
Post by: DJ Omnimaga on August 30, 2013, 01:29:13 am
Ah ok I see. So kinda an RPG/strategy/FPS hybrid?
Title: Re: Block Shot Fortress - A Bloxel/FPS/MOBA Game
Post by: pimathbrainiac on August 30, 2013, 08:55:53 am
Yes, that's true. I believe that a game with a similar mechanic (minus the bloxel) is Monday Night Combat.

The bloxel will add a strategy element as well as multiple planes of gameplay (tunneling, building above, etc.).
Title: Re: Block Shot Fortress - A Bloxel/FPS/MOBA Game
Post by: pimathbrainiac on May 22, 2014, 02:46:44 pm
So this is basically just my project at this point D:

That said, I have open-sourced it, so if you wish to contribute, contribute!

https://github.com/pimathbrainiac/BlockShotFortress