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Chess Wars (Chess themed Fire Emblem/Advanced Wars clone)

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Scipi:
Hey everyone. Ludum Dare 31 was held last weekend, and I made an entry for it. I plan on continuing development of this project, so I figured I'd make a thread for it.

Here's a link to the Ludum Dare entry, if you wish to try it out: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34647

Chess Wars is a Fire Emblem/Advanced Wars style game themed on Chess. Game play is pretty straightforward if you've never played FE or AW. You play on a grid and each turn you move your units and try to destroy all opposing units on the map. Here's a pretty good video showing gameplay from Fire Emblem: Awakening.

Edit: Changed to URL, since video isn't showing for some reason

http://www.youtube.com/watch?v=Dyei3qUZmS4

Right now, my game only has two modes: Hero and Army mode. In Hero mode, you control a couple powerful units to destroy the opposing army. In Army mode, you control an opposing army. Here's what it looks like as of this writing:



In the future I want to merge the two modes together, where you play mainly as the elite force (FE-style) with supporting army reinforcements (AW-style). I might also up the strategy part of the game where the campaign is dynamic, similar to Total War or Wargame campaigns.

Either way, I'll be updating this thread with progress that I make. Feedback and suggestions are very welcome.

EDIT:
Current Version (0.2.0): http://bit.ly/1xyNbQP

JamesV:
This looks quite interesting! :)

flyingfisch:
This is for computers?

Scipi:

--- Quote from: flyingfisch on December 10, 2014, 09:39:35 pm ---This is for computers?

--- End quote ---

Yes, it's programmed in C++ using SFML for the graphics and input handling and libnoise for the perlin noise generation.

Sorunome:
I hope you made it able to cross-compile? :D

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