Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: necro on January 03, 2008, 01:51:00 pm

Title: Combat Ball
Post by: necro on January 03, 2008, 01:51:00 pm
(http://img.photobucket.com/albums/v491/bbensonpck/combat_ball_title.png) (http://cypheric.free-site-host.com/projects/combatball.html)

Name: Combat Ball
Type: Side Scrolling Platform Shooter
Current Status: Work In Progress

A weapons system known as a combat ball has been deployed to investigate disturbances in a labratory in the mountain passes of the north.  After landing, conact was lost and the combat ball must survive until it finds a way to escape.  Along its way it will need to aquire new weaponry to face the numerous creatures and mechanical hazards awaiting it.
Title: Combat Ball
Post by: Netham45 on January 03, 2008, 04:08:00 pm
WOO! This game looks like it is really coming together well! :D

You said something about a demo?
Title: Combat Ball
Post by: DJ Omnimaga on January 03, 2008, 08:21:00 pm
wow this is nice! getting even better

I will make you staff asap. I still need to mess around with settings though
Title: Combat Ball
Post by: dinhotheone on January 03, 2008, 09:39:00 pm
sweet deal, im looking foward to the demo
Title: Combat Ball
Post by: Radical Pi on January 03, 2008, 10:05:00 pm
This looks better than I thought it did!

Btw, how difficult is GM6? I downloaded GM7 when it was released and only used it twice...
Title: Combat Ball
Post by: necro on January 04, 2008, 05:54:00 am
GM7 is essentialy just a vista compatible version with a few extra scripts built in and an extra "extension" mechansim that I strongly dislike.
Title: Combat Ball
Post by: necro on January 04, 2008, 08:51:00 am
(http://img.photobucket.com/albums/v491/bbensonpck/combatballnewwindow.png)
Preliminary window for game.  I will probably make the HUD fit with this better and possibly grebble it up but for right now, this is how the game looks.
Title: Combat Ball
Post by: DJ Omnimaga on January 04, 2008, 08:14:00 pm
cool, this will look better than the windows one.
Title: Combat Ball
Post by: Netham45 on January 05, 2008, 12:36:00 am
so, when is the next demo?
Title: Combat Ball
Post by: necro on January 05, 2008, 03:23:00 am
don't know.  Probably when I get the last chunk of new levels done and the new boss done.
Title: Combat Ball
Post by: Netham45 on January 05, 2008, 11:50:00 am
Ok, well just keep us in the know about it. :D
Title: Combat Ball
Post by: necro on January 06, 2008, 04:39:00 am
Well, added a picture of the new hud designed to fit better into the new window.  Still have work to do but I think I am pretty much satisfied with the astetics until I get this demo out (I hope to use mush better textures for the next update)

wow, I just realised I have been working on this for over a year and a half
Title: Combat Ball
Post by: DJ Omnimaga on January 06, 2008, 05:11:00 am
yeah it has been a while alerady O.o

the game is getting better and better :D
Title: Combat Ball
Post by: JonimusPrime on January 06, 2008, 11:38:00 pm
Looks cool I will definitly try the demo.
Title: Combat Ball
Post by: ATG on January 11, 2008, 12:19:00 am
It looks nice, but eww, game maker.  :P  Sorry. I have a thing against game maker. It's a purely personal bias though. I hope you are more successful with game maker than I was, and I wish you good luck with this project :)
Title: Combat Ball
Post by: necro on January 13, 2008, 06:59:00 pm
It is a bit difficult to get the hang of as it forces you to either know its laungage inside and out or to realy work arround the flaws of the drag and drop functions it has, but if you get used GML its fine for games like this.
Title: Combat Ball
Post by: DJ Omnimaga on January 13, 2008, 07:21:00 pm
i had the same problem with rpg maker at first, but now when u get used to it it's pretty quick to use
Title: Combat Ball
Post by: necro on January 14, 2008, 03:09:00 am
(http://img.photobucket.com/albums/v491/bbensonpck/anothercombatballscreeny.png)
well, its minor but the hud and window now fully both work and I made a few visual changes (again) to the hud.
Title: Combat Ball
Post by: DJ Omnimaga on January 14, 2008, 04:17:00 am
Great!!!
Title: Combat Ball
Post by: kalan_vod on January 14, 2008, 03:13:00 pm
It all looks great, that lab sign looks really neat!
Title: Combat Ball
Post by: Liazon on January 14, 2008, 08:08:00 pm
nice.  I really like the street signs.  the green and orange ones were pretty cool.  they have some kind of futuristic texture to them.
Title: Combat Ball
Post by: Radical Pi on January 15, 2008, 06:58:00 am
I can't wait to see this when it's finished. I haven't seen any real good examples of what GM can do yet :)
Title: Combat Ball
Post by: NanoWar on January 15, 2008, 04:50:00 pm
Are there any animated screenshots of this (awesome graphics, necro!!) game?
Title: Combat Ball
Post by: DJ Omnimaga on January 15, 2008, 06:54:00 pm
There was a video on Youtube here: http://www.youtube.com/watch?v=vFS6VnpmLxU (http://www.youtube.com/watch?v=vFS6VnpmLxU) but the music isn't from the game and the capture rate is very slow. On my PC it ran at like 30 fps (at which the game was set to run)

If i ever get an hold of another version I may try to do another screenshot
Title: Combat Ball
Post by: Liazon on January 15, 2008, 07:02:00 pm
o.o it's like mario except w/ a gun!! pretty awesome.
Title: Combat Ball
Post by: kalan_vod on January 15, 2008, 09:34:00 pm
Quote
o.o it's like mario except w/ a gun!! pretty awesome.
Sig that quote, lol!
Title: Combat Ball
Post by: Radical Pi on January 16, 2008, 07:21:00 am
Quote
o.o it's like mario except w/ a gun!! pretty awesome.
I agree. This will be interesting!
Title: Combat Ball
Post by: necro on January 26, 2008, 06:57:00 am
Well, recently I have been trying to put a site together for combat ball and other projects and not much else due to school.  That said, one of my classes should by requiring a lot less after this week so I can work on the game much more.  Among the planned features for the site are videos of gameplay, some of the minigames for combat ball, weaponary and beastiary pages and so forth.  That said, I have the temporary hosting for it (though I want to be rid of the adds).


So, I suppose will post a update when i have something more to say than "I am making levels today".

Title: Combat Ball
Post by: necro on January 26, 2008, 07:42:00 am
Hmm, not much but here is a little little test script I made (you can view the source if you want as its stored in the page)
http://cypheric.free-site-host.com/Weapons.html (http://cypheric.free-site-host.com/Weapons.html)

this would allow me to do have a pretty nice help file for the game, and I am thinking about making a mini rpg in jscript on the site.
Title: Combat Ball
Post by: DJ Omnimaga on January 26, 2008, 08:23:00 am
Nice ^^ i wasnt sure if it would crash my browser so I tried in Firefox in case instead of Opera ^^
Title: Combat Ball
Post by: necro on January 26, 2008, 12:55:00 pm
why would it?  It is just a single iframe to that page of content and in it, the onclick event of each of the small guns changes the src via a function
Title: Combat Ball
Post by: DJ Omnimaga on January 26, 2008, 05:34:00 pm
well when i saw the word script in your post I tested in another browser cuz i remember ppl showing me scripts before and it messed up my browser very bad because they wanted to prank me or something, and since it's new I was being careful in case there would be a bug
Title: Combat Ball
Post by: necro on January 26, 2008, 05:56:00 pm
Kevin, have I created anything malicous to date...come to think of it, have I created much of anything to date?  Well, anyway there shouldn't be any sort of chance for problems with the scripts I am making...

ps: maybe the uber long member title should be changed...it makes the forums a bit harder to read.
Title: Combat Ball
Post by: DJ Omnimaga on January 26, 2008, 10:00:00 pm
I have no problem reading the forums with this title so I will not change it no matter people preference. However I wonder if Invisionfree will fix that huge post height bug in both IE and Opera
Title: Combat Ball
Post by: kalan_vod on January 27, 2008, 01:25:00 am
No problem in FF here, btw necro I love that Sailor Moon avatar!
Title: Combat Ball
Post by: DJ Omnimaga on January 27, 2008, 02:22:00 am
wow nice... but at first i was expecting a bloody mess after 10 seconds or something even worse ala necro lol
Title: Combat Ball
Post by: necro on January 28, 2008, 02:50:00 am
http://cypheric.free-site-host.com/projects/combatball.html (http://cypheric.free-site-host.com/projects/combatball.html)
wow...for two days work I think this is not half bad for a site (the links aren't working yet as I haven't put them together yet, and I know this still needs some sprucing up (like the screeny discription))

I will be putting up a donation box to help the effort to get an actual site set up...of course, if that was reached the rest would go towards supplies like a drawing tablet and hardware upgrades (I am realy killing my system right now the way I multitask ;.; )
Title: Combat Ball
Post by: DJ Omnimaga on January 28, 2008, 03:07:00 am
I like the design. If you can you should change the fonts to courrier new (bold) for the menu. It would make it more Sci-fi ish and x-files ish ^^
Title: Combat Ball
Post by: Liazon on January 28, 2008, 06:33:00 pm
not bad, imho I'd go w/ more red and less green, but the neutral green background works well.
Title: Combat Ball
Post by: DJ Omnimaga on January 28, 2008, 07:04:00 pm
@necro i think people are waiting the old board to be back up so they will not post until it is, knowing this board will not be used afterward and you come on IRC way too late, you gotta come more often around from 4 PM to 1 AM, which is where there is usually people online :P, it's ok if you cant though
Title: Combat Ball
Post by: kalan_vod on January 30, 2008, 12:31:00 pm
Well I love this color usage in this site, easy to see text (unlike your old forums, which were very nice as well).
Title: Combat Ball
Post by: necro on January 31, 2008, 04:07:00 am
I plan to get to updating by sometime friday
Title: Combat Ball
Post by: DJ Omnimaga on January 31, 2008, 12:01:00 pm
cool, I will be looking forward for the update :)

by update do u mean demo too?
Title: Combat Ball
Post by: DJ Omnimaga on February 01, 2008, 08:30:00 am
wow love them :D keeep up the good work!
Title: Combat Ball
Post by: kalan_vod on February 01, 2008, 12:51:00 pm
I love you menu to the left, but you might make it where you hover and it changes. If you need help doing so I can, but here is my site (http://kalanrock.us) if you want to look at some source code to learn from.
Title: Combat Ball
Post by: necro on February 02, 2008, 03:31:00 am
Well, the site now has three pages up.  Yay...
Title: Combat Ball
Post by: necro on February 02, 2008, 06:30:00 pm
(http://img.photobucket.com/albums/v491/bbensonpck/combat_ball_title.png) (http://cypheric.free-site-host.com/projects/combatball.html)

fair sized update
Title: Combat Ball
Post by: DJ Omnimaga on February 02, 2008, 07:10:00 pm
wow I love this logo, this is gonna be used for the HUD, right? And nice site, I like the progress so far
Title: Combat Ball
Post by: necro on February 07, 2008, 11:01:00 pm
Well, a new update to the site is planned...should change pretty drasticaly
Title: Combat Ball
Post by: DJ Omnimaga on February 07, 2008, 11:52:00 pm
Cool, I will try to check sometimes to see the changes :D
Title: Combat Ball
Post by: Netham45 on February 11, 2008, 10:11:00 am
so... Where is that infamous demo?
Title: Combat Ball
Post by: DJ Omnimaga on February 11, 2008, 01:46:00 pm
It'S not avaliable yet, unless you mean the old demo from last year, which is located here: http://omnimaga.unitedti.org/combatball.zip (http://omnimaga.unitedti.org/combatball.zip)
Title: Combat Ball
Post by: Netham45 on February 11, 2008, 05:29:00 pm
Quote
It'S not avaliable yet, unless you mean the old demo from last year, which is located here: http://omnimaga.unitedti.org/combatball.zip (http://omnimaga.unitedti.org/combatball.zip)
I mean, when will it be out. :P
Title: Combat Ball
Post by: necro on February 11, 2008, 09:00:00 pm
the demo has no set release date other than when it is ready.
Title: Combat Ball
Post by: JoostinOnline on February 11, 2008, 09:20:00 pm
Quote
the demo has no set release date other than when it is ready.
Sounds like a Detached Solutions project ^_^
Title: Combat Ball
Post by: JonimusPrime on February 11, 2008, 10:03:00 pm
Uh huh :)
Title: Combat Ball
Post by: DJ Omnimaga on February 12, 2008, 02:48:00 am
lol, I think most ppl do this, since it's impossible to set a date, as it will most likely be delayed. If it's not the opposite will happen
Title: Combat Ball
Post by: necro on February 13, 2008, 01:03:00 am
Well, i have improved the coding methodology for all of the enemies (at least IMO) by switching from hard coding every action I would like a creature to do and then trying to come up with conditionals to get there (which produces very messy and poor code that is hard to work with, comment, or debug), I am now using a weighted conditional case/switch system.  The new methodology is nice because I can tweak and test everything much easier and allow for much easier alteration and debug.  If anyone wants I can post the general idea (seems like it ought to be pretty easy to port)...and i think I will use this methodology from now on unless I find something better in my other projects to.

That said, as this will be the last demo I will release till I overhaul the entire engine and pretty much do an entire rewrite of much of the game's core engine, I was wondering if you want a very large demo or if you want me to try to finish what I have here and get this out without a number of features I haven't quite got all working yet.
Title: Combat Ball
Post by: DJ Omnimaga on February 13, 2008, 02:19:00 am
great to hear, I can't wait to see the game in action :)
Title: Combat Ball
Post by: kalan_vod on February 13, 2008, 04:44:00 pm
The later would be fine for me, actually either (but the sooner would be great).
Title: Combat Ball
Post by: Netham45 on February 25, 2008, 10:02:00 pm
both? :P
Title: Combat Ball
Post by: DJ Omnimaga on February 26, 2008, 01:21:00 am
lol