Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Scipi on November 28, 2010, 06:07:40 pm

Title: Daemons
Post by: Scipi on November 28, 2010, 06:07:40 pm
I am working on an RPG for the computer called Daemons.

The goal of the project is to basically, recreate Pokemon and give it a better storyline, improved battle engine, as well as a darker, and overall more mature, theme.

At the moment it is in it's infancy I am rewriting the entire thing from what we had (which was only movement and collision detection) and make it clearer and support loading from a save file. As well as making it easier to code.  

What I do have, however, is the storyline where you basically start out working for the evil organization and you defect from them.

Also, I have the battle system worked out where you, the trainer, will now fight. new features changed from Pokemon are:

-Trainer fights
-Up to three "Daemons" out with you at once
-Each Daemon has six slots for moves
-FF XIII-like ability point system for attacking and doing stuff (except you have full control of your team)
-Only the trainer uses items
-If the trainer is KO (or killed maybe) they automatically lose
-You can carry up to nine Daemons with you at once

Once I get the movement code written as well as the images for the maps drawn up I'll post some screenshots.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on November 28, 2010, 06:15:06 pm
Interesting, are you planning to include hundreds of Pokémons or will it focus more on a few ones? I am curious how this will turn out. A calc port would be nice afterward. :)

What happened to your Metroid project for calcs btw? ???
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on November 28, 2010, 06:18:21 pm
Metriod is still on the books, (though I'm debating on whether or not to make is Ninja Gaiden). But first I need to either learn how use axe or how to write a c++ file to be compiled into asm or c file that can run on calc.

We have 50 atm though we may make more.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcdude84se on November 28, 2010, 06:18:54 pm
Just thought I should mention that when I saw the title I immediately thought of this type of daemon (http://en.wikipedia.org/wiki/Daemon_(computer_software)) ;D
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Munchor on November 28, 2010, 07:13:23 pm
I was tempted to apply for Music or Graphics, but I already have many projects on hands :( Sorry. Anyways, good luck!
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Darl181 on November 28, 2010, 08:31:13 pm
"Daemons"...might this be a reference to those Philip Pullman books?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on November 28, 2010, 11:43:47 pm
"Daemons"...might this be a reference to those Philip Pullman books?

No, basically, instead of calling them "pokemon" they're called "Daemons" like Demons due to their supernatural abilities.
I was tempted to apply for Music or Graphics, but I already have many projects on hands :( Sorry. Anyways, good luck!

Ahh well, thanks for showing interest though. ;D
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on November 28, 2010, 11:45:56 pm
The Ninja Gaiden idea sounds cool. There should be one for calcs. :D

Sadly I tend to not have inspiration on command/request for music, though, so I doubt I would be able to help much. My inspiration comes all of a suddent then vanish. My last song was in May. :(
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on November 29, 2010, 05:57:52 pm
The Ninja Gaiden idea sounds cool. There should be one for calcs. :D

Sadly I tend to not have inspiration on command/request for music, though, so I doubt I would be able to help much. My inspiration comes all of a suddent then vanish. My last song was in May. :(

I have Ninja Gaiden on my computer through a NES emulator. That's where I got the idea. ;D

As for music. that's too bad. :'( Your music is amazing.

On a different note, here's the basic story to the game.

An asteroid hits in a forest. It's carrying a virus that infects the local wild life causing forced evolution on their offspring. You start the game in the early years of Daemons (I think it's a nice approach as Pokemon just plops you down in a world where they've always existed). You are an employee of Paradiso Corp. (Evil group)

You are given your first assignment and your starter Daemon. (In this game, you get this one mandatory and your choice of three comes later) You fail the mission and are ordered to kill the Daemon (Paradiso Corp only allows the strongest of Pokemon). You refuse and ultimately leave the company. Well you return home only to find that your fiancée has been taken by Paradiso. The rest of the game is devoted to finding and saving her.

I've got something special for the end and I don't want to ruin it. :P

The battle system will also be different. You know how you could only have one Pokemon out at a time? (save double battles) Well in this game it will be four-on-four. Three Daemons, and you, the trainer (Yes you can fight in this game). The Daemons surround and protect you. If the trainer is KO'd then they lose the match. Only the trainer can use items. Also you can have up to 9 Daemons in your party.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on November 29, 2010, 06:02:22 pm
well, I could do the music. It depends on what you're looking for.  I'm not good with sound effect kind of stuff, but actual soundtrack, yeah, I could do that.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on November 29, 2010, 06:33:59 pm
That would be great. You think you could make some battle music for us? We need some without resorting to remixing final fantasy music and the like.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on November 29, 2010, 08:04:20 pm
What do you want?  What kind of mood, etc.  Also, do you want a shorter, loopable piece, or a longer one?
Keep in mind that I won't be using electronic instruments.  I write with violins, french horns, flutes and stuff.  When I get on my computer, I'll point you toward some of my stuff in the music showcase forum.  (In the meantime, feel free to go hunting for my topics)

Here are the topics with my music attached:
http://ourl.ca/6502 (http://ourl.ca/6502)
http://ourl.ca/6471 (http://ourl.ca/6471)
http://ourl.ca/6391 (http://ourl.ca/6391)
http://ourl.ca/6428 (http://ourl.ca/6428)
http://ourl.ca/6399 (http://ourl.ca/6399)
http://ourl.ca/6422 (http://ourl.ca/6422)

I think that is all...
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on November 29, 2010, 10:05:07 pm
Nice! I particularly liked your piano-cello piece. Well for battle music it would have to have a sort of fast paced, inspiring mood. And we should have it a small loopable piece.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on November 29, 2010, 10:17:14 pm
I am the main programmer of "Daemons". I am writing it in C++ and using the graphics library SFML. The only help I need is finding a good way to redistribute this game for Linux, since there are no static versions of SFML for Linux. I am going to either have to make over a dozen different package formats to support most of the distros, or find a way to compile static libraries of SFML, and statically link them in the game. For Windows I can just include the DLLs with it.

EDIT: Nevermind, I found a way to make it work.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on November 29, 2010, 10:24:42 pm
Hey calcfreak89, welcome here!

I'm glad you are also working on this project. I can't wait to see what you guys will come up with. :)

Also, HOMER-16 you can still use my music as long as you give me credits (as stated in the PM). Some might just not fit well, but hopefully maybe you'll find songs that fit at the right place. Just keep in mind Quest for the Legendary Axe is re-used at other places as well (such as the Axe Parser tribute and Eee Zor intro videos) so it may not sound as original.

I like the game ideas so far. :)
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on November 29, 2010, 10:36:33 pm
Hey calcfreak89, welcome here!

I'm glad you are also working on this project. I can't wait to see what you guys will come up with. :)

Also, HOMER-16 you can still use my music as long as you give me credits (as stated in the PM). Some might just not fit well, but hopefully maybe you'll find songs that fit at the right place. Just keep in mind Quest for the Legendary Axe is re-used at other places as well (such as the Axe Parser tribute and Eee Zor intro videos) so it may not sound as original.

I like the game ideas so far. :)

Thank you. Not to worry, listening to the songs I'm positive that they fit the theme of the game. At least in some part.

Oh and to MRide, also the game itself has a dark undertone. So that could be the mood for most of the music for this game.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on November 29, 2010, 10:41:48 pm
All right, I'll see what I can do.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on November 30, 2010, 11:08:06 pm
All right, here is an unfinished first few ideas, just to see if they're the kind of thing you're looking for.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on November 30, 2010, 11:20:41 pm
It's good. I think some of the detail with the violin(?) is obscured a bit. But this could make for a good boss fight or something to that effect.

For regular battles I think the mood should be more inspiring to the player. This one gives off a feeling of determination. (perfect for a boss fight)
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on November 30, 2010, 11:30:06 pm
That reminds me of some Final Fantasy VI music. I like the style.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 03, 2010, 12:06:46 am
Thanks.  I'm not used to writing like this.  The instruments are cello and timpani, btw. That idea is not finished, but I'll keep it if you like it.
So, more inspiring?  Then brass instruments are probably in order.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 04, 2010, 01:14:06 am
Yeah I think brass instruments would be nice. I also like the effect violins can give sometimes too.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: meishe91 on December 04, 2010, 03:07:16 am
Sounds like a cool idea. Good luck with it. What kind of art are you looking for? Pixel art?

I like the song by the way, Mride. The only thing I found is the timpani beats that were just in open air. They just seemed a bit out of place with no other music playing. But still great job and like the style :)
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 05, 2010, 01:31:55 am
Yes pixel art is what I'm looking for.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: meishe91 on December 05, 2010, 02:17:32 am
Full color I assume? Not that I can probably help, just thought people should know before spending a bunch of time on something you can't use. Also, a good place to look/recruit is DeviantArt. So many talented artists on there that might help.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 05, 2010, 02:19:31 am
Yeah full color, 64x64 px. Great idea about deviant art I didn't think of that.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 07, 2010, 11:04:50 pm
I have to ask: when do you want the music by?  I don't need an exact date, but some like in one week, one month, a few months, sometime before December 2012, etc. would be helpful.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 07, 2010, 11:51:13 pm
Well, we want to finish the game by May or June, however, we have all the time in the world to make the game. (What we might do is release a lower quality version of the game in May-June then a higher quality with which it would just be "done when it's done")
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 08, 2010, 08:27:39 pm
So how many different pieces do you want?  If I use the idea I already have for a boss fight...
Do you want one for normal battles, then one for each boss?  And will you need other sounds for out of battle gameplay?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 09, 2010, 01:45:01 pm
Ok. Lets see. We'll need one for normal battles, one for normal bosses, and two for major bosses. One will be against a certain "legendary" daemon (aptly called "The Daemon" :P ) And another against the boss of the corporation.(Who will be the final boss)

Other than that we'll need a theme for the main character. I'm thinking two versions of it, one sort of light-hearted perhaps with flutes, and another darker, more intense.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 15, 2010, 07:46:45 pm
Sorry it's taken me so long to get back.  Everything sounds good, but I have a question: what are the personalities of the daemon and the boss?
Are they strong and big, or sneaky and conniving?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 15, 2010, 10:26:48 pm
The Daemon, think of it as the 'God" of daemons. No real personality. it's strong and big but really, more, detached. It's basically being used by the boss it's not truly evil.

The boss is more driven. He's cunning and powerful, but he has a vision and he bent on achieving it. (If you've ever played FF VI think Kefka without the silliness)
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on December 16, 2010, 04:56:27 am
Hey nice to see you again Mride! Also I'm glad this project is still going on. :)
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 16, 2010, 10:17:40 pm
Yeah, I've been gone awhile.  So I was thinking big booming dark music for the daemon, and then kind of nail-biting violin harmonics for the boss?
Does that give the kind of style you want?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 16, 2010, 11:19:58 pm
Hey nice to see you again Mride! Also I'm glad this project is still going on. :)

We just finished collision detection today. So we can soon give you all some screen shots. And we're almost out of pre-alpha stage.
Yeah, I've been gone awhile.  So I was thinking big booming dark music for the daemon, and then kind of nail-biting violin harmonics for the boss?
Does that give the kind of style you want?

That's perfect. Nice to see you back btw.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on December 17, 2010, 12:07:29 am
Cool! If you can, you could make animated ones with CamStudio or something. Maybe even CalcCapture, although it would be extremly choppy and have crappy colors. ;D
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 17, 2010, 12:10:04 am
Yeah, My friend should have something. It will still be at least a week though, we are writing a small utility program to help with the creation of maps so we need to finish that first to create a demo level.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 17, 2010, 06:25:01 pm
Alright, so here is my to-do list:

-inspiring battle music (brass?)
-hero theme, 2 versions, 1 dark and 1 happier
-regular boss theme (maybe use some of the idea that I had before)
-daemon theme, big deep, and powerful
-boss theme, screeching, nail-biting violin harmonics (this one's going to be fun to write)

And I am now officially on xmas break, so...
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on December 17, 2010, 06:27:03 pm
Nice, do you have Omnimaga access over the break?

I can't wait to hear some of the music. Will it be heavy like for example, Romancing Saga final battle themes, Ys dungeon/boss music, or will it be more ambient/orchestral, like Final Fantasy?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 17, 2010, 06:45:54 pm
Well.....
I plan on making it more orchestral, because that's what I know how to use the best.
I am going to try to experiment with violin harmonics right now.  I'm not even sure if it will end up playable by real instruments. :P

As for access over the break....we will see.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on December 17, 2010, 07:00:31 pm
Aah ok. I tend to be more into the heavy stuff but some games are better with orchestral.

And I hope you can visit the forums. It seems like Omni is gonna be pretty empty during Christmas break D: (5 people already have no access at all, i think D:)
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 17, 2010, 07:02:51 pm
argh.
I am having trouble getting Finale Allegro to play back violin harmonics correctly.  Does anyone know how to do this?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on December 17, 2010, 08:05:55 pm
Aw sorry to hear. Sadly I can't help as I only used MTV Music Generator (mostly the first) and a little bit of Magix Music Maker 14 and Sony ACID Pro 7. :(
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 18, 2010, 02:56:30 pm
Well, this does not stop me from having really high violin parts.  Maybe I could use piccolo, too.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on December 18, 2010, 02:58:44 pm
Piccolo? ???
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: MRide on December 18, 2010, 03:03:52 pm
think short flute with insanely high range.  The players have to wear ear plugs when they play.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on December 18, 2010, 03:08:16 pm
Oh right. In MTVMG software you can use some instrumets at unusually low or high range. SOme sounds can be insane or sound like totally different instruments. X.x There are 6 octaves available and when usign 11 KHz instruments quality octaves are two octaves higher.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on December 18, 2010, 10:12:29 pm
Sounds good. I think this will fit the game quite well.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on January 12, 2011, 12:07:55 am
Could anyone help us make graphics for the environment for Daemons (like trees, ground, grass, etc)? They should be in color and 64x64 tiles. For larger things like trees, you can use multiple 64x64 squares. And after we finalize the list of Daemons which we are trying to condense down to around 20-30, we will need those also. If anyone is interested, we can give you more information on what we need.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on January 12, 2011, 12:58:45 am
I'M glad to see this is still alive, but this unfortunately is the wrong board to ask Pixel Art requests. Please use the Pixel Art and Drawing (http://www.omnimaga.org/index.php?board=8.0) forum for that, else your request will most likely be ignored.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on January 12, 2011, 07:04:35 pm
Yes the project's still alive, thanks fo yhe redirection to th pixel art forums. Though I am trying to get someone on it from deviant art atm but I'll definately ask there if it doesn't happen. Actually, all we need is graphics before we can show you all a few screenshots. I hope to have them by next week (even if they must completely suck to do so :D )
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on January 13, 2011, 12:07:09 am
Ah ok. Nowadays when people ask programming or pixel help in their project thread, I redirect them to the appropriate sections, otherwise people who visit only the help section will miss their request.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on January 18, 2011, 11:36:53 pm
Ok, a but of an update, the game is going through a split.

Calcfreak89 will be making his own, open sourced version while I'll be making my version in RPG-Maker. (Meaning that my version will take MUCH less time to make :P ) So, a bit of good news. I will still be making a calc version when finished.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on January 18, 2011, 11:56:34 pm
I'll post videos of my version soon...
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcdude84se on January 22, 2011, 08:31:51 pm
Good luck to both of you! :D And HOMER, can't wait for the calc version!
calcfreak89, what language are you using?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on January 22, 2011, 11:08:21 pm
calcfreak89, what language are you using?
C++ with the library SFML (http://www.sfml-dev.org/).
So basically it runs insanely fast since SFML uses OpenGL, and it is cross-platform.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: willrandship on January 22, 2011, 11:24:34 pm
Sounds like a cool project! I'm no good at what you need, but my sis is a pretty good artist. she hates doing pixel art though. :P she might be interested though, I could ask her.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on January 22, 2011, 11:38:32 pm
Sounds like a cool project! I'm no good at what you need, but my sis is a pretty good artist. she hates doing pixel art though. :P she might be interested though, I could ask her.
Cool, but I still need to fully design and plan out the game before I can tell people exactly what I need, if you have any cool ideas for this 2D RPG just post them here. Oh and my version is not going to be like Pokemon. Also, I came up with a cool idea for another game (an RTS/defensive/strategy-like game), I will start on that after I finish the 2 games I'm working on now.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: willrandship on January 22, 2011, 11:42:14 pm
When you say not like pokemon, what are you referring to? Art style? Story? gameplay?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on January 22, 2011, 11:55:38 pm
When you say not like pokemon, what are you referring to? Art style? Story? gameplay?
Well the storyline and gameplay will be a lot different, because it will actually have a storyline, and the gameplay is going to be totally different (there will be battles though, but they are real-time instead of turn based, your trainer can fight, and you can have multiple daemons out at once, etc). Now for art, I just want it to look good (don't exactly know what kind of art, maybe cartoonish or 2.5D or pixel art???), but again, I haven't planned enough out to continue development right away.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: werekitty13 on January 23, 2011, 12:17:11 am
I'm Willrandship's sister- I don't know what you mean by 2.5D, but I'd love to help with graphics. Looks like you already have someone great (better than me) for music, otherwise I'd help :P
Any kind of graphics you need- pixel art, cartoon, lalala- I'd love to help. If it's 3D animation I may need some help- will it be 2D?
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on January 23, 2011, 12:21:47 am
I'm Willrandship's sister- I don't know what you mean by 2.5D, but I'd love to help with graphics. Looks like you already have someone great (better than me) for music, otherwise I'd help :P
Any kind of graphics you need- pixel art, cartoon, lalala- I'd love to help. If it's 3D animation I may need some help- will it be 2D?
Yes, it will be 2D, but come back here in a few weeks when I'm done planning everything so I know what art I will need.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on January 23, 2011, 12:22:19 am
Heya and welcome on the forums. By the way we got a pixel art/drawing forums if you ever want to share some of your stuff. Also feel free to share your music too in case, maybe some people would like it :D

As for the game calcfreak89 and HOMER I can't wait to see what you'll come up with. Good luck on both games! :D
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: werekitty13 on January 23, 2011, 01:09:56 am
You'll need to let me know the tone of the game. I'll guess not cutesy-type like Pokemon. Whenever you're ready, drop me a note!
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on January 24, 2011, 01:14:02 am
Ok, calcfreak89 will be making a separate thread for his game soon, meanwhile this thread will remain for my game since it's still the same game in effect.

Thank you willrandship and werekitty13 for your offer. It's looking like DA's a dead end, so I'm going to probably request a bt more help here.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: calcfreak89 on January 24, 2011, 01:31:23 am
Ok, calcfreak89 will be making a separate thread for his game soon, meanwhile this thread will remain for my game since it's still the same game in effect.
Yes, I will make my own thread since you made this thread. Plus I can see a lot of people are confused that there are 2 games now...
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: DJ Omnimaga on January 24, 2011, 01:32:21 am
I can't wait to see what you're coming up with :D
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: werekitty13 on January 25, 2011, 07:54:35 pm
You said that you imagine the main character to have  whitish hair and a trenchcoat... it's a guy, right?
*is assuming things*
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on January 25, 2011, 10:53:56 pm
Ahh, yes, main character and Boss are guy's, the fiance is a woman.
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: werekitty13 on January 26, 2011, 03:42:33 pm
I did figure the fiance was a woman, once you mentioned that the main character was a man. If not, it would be a little awkward.
I'm glad the main character is a guy- I'm already working on a design. Send it to you when it's done.

EDIT:
Spoiler For Spoiler:
(http://i823.photobucket.com/albums/zz151/werekitty13/Daemon%20Game/MainCharacter.jpg?t=1296077911)
The main character is done now!
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on June 20, 2011, 05:48:42 pm
More than a bit of a necropost but I am going to revive this project. I have recently finished (more or less) a utility that'll help in creating maps (which was the most tedious part and the thing that delayed this project the most)
Title: Re: Daemons (an awesome pokemon-like game for the computer)
Post by: Scipi on July 15, 2011, 10:29:31 am
Ok, I am recoding the entire thing from the ground up for clarity and to support files for map data and save data. ;D

Here's the source so far:

http://www.xvic.tk/paste/index.php/view/83429166 (http://www.xvic.tk/paste/index.php/view/83429166)
Title: Re: Daemons
Post by: Scipi on July 21, 2011, 10:13:32 pm
I realize I never quite gave an explanation as to what this entire thing is.

I recently made a thread on Cemetech where I give a good explanation of this project.

http://www.cemetech.net/forum/viewtopic.php?t=6545 (http://www.cemetech.net/forum/viewtopic.php?t=6545)
Title: Re: Daemons
Post by: Scipi on July 22, 2011, 01:06:52 pm
Scratch that last post. I updated the first post directly.
http://ourl.ca/8082/146858 (http://ourl.ca/8082/146858)
Title: Re: Daemons
Post by: Munchor on July 24, 2011, 09:46:05 am
Holy Quadruple-Post! I see this isn't getting much attention.

HOMER-16, how much progress has this had? Maybe post about that ;)
Title: Re: Daemons
Post by: Scipi on July 25, 2011, 06:50:33 pm
There's not much yet, though I only recently started up again on this. Once I get the basic UI down this project will speed up significantly.
Title: Re: Daemons
Post by: Scipi on July 26, 2011, 07:39:13 pm
Ok, I now have some progress to show

(http://dl.dropbox.com/u/10573921/Daemons_Progress.png)

Next up to do is camera movement, the player's sprite + animation, then collision/transition detection. XD
Title: Re: Daemons
Post by: Scipi on October 28, 2011, 01:16:12 pm
Ok, I will get a screenshot later but, I've got some progress! (Yayz)

I've gotten character movement and collision detection working.

Bugs:
-View moves faster than the camera
-Animation doesn't complete fully when moving up/left

So that meas I'm going to have the pleasant task of rewriting my movement code D:
(Unless I can find the bug that's been eluding me for months)

After that I'll start working on transitions as well as the battle engine. So, provided college doesn't get in the way, I might even be able to release a small demo soon to show my progress thus far. ;D

Now what I really want to get to is, I'm currently swamped. I can't ever find the time to sit down and work on this. So if anyone with C++ knowledge is interested, I'm looking for programmers to help me make this.

EDIT: Screenshot

(http://dl.dropbox.com/u/10573921/DaemonsMove.png)
Title: Re: Daemons
Post by: Scipi on November 01, 2011, 11:18:17 am
So I've gotten transitions working now. So the movement engine is more or less fully complete. There is just one thing left to fix which is just how many tiles to draw around the character. (I don't want to draw EACH tile every frame lest we have Huge maps) And I'm close to fixing that one.

After that I'm going to do an update to TileCat. (Probably finish my rewrite as well). I have an idea to make each map contain the start coords for where the character must spawn. Or I could make it so it has another map type that contains coords for the player and NPC's to spawn.

I'll also have to update for events such as signs, NPC's, battle's, and such. Once that is done, I can release a demo of  small city or what have you.
:D
Title: Re: Daemons
Post by: aeTIos on November 01, 2011, 11:19:45 am
looks nice, but you can see the borders of the tiles D:
Title: Re: Daemons
Post by: Scipi on November 01, 2011, 11:20:48 am
That right now is because of the tile set I use. If I can find a proper pixel artist or make a better set I can fix that.
Title: Re: Daemons
Post by: Scipi on November 15, 2011, 02:06:17 pm
Ok, I've finally gotten to a point to do this but, here is the first demo of Daemons!

http://sourceforge.net/projects/daemons-rpg/files/Daemons.7z/download (http://sourceforge.net/projects/daemons-rpg/files/Daemons.7z/download)

It's not much at this point, just the movement engine. But hopefully I can make the battle engine to go along with it soon enough.

I also made a source forge for the project.

http://sourceforge.net/projects/daemons-rpg/ (http://sourceforge.net/projects/daemons-rpg/)
Title: Re: Daemons
Post by: DJ Omnimaga on November 15, 2011, 02:23:59 pm
Interesting so far. Sorry I haven't checked this in a long while. I'M slowly catching up on half a year of project updates here and there.

You should make the water darker and have some sort of texture (cartoon-ish texture might do) maybe, since the grass and road are quite dark.
Title: Re: Daemons
Post by: Scipi on November 15, 2011, 02:25:38 pm
Yes, I agree. By the time this is finished I hope to have completely changed the entire look of the game. (And hopefully make it professional looking) :P

I'll try my hand at the water soon though.
Title: Re: Daemons
Post by: DJ Omnimaga on November 15, 2011, 02:26:53 pm
That would be cool, although you could try to stick to an old-skool look even if you do a complete graphical overhaul, like on the Super Nintendo. It would be cool too, although it's up to you. :)

Another thing I just noticed now is that some grass tiles do not seem to be aligned with the others and there's some sort of uneven pattern showing a grid between each of them.
Title: Re: Daemons
Post by: Scipi on November 15, 2011, 02:28:04 pm
Perhaps. My overall goal is to make a dark looking game. Something along the lines of FF VI almost.

Edit: If anyone has downloaded the file, are you able to run the exe ok?
Title: Re: Daemons
Post by: Scipi on November 18, 2011, 08:57:30 am
I have a small question because I'm running into a bit of a wall.

As of right now the way the main character spawns on the map is that it looks at the NPC map and spawns the character when it finds a 0.

The problem is, no matter where you enter the map at, it spawns you there where it ought to spawn you elsewhere. Say for instance you enter a house from a city then exit. The 0 could be at the main entrance to the city so it looks like you entered the city again instead of exited the house.

So basically there's only one spawn to multiple potential entrances.

My question is what is the best method of detecting where the character should spawn based on what map he transitioned from?
Title: Re: Daemons
Post by: DJ Omnimaga on November 19, 2011, 02:36:53 pm
You might need to ask this in the help section, so more people notice your question actually, since most people who frequents this section are people who are looking for project updates.

In any case, however, I usually saved the last char position/location in other variables when entering a door, so when respawning, I checked where I was and it determined where I needed to respawn.
Title: Re: Daemons
Post by: Scipi on November 19, 2011, 02:40:44 pm
Yeah I figured out a method of locating where to spawn. I keep the map name of the last map and look for its position in an array of map names. When I find it I search for that value in the transition data and spawn the character there. If no such position is found or no such map name exists I have the character spawn in a default location per map.

Basically the opposite of what I do to transition in the first place ;D
Title: Re: Daemons
Post by: DJ Omnimaga on November 19, 2011, 02:46:17 pm
Ah that's good then. I had troubles with that in the past. In fact this is the reason why none of my calc RPGs got any kind of magic that lets you warp outside a dungeon.
Title: Re: Daemons
Post by: Scipi on November 19, 2011, 05:27:40 pm
Yeah, once I get a menu and the battle system working I'll post a vid perhaps. I just need some decent screen capture software, which I think I already have. :D
Title: Re: Daemons
Post by: DJ Omnimaga on November 19, 2011, 11:53:13 pm
If your game supports full screen and changes the monitor resolution by doing so, it might work in Fraps. Otherwise there's Camstudio, but I never got sound to work in it.
Title: Re: Daemons
Post by: Scipi on November 19, 2011, 11:55:27 pm
It's windowed atm, I need to figure out how to make it fullscreen without allowing different sized monitors to see more or less of the map.

I'll need to figure out how to make it change the resolution.
Title: Re: Daemons
Post by: DJ Omnimaga on November 20, 2011, 12:30:11 am
Ah ok. Yeah I hope it's possible. X.x Else on huge monitors like Juju's he'll only see a tiny screen X.x
Title: Re: Daemons
Post by: werekitty13 on November 24, 2011, 12:46:26 pm
Okay, so you know I was drawing character designs a while back... a long while back... anyway. I don't know if I will ever finish those. Sorry.
Title: Re: Daemons
Post by: Scipi on November 29, 2011, 03:08:01 pm
Okay, so you know I was drawing character designs a while back... a long while back... anyway. I don't know if I will ever finish those. Sorry.

lol. It's ok. I think I also had another guy wanting to do the music and I never heard from him either :P

I'm making two semi major changes to the game's look.
1. It will now be fullscreen at 800x600 res
2. Sprites will be 40x40 now

I'll have another demo cooked up when I finish the menu/text system. ^^

And make some new maps :P
Title: Re: Daemons
Post by: saintrunner on January 20, 2012, 09:54:31 pm
here are you new and improved (i think) character sprites :)
Title: Re: Daemons
Post by: Scipi on January 20, 2012, 10:04:49 pm
Very nice! Definitely a step up from what I had. :P
Title: Re: Daemons
Post by: saintrunner on January 20, 2012, 10:05:30 pm
Glad to help! now do you want the side view and back view?  (did I earn credit? lol)
Title: Re: Daemons
Post by: Scipi on January 20, 2012, 10:26:28 pm
Yes and yes! I definitely need those views and you've definitely earned credit, lol. :P
Title: Re: Daemons
Post by: saintrunner on January 20, 2012, 10:44:25 pm
Glad to help :) I'll post them soon, like maybe tomorrow
Title: Re: Daemons
Post by: saintrunner on January 21, 2012, 01:39:43 pm
Glad to help! I hope you like them :)

Sorry, there is quite a few :P
Title: Re: Daemons
Post by: Scipi on January 21, 2012, 03:30:11 pm
They look great! :D

I can definitely use these! XD
Title: Re: Daemons
Post by: saintrunner on January 21, 2012, 03:30:46 pm
glad to help
Title: Re: Daemons
Post by: DJ Omnimaga on July 24, 2012, 03:10:15 pm
That reminds me, was there any progress on this since I last checked?
Title: Re: Daemons
Post by: Scipi on July 24, 2012, 03:12:09 pm
Unfortunately there has not. I do intend to eventually complete the project but I've been preoccupied as of late.
Title: Re: Daemons
Post by: DJ Omnimaga on July 24, 2012, 03:28:43 pm
Ah ok, I assume real life things? D:
Title: Re: Daemons
Post by: Scipi on July 24, 2012, 04:07:07 pm
Ah ok, I assume real life things? D:

Yes, I've been working a lot and due to my schedule, I actually have little free time. I've also taken a deep interest in Java programming and I'm more occupied with Android development in preparation for the Ouya.
Title: Re: Daemons
Post by: DJ Omnimaga on July 24, 2012, 04:58:33 pm
Aaah ok. Good luck!