Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Master Jc on February 19, 2006, 12:48:00 pm

Title: Demo Thread
Post by: Master Jc on February 19, 2006, 12:48:00 pm
Download the latest demo here:

http://www.calchaven.calcgames.org/Jc.zip

If there are any bugs/questions, ASK/TELL!!!
Title: Demo Thread
Post by: dysfunction on February 28, 2006, 03:34:00 am
Cool, but I think battles come a little too often.
Title: Demo Thread
Post by: DJ Omnimaga on February 28, 2006, 05:17:00 am
i noticed i got a lot of battles but i  didnt saw much difference because I am getting used to other people calc RPGs more and more now, which gets battles rate above average compared to console games and Illusiat/RL series
Title: Demo Thread
Post by: Master Jc on March 05, 2006, 02:04:00 am
Alright, then, I'll see what I can do regarding that.  I believe that battles are random, but you can control how often they occur.  For example, if you put in the number 25, it will guarantee that you will encounter a monster before 25 steps.  I think I'm going to increase the number substantially, though.
Title: Demo Thread
Post by: DJ Omnimaga on March 05, 2006, 03:12:00 am
can u make it so some area have higher encounter rate like the final dungeons?
Title: Demo Thread
Post by: crzyrbl on March 05, 2006, 05:51:00 am
dont go to crzy though.  Sky of Arcadia got sorta boring because there were too many.  Thats why the gamecube version made random encounters occur less often.  The gamecube version was awsome.
Title: Demo Thread
Post by: Master Jc on March 06, 2006, 03:59:00 am
QuoteBegin-xlibman+-->
QUOTE (xlibman)
can u make it so some area have higher encounter rate like the final dungeons?

Absolutely!  I was planning on it anyways.  :Dbiggrin.gif
Title: Demo Thread
Post by: DJ Omnimaga on March 26, 2006, 11:39:00 am
progress?