Omnimaga
General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: XVicarious on September 06, 2013, 11:31:55 pm
-
So you might recall my last project here: http://ourl.ca/18975
While I like Python, performance was just too poor and I wanted to release it on more than Android and the way that I had formatted my code, I'd have to change so much for it to work on other platforms.
So I restarted in Haxe, using OpenFL and HaxePunk.
Right now its just a demo of moving around with the WASD keys, but will be updated often hopefully.
There is an html5 version here (http://xvicario.us/dis/). This is kinda laggy on Firefox for me.
Also naming is still something I need help with. There is a link to the full game (old version) in the old thread linked at the top.
-
Doesn't work for me on Windows 8, looks cool though.
-
Interesting, what will it be? (Although I expect some space shooter for sure)
-
Looks awesome :D
-
Updated first post !
-
oh I like the overall style so far! :D
By the way, I wonder if the blurring on sprites is due to Chrome and Opera or if it's something with the game? I notice that it fills the entire window no matter what, which is cool, but I was wondering if it was possible to get rid of the blurring or not?
Also can we shoot?
-
It is because of HTML5. There is somethign with it. I'll check out the scaling for it. On the native windows and android versions, it doesn't blur like that.
Also no shooting. You navigate through the puzzle.
-
In Firefox, it runs smoothly for a minute, and then the framerate drops to 15FPS for ten seconds or so, while the keyboard inputs continue to be accepted at the normal rate. This has the effect of making the ship continue to move in the direction you were holding down during the framerate drop for several seconds after the framerate goes back to normal again.