Author Topic: Experimental Game  (Read 8434 times)

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Offline Quigibo

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Re: Experimental Game
« Reply #15 on: June 22, 2010, 01:46:14 am »
I updated the file.  You can try it again if it failed before.  I don't know if this will fix it, but I'm hoping it does.
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Offline DJ Omnimaga

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Re: Experimental Game
« Reply #16 on: June 22, 2010, 01:56:00 am »
nope, still same issue, except that this time, the entire desktop area got black instead of just part of it

Quote
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   game.exe
  Application Version:   0.0.0.0
  Application Timestamp:   4c204c4a
  Fault Module Name:   game.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   4c204c4a
  Exception Code:   c0000005
  Exception Offset:   00001489
  OS Version:   6.1.7600.2.0.0.768.3
  Locale ID:   3084
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

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In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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souvik1997

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Re: Experimental Game
« Reply #17 on: June 22, 2010, 07:48:29 am »
Did you try running it as an administrator?

Offline DJ Omnimaga

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Re: Experimental Game
« Reply #18 on: June 22, 2010, 12:15:32 pm »
Nope this didn't solve it. My guess is that it's probably not compatible with my video card or something (which is weird considering it's a very recent card and I can run many recent games at good speed maxed out on 1920x1080)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline ztrumpet

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Re: Experimental Game
« Reply #19 on: June 22, 2010, 12:20:10 pm »
This is a neat idea.  I think it would work, but as you mentioned there are downsides. :)

Cool. ;D

SirCmpwn

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Re: Experimental Game
« Reply #20 on: June 22, 2010, 01:38:25 pm »
You really should look into patenting this.  It is quite cool.

Offline DJ Omnimaga

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Re: Experimental Game
« Reply #21 on: July 11, 2010, 10:16:41 pm »
Question: Do you know if the version of Windows 7, other than the bits, could have an impact on being able to get this to run? For example, I am running Windows 7 Home Premium. Could the program have something making it work in Professional and Ultimate or something, or maybe a different combination of bit+version?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Quigibo

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Re: Experimental Game
« Reply #22 on: July 11, 2010, 10:51:23 pm »
No, most likely I was just sloppy about my DirectX coding.  Its probably relying on some dll file that I had to manually download, but I have no idea what it would be.  Either that or its relying on some VS files or something.
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Offline DJ Omnimaga

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Re: Experimental Game
« Reply #23 on: July 11, 2010, 10:57:51 pm »
Aaah ok. Sometimes, dependencies can be hard to track during development. For my VB games, I discovered years later that one (Illusiat 5 PC) was dependent on anigif.ocx, which requires the user to purchase a serial to get it to work, and that one of my other game (The Reign of Legends 0) was dependent on a few other OCX files, which are free, but I have no clue in which location they need to be put.

As for my RPG Maker games, their font dependency is generally not a problem, but it could be if ran on a computer that, for some reasons, misses a lot of the system fonts. Also, I believe I got some errors while trying to run the game on certain Vista machines. It runs fine on XP and 64-bit 7. I haven't tried in others. I do know, though, that I had to search online back in 2007 to figure out how to make my two RM2K3 games not dependent on the RTPs. It involved changing a value in the ini file.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Tribal

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Re: Experimental Game
« Reply #24 on: July 12, 2010, 02:22:42 am »
This kinda reminds me of something I was following on BenRyves's site awhile back.

*Image serving as a reference and a link to what I'm referring to

Offline DJ Omnimaga

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Re: Experimental Game
« Reply #25 on: July 12, 2010, 02:54:19 am »
Yeah that's what I thought, kinda
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline dman2073

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Re: Experimental Game
« Reply #26 on: November 02, 2010, 03:44:40 pm »
Patent this Quigibo or you'll wake up to find a bricked calculator! JK lol, though you really should get a patent.
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Offline JustCause

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Re: Experimental Game
« Reply #27 on: November 02, 2010, 04:10:17 pm »
Hella cool. I'm on a Mac atm and can't try it but I will at the first opportunity.
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Offline DJ Omnimaga

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Re: Experimental Game
« Reply #28 on: November 02, 2010, 04:26:53 pm »
I really wish I could get this to run on my 64 bit 7 install...
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Deep Toaster

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Re: Experimental Game
« Reply #29 on: November 02, 2010, 05:27:39 pm »
Patent it!

Also, I wish it would work on a TI-83 Plus :P

Also,
* Deep Thought loses the game