Author Topic: Gateway to Legend  (Read 2466 times)

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Offline Streetwalrus

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Re: Gateway to Legend
« Reply #15 on: March 20, 2018, 06:02:17 am »
It's a shame that AoC is the only one who has replied to this thread so far.
I'll admit that this doesn't appeal much to me (at least in its current state), but it's clear that you're putting in a lot of effort to make something good, so I'm still rooting for you. :)
send it

Offline 123outerme

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Re: Gateway to Legend
« Reply #16 on: March 25, 2018, 11:59:18 am »
It's always good to see progress. :thumbsup: I like the character animations as he's walking around the map. It's simplistic, but it works. :)
Thanks! I have another method to animate characters, and I'll be using it for my next project, but seeing as players will be able to make their own tilemaps and use them in their own map-packs, sprites were the simplest method. The fewer the sprites needed for a walking animation, the better.

It's a shame that AoC is the only one who has replied to this thread so far.
I'll admit that this doesn't appeal much to me (at least in its current state), but it's clear that you're putting in a lot of effort to make something good, so I'm still rooting for you. :)
Thanks! I appreciate you deciding to comment despite not really being interested. As well, honesty is always appreciated too! That just drives me to make this something that will appeal to you, or at least make something else that will catch more eyes.

Offline 123outerme

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Re: Gateway to Legend
« Reply #17 on: April 01, 2018, 02:04:42 pm »
I have released the Pre-Release 1 build publicly! This includes the base game, what I have completed of the toolchain, and one map-pack! See it for yourself:



Download here:
https://github.com/123outerme/Gateway-to-Legend/releases/tag/v4.1.18

Edit: The link above sends you to the April Fools' Day demo, which is a fully-functioning demo, but only had an April Fools' teaser map-pack. To get the real demo, download here: https://github.com/123outerme/Gateway-to-Legend/releases/tag/v4.3.18
« Last Edit: April 03, 2018, 02:46:29 pm by 123outerme »

Offline 123outerme

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Re: Gateway to Legend
« Reply #18 on: April 05, 2018, 07:59:50 pm »
Thanks to my friend, I have released a new update video for Gateway to Legend! I've added music! The main theme plays upon launching the game. There will be 3 overworld pieces, at least some provided by @_iPhoenix_ . The boss theme plays upon triggering a boss. We also have plans for more tracks than just those!
As well, I added some new graphics, including particle effects, a splash screen, and more. Finally, I merged the former toolchain program into the main executable.

Watch here:



As it turns out, I'm getting scarily close to releasing, without realizing! I've completed most of the main engine work. Music is chugging along nicely, sound effects are nearly complete, the toolchain is almost done, and game design work is almost finished! I have to finish creating some map-packs, and then I should be extremely close to being finished!

Offline johnbchron

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Re: Gateway to Legend
« Reply #19 on: April 10, 2018, 01:56:52 pm »
Wowzers, I really wish I had a color calculator.
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Offline Streetwalrus

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Re: Gateway to Legend
« Reply #20 on: April 10, 2018, 03:25:49 pm »
This is for PC though.
send it

Offline 123outerme

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Re: Gateway to Legend
« Reply #21 on: April 18, 2018, 02:50:06 pm »
Wowzers, I really wish I had a color calculator.
Haha thank you very much! Like Streetwalrus said, though, this is a PC game. However, if you have a PC, you can still play!

Offline 123outerme

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Re: Gateway to Legend
« Reply #22 on: April 21, 2018, 03:10:36 pm »
I've added smooth scrolling, after much request for it. After two RPGs that handle only screen-sized maps, I have finally added a much-requested feature!



As well, I have added @_iPhoenix_ 's overworld music, fully integrated the map-pack toolchain, and more!

Music is almost done. I need one more track. The engine is almost done. I need to implement one more type of script, fix any bugs, and a few more things. The toolchain is almost done. I need to implement a few more features and allow two more script types to be fully edited. The only facet of the game I have any substantial amount of work left for is map-packs. Again, I have lagged behind making maps. Not because it's hard, but just because every time I go to make maps, I remember a feature that I wanted to implement before making the map :P

Offline E37

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Re: Gateway to Legend
« Reply #23 on: April 22, 2018, 03:58:28 pm »
Not a bad transition. It seems kinda slow though. I would speed it up by a factor of 2. It might get pretty annoying if there is a lot of walking involved. Of course having the screen center on the character would be best but if your engine isn't set up to handle that it then it could be really hard to implement.

Music is really good!
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Offline 123outerme

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Re: Gateway to Legend
« Reply #24 on: April 28, 2018, 11:51:10 am »
Not a bad transition. It seems kinda slow though. I would speed it up by a factor of 2. It might get pretty annoying if there is a lot of walking involved. Of course having the screen center on the character would be best but if your engine isn't set up to handle that it then it could be really hard to implement.

Music is really good!
Thanks! Right after you posted, I took a second look at faster scroll speeds, and agree that x2 was way better, while still getting the effect of moving screens. I suppose I could have no scrolling and just automatically load all nearby maps, but I'm not sure how long that would take to set up. I'll definitely toy around with it, though.

Thanks for the feedback! I also really like the music :)

Offline 123outerme

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Re: Gateway to Legend
« Reply #25 on: Today at 12:57:06 am »
While I'm doing background work on the engine (mainly adding features to the Toolchain and adding the last script into the game), I have been working on my related side-project, the GtL webpage. Meant to be a source of information, documentation, and a collection of links, I had a bright idea: why not host map-packs online? So, I set out to working with Firebase to implement this. As I didn't post anything about this along the way, I'll instead recap and explain some Discord announcements and posts I sent to my GtL Discord. Click the link to join if you're interested!

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So my project has started to take shape, and I've made this website: https://gtlmappacks.firebaseapp.com/index.html
It adds rudimentary map-pack upload and download support. It will support a download counter as well as a like button. Once I actually release Gateway, I imagine this will be used a lot more, but for now we have this
My first announcement of the site. It had just launched with bare-bones upload/download support. It had a dummy download and like counter. No way to post map-packs with a certain type, description, or even see the profile picture of the person who uploaded it.

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I've added the second-to-last script type editor, the one for the BossActions script! Now you can fully script bosses. Related to that, I changed the format of the BossActions script so now, it uses coordinates instead of X/Y velocities. I also revamped text input (and more noticeably, the Change FPS setting) to add just numerical input!
Today, I got back to working on the actual game and added editing to BossActions. BossActions has been functional for months, but I've been putting off creating the editor, since there were so many parts to it. I had to have the player choose what tiles the boss is, how much HP, and then figure out a way to have them define a variable amount of points for the boss to move to. However, I finally put that task to bed. Just one more script to create, and then that should be totally done! Also, I added an input method just for numbers, so you can't try to break the system by inputting text in a number-only input.

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Since I'm feeling productive today, I also updated the map-pack webpage. Now, the Download (now View) button for each listing on the Download Map-Packs page redirects to the View page for each map-pack, where you can read about it, vote on it, and download it. I think I will add more such as an actual forum, as well
===============================================================================
Ok last update (hopefully not for a while like it seems to be). I finally added the ability to like map-packs! The server keeps track of if you have liked or not, and will add or subtract a like depending on which you have done, when you press like. I'm gonna go ahead and style buttons tomorrow, as well as adding more information on the View page, such as likes and downloads. Perhaps I'll make a Comments field as well
I just updated the map-pack webpage to add a lot more to the Download and View pages, as well as making some things auto-load. I still haven't decided what I want on the Index of the page. Most likely a search function and featured map-packs. As you see, I am also debating adding a comments field to map-pack uploads, and adding a full forum! I think it's within my scope, although hopefully it won't become super popular, or my Firebase plan won't be able to handle the traffic!