General Discussion > Computer Projects and Ideas

Joltima in C Remake

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Athlor:
I've put aside Ultima DR temorarily to work on a remake of Joltima in C. It's been 8 years since Justin Karneges created and released Joltima and I'd like to make a sequel, Joltima II and a sci-fi rpg off this same engine. Yeah, I know about the Joltima II version then changed into 'Infinity' rpg for the Gameboy color Justin did. I wish that source was released! The sequel will be an all new story, more refined maps and graphics and a little extra code.
I'm about 80% through it and should finish within a month. It is a remake as opposed to a port because the code is all new from scratch. It even uses the same RLE16 compressed versions of the maps. The sequel will work with the original TI-83 assembly code.
So all together there will be TI-83, TI-89, Blackberry 957 & 857 and Cybiko versions.

tifreak:
Those screenies are awesome... O_O

For a game like that, I doubt that you will be able to get it to fit in the 27K RAM that the 83 only has, unless you meant the 83 plus series of calcs.

Athlor:
No, the screenies are from the Blackberry 957 version. But when I finish it, the data for the sequel and the sci-fi rpg can be compiled with the original Joltima asm source and be used on a regular TI-83. I've chop out 400 bytes in the original source so far.  o.o

Liazon:
 O_O wow  I wish I could finish games in a month.

Spellshaper:
O_O you'r playin with my life man...
too many awesome screensots ^^

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