Author Topic: Mr. Mudkip series  (Read 4028 times)

0 Members and 1 Guest are viewing this topic.

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Mr. Mudkip series
« on: November 20, 2010, 03:23:42 pm »
Mr. Mudkip started as a joke game I slapped together in a few hours. As time passed, more games were made and they became famous on a few Swedish forums I used to visit. The newer games are definitely more advanced than the first game, but they are still joke games. Expect bad spelling and graphics! (and epic lulz)

The third game in the main series, Mr. Mudkip 3, was started about a year ago. I couldn't continue with it due to my lack of experience with battle engines - right now, the battle mechanics are mostly non-functioning (although it looks like they are somewhat complete). I've recently started working on it again, but I have no idea if it will ever be finished.



All of the games can be downloaded in a single .exe file:

http://www.mediafire.com/download.php?1mxp11q15ummhtj
« Last Edit: December 21, 2012, 03:10:17 am by JosJuice »

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: Mr. Mudkip series
« Reply #1 on: November 20, 2010, 04:02:03 pm »
brings up old memories to me ;)
I also used to program in GameMaker...
But I switched to c#, because I wanted a real language to be able to use...
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

ASHBAD_ALVIN

  • Guest
Re: Mr. Mudkip series
« Reply #2 on: November 20, 2010, 04:07:34 pm »
I always like C#, much better than C++ in my opinion, much less crap to deal with.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mr. Mudkip series
« Reply #3 on: November 20, 2010, 05:00:21 pm »
Interesting, I'll try those later I think. :)

Someone really needs to do Pokémon: Mudkipz Version :P

Btw I never used Game Maker, but I used RPG Maker 2003. It can be good to make some RPGs, although if you want to create an action RPG or use a complex custom battle system you might be out of luck with it.