edit: er.. did i just die, or did the demo just end? my light's gone.
My favorite part is when the door sinks into the wall ^^Nvm I retried and saw the key. It wasn't there the last time I tried and it also ran about 9000 times faster before. Now it seems a bit easier to move actually. I got at the place where my light closed completly
Oh and did i mention there is a huge Easter Egg in the storage room? ^-^
EDIT: Dj did you find the key on the table?
Nothing against anybody,People do that to not get people hopes too high by announcing it earlier, only to find out it will be impossible to create a month later. Also the community doesn't take very early projects seriously anymore, after seeing so many dying a few years ago.
but I actually wonder why people have some secret projects and after some time they say it to everyone what is about before they release.
/* I didn't try to offend anybody, I just can't figure out why you tell yours projects when they are said to be secrets
If you feel offended by this in any manner, please pm me, so I can delete this and sorry for any inconvenience. */
I do not actually, but Greenfoot is open source so you could check it out :D
I do IsKeyDown("E"). There is a method called getKey() which is what you probably found
Now, try playing the game while listening to the beginning of this song:I wouldnt even know what is it, because I am used to graphical music composition interfaces where I just paste notes in a grid X.x&feature=related
The piano at the start is Eb, A, C, A by the way. ;D (Yes, I figured it out)
yeah thats what i have, and the connecting isn't necessarily the hard part, but the animating of the runcycle and the jumping and ai and attacking and everythingAh ok :D
Its gonna be so epic though once i get it working :D
why yes it does :Cheesy: work on level one is now underway with exuberant excitement!
So brief update on this. I was talking with the creators of Nightmare House 2 (part of my inspiration for this game) and they liked it so much they offered to host the game and progress on their website We Create Stuff ^-^ That and they gave me permission to make this game intertwined with the Nightmare House story as well!That's really awesome Builderboy, congrats! I fooled around with the demo a bit and it's pretty sweet. It has a very creepy feel to it so far. I was playing with my headphones on so if someone had come up behind me they would've scared the crap outa me. :S
I'm learning Java in APCS class, but never knew Java supports graphic.. X.oOoh! Another APCSer! Are you taking yours at your school? I have to take mine online, since not enough people signed up at my school.
I'll download ur source code to study it... :)
I'm in APCS, and it is severely boring. I finish all my assignments in 4 minutes or less. My record is 26 seconds. I have an A+. All my time in that class goes to calc stuff.I'm learning Java in APCS class, but never knew Java supports graphic.. X.oOoh! Another APCSer! Are you taking yours at your school? I have to take mine online, since not enough people signed up at my school.
I'll download ur source code to study it... :)
Currently, we're just reviewing some stuff, since I started about 2 weeks ago, but I can't wait to mess with graphical stuff.
Welcome our good friend Mr Friendly :devil: He is fully rigged and animated, and will attack your cursor just like you are the main character.I can't wait to see it in the game. Good luck with enemy movement patterns! ;D
http://greenfootgallery.org/scenarios/1034
The next step is to write a waypoint method in the Character class that will allow enemies to navigate the rooms and corridors and follow, track, and find the character.
Yeah he definitively got the scary effects right. It really works. Now imagine if the game was full screen and he added a scene requiring cyan/red 3D glasses with a 3D face popping up. O.O
Btw is full screen possible with that Java library?
Yeah he definitively got the scary effects right. It really works. Now imagine if the game was full screen and he added a scene requiring cyan/red 3D glasses with a 3D face popping up. O.O
Btw is full screen possible with that Java library?
full screen is possible in java, yes. i forget how though.
Fullscreen is not planned unfortunately, i would have to redesign the entire game, as well as the engine. Plus, i don't even know if i can do fullscreen with the library i am using. And i think the shadow casting would go really slowly with such a large space, unless i doubled the size of the tiles, which means re-spriting over 200 sprites. In short, i really don't see fullscreen happening :(
doubling the size of the tiles is as easy as doing g2d.setTransform(AffineTransform.getScaleInstance(2,2));
where g2d is a Graphics2D object. everything drawn will be drawn 2x wider and 2x higher.
you could even find the coefficient to go from your normal tile-size to full-screen, regardless of the user's resolution.
Fullscreen (http://download.oracle.com/javase/1.5.0/docs/api/java/awt/GraphicsDevice.html)
tile : fullscreen ratio (http://download.oracle.com/javase/1.5.0/docs/api/java/awt/GraphicsEnvironment.html)(use getCenterPoint())
just saying ::)
edit: also, i don't *think* you'll experience much of a slowdown using this method, but don't quote me on that. i should try it with juggernaut before i say this kind of stuff..
doubling the size of the tiles is as easy as doing g2d.setTransform(AffineTransform.getScaleInstance(2,2));
where g2d is a Graphics2D object. everything drawn will be drawn 2x wider and 2x higher.
you could even find the coefficient to go from your normal tile-size to full-screen, regardless of the user's resolution.
Fullscreen (http://download.oracle.com/javase/1.5.0/docs/api/java/awt/GraphicsDevice.html)
tile : fullscreen ratio (http://download.oracle.com/javase/1.5.0/docs/api/java/awt/GraphicsEnvironment.html)(use getCenterPoint())
just saying ::)
edit: also, i don't *think* you'll experience much of a slowdown using this method, but don't quote me on that. i should try it with juggernaut before i say this kind of stuff..
Ooh thanks i'll look into this, this might be very interesting!
EDIT: Scaling might not work though... i don't have access to the image that is actually being displayed. I specify a bunch of objects and a background image and the library displays all of them for me.
3D Glasses DJ? almost nobody has those at home, but yeah fullscreen would be much better!Yeah I know and they're hard to find in real life here too. :P It would be funny for those who had them, though. :P
Very cool. Reminds me a lot of The Silencer. http://ourl.ca/8472
There are flashlights in that as well (however they only took me a few minutes to make).
When did Builder first start on Nightmare?
Its not built with a game maker, its almost 100% my own code :) The only things I use are an mp3 player and an Image loader
Could be a bit scarier at times, but for a first level this is great!I think it's perfect for a first level. You don't really want people to be super-scared at the start and quit playing.
My favorite part was the part when all the dummies mob you and also when the entire place breaks out into flames :) Also the hallucination parts are cool. The end boss was kinda anticlimactic though.My favorite part is when you fall down into the Hallway of Shortening doom >:D
Also it's not as fun the second time around :(
So when will you add the next level?It's being worked on right now :) It has a lot of new features so its taking a long time, lots to code!
Remember earlier, when I said I was interested in porting this game to Xbox 360? I still am. Could you post, in detail, how you go about casting shadows?Alright, there are 4 types of shadows that are cast by light sources (yes plural) in the game. 2 types of shadows cast for each of the 2 types of light sources. The two types of light sources are the single Dynamic Light Source, and all of the Static Light Sources. There is only a single Dynamic Light Source, but there can be any number of Static Light Sources. As per their names, the Dynamic Light Source can move freely, and the Static Light Sources are fixed once they are created.
That seems really complex BuilderBoy, I love the lighting engine of Nightmare, it's very detailed, I guess that's why it's so complicated.
Thanks for the explanation!
I just tried Nightmare (not for the first time, I had tried it before, but it was *very* different from now).
How amazing is this? This is just fantastic, awesome, no words to describe it. For a few moments I was really, *really* scared (I know that's the point).
I'd love it if this game was more famous.
I have a suggestion: Change cursor in game, the Windows mouse looks bad on it.
Which reminds me, is it just Windows? Cos in Omnimaga's homepage it says so, but Java is cross-platform.
I could probably make do if you just gave me all the resources you used (art, sound, etc)
I still need his permission to use them :P
You need to pay for both :P but Indies.
Sir, whats the minimum we can sell for?Not sure, I think it's something like 99 cents. If I port it to Windows Phone 7 (totally feasible), we can do free. Let's worry more about that when the time comes, though.
Will there be a save/continue?
Unfortunately java security problems prevent me from saving cookies or anything like that :/ Luckily the codes will not be things like I8jKn-(9aia or anything like that, they will simply be the name of the level area :)
Awesome title screen BBoy. Btw when you progress does it automatically updates the game on Greenfoot or do you only upload changes when you feel like it?
I guess he means this: http://ourl.ca/7575/197926
It makes me feel like my glasses are greasy. xD
[url=http://goo.gl/QMET][img]http://www.omnimaga.org/Themes/omnimaga4/images/omnimagabanner2010.png[/img][/url]
(http://www.omnimaga.org/Themes/omnimaga4/images/omnimagabanner2010.png) (http://goo.gl/QMET)So quick update on this, I am currently working on transferring all of my code from Greenfoot and into using a new library I found called Slick. It runs using OpenGL, and so is much faster, as well as giving me a bit more control over how my game is going to look in the end. For instance, using Greenfoot, it is impossible to get rid of those rather annoying START and RESET buttons >.< So everything is going good right now, I am planning to create classes in Slick that are similar to those of greenfoot, just so I don't have to rewrite much. It does support all the functionality I currently have implemented, such as transparent images and sounds and colume control ect... so I am confident that this transfer will go smoothly, and I will end up with a much faster and cleaner version of Nightmare!Good luck!
Wish me luck!
So quick update on this, I am currently working on transferring all of my code from Greenfoot and into using a new library I found called Slick. It runs using OpenGL, and so is much faster, as well as giving me a bit more control over how my game is going to look in the end. For instance, using Greenfoot, it is impossible to get rid of those rather annoying START and RESET buttons >.< So everything is going good right now, I am planning to create classes in Slick that are similar to those of greenfoot, just so I don't have to rewrite much. It does support all the functionality I currently have implemented, such as transparent images and sounds and colume control ect... so I am confident that this transfer will go smoothly, and I will end up with a much faster and cleaner version of Nightmare!
Wish me luck!
*Bump*! Yay Greenfoot fixed their gallery issue! You can now play Nightmare right Here! (http://greenfootgallery.org/scenarios/2017)Woo!
The gradient you see is just part of the natural flashlight beam, as there isn't any part of the counter that affects shadows. The little console light might be making it hard to see, but the flashlight naturally has a gradient at the edges of the beam on both sides....and when part of the beam is blocked by a wall crate etc it's sharply cut off? (I'm guessing there's a supposed "window" over the console)
Why doesn't this guy just jump out a window? ;D
Builderboy: Why don't you add a shirt that glows in the dark? When you walk under one of those creepy flashing lights, it could charge. Then, it would slowly (very slowly) fade until you could find another light. Also, I convinced saintrunner to change the sprite for his creation. Don't get too attached to the current... thing.
i was in the middle of chapter 4 and i accidentally clicked the reset button, and lost the motivation to restart chapter 4 :(You can press L + 0 to jump right to the part where your flashlight dies if that helps :) Glad you are liking it!
but it was really really fun and scary :o nice game!
and yes they are my own originals! I did it all from scratch
EDIT: Game is currently not working on the gallery... trying to fix
Wohoo. Gotta love OpenGL. And that screen shot looks awesome. Just a comment that when using Java form real-time games, be wary of creating too many objects. If the garbage collector runs while someone is playing the game, it can be really disconcerting. Lol.