Omnimaga
General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: JincS on October 15, 2006, 05:02:00 pm
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Hey everyone. This project is a class wrapper for C++ that allows you to easily play wave files (.wav) in your application using OpenAL. It's highly unfinished (definitely a work in progress), but it does what it needs to for now.
USES:
1.) 3D Sound in games
TODO:
*Allow for 3D positioning of sound in world space
*Play other file formats (MP3, etc.)
*Optimizations
*Other things I can't really think of right now...
Like many of my other projects, I'll post a DL link as soon as I find a file host...
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will this be like your mp3 player? maybe you should merge them together and add more sound formats?
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Planning on it. The OpenAL part is cross-platform, and my MP3 player is not, so if I switch out the sound routines (and convert the GUI to wxWidgets), I can make the MP3 player available for *nix.
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i see it would be cool ^^