Omnimaga
General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Munchor on April 08, 2012, 06:48:40 am
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Yesterday I polished and finished up my latest game - Paxlure (https://github.com/davidgomes/paxlure) (link to source code, clone it and you can play it locally). I have nowhere to host it, but I've submitted my game to a couple of these (http://gamedev.stackexchange.com/questions/25205/is-there-a-portal-dedicated-to-html5-games).
It's a very simple game, where you go around shooting zombies, catching items, trying to get the maximum score. I wanted to get comfortable with the HTML5 canvas, it seems to be a very good and easy to use, so I hope to be developing some more complex games with <canvas> in the near future.
Here's a screenshot:
(http://img.removedfromgame.com/imgs/Workspace%201_006.png)
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ooh, this is pretty good =) the not very many bullets/slow shooting definitely gives it a different dynamic than other games of its kind.
the sound lags to a ridiculous degree for me, though, either playing late or not at all. also, you should add some specific key to be pressed in order to restart; as it is right now, i am always trying to run away when i die, and so am pressing one or several of wasd, causing it to restart instantly before i can see the final score.
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Wow that was a lot of zombies near the end! O.O I got 17400. Nice game actually. It seems to work pretty fine in Opera actually, although I think you should start with some ammo by default, because at first I thought the mouse click didn't work.
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http://davidgomes.github.com/paxlure/ (http://davidgomes.github.com/paxlure/)
The game can now be played there btw ;)
@shmbis: the sound doesn't lag for me in Chromium, it works every yes every no on Firefox, and never works in Midori :S
Here (https://github.com/davidgomes/paxlure/blob/master/src/paxlure.js#L96) you can see the sound code, if you're interested.
@DJ: That was a hard decision. But what if the player runs out of bullets, and when this happens there are lots of zombies, it would be worse for the player to find the ammo.
However, there's an even better idea, which is to have a "Catch this, it's ammo for your shotgun!" on the first bullet. I'll try to do that :)
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@DJ_Omnimaga: I added (http://davidgomes.github.com/paxlure/) what you asked for ;)