Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Eiyeron on January 29, 2014, 12:13:38 pm

Title: Plane deformation : the GLSL version
Post by: Eiyeron on January 29, 2014, 12:13:38 pm
Based on This topic (http://ourl.ca/20560), I decided to make my own Plane deformation thingie, with GLSL and glsl.heroku.com (http://glsl.heroku.com) [HERE (http://glsl.heroku.com/e#16827.0). (http://glsl.heroku.com/e#13862.23)]

Documented version : v23

For now, it includes (each effect excludes each other, be sure to only have one effect active)

And for getting some colors/motifs :
TO distort the result :

Visual Bonus:

Just comment/uncomment each modules (defines) and get your custom result! ;)
Title: Re: Plane deformation : the GLSL version
Post by: Sorunome on January 29, 2014, 12:55:02 pm
Gah, is there a non-WebGL version of it or can you please make a little screenie of how it looks like? :3
Title: Re: Plane deformation : the GLSL version
Post by: Juju on January 29, 2014, 03:06:05 pm
Oooh that looks pretty cool :3
Title: Re: Plane deformation : the GLSL version
Post by: DJ Omnimaga on January 29, 2014, 03:50:03 pm
Indeed. I wonder if it would run fast enough on older computers? I only tried on my 2010 computer and it ran very smoothly, but I was just wondering.
Title: Re: Plane deformation : the GLSL version
Post by: fb39ca4 on January 29, 2014, 08:24:56 pm
Eiyeron, have you ever experimented with raymarching GLSL shaders?
Title: Re: Plane deformation : the GLSL version
Post by: pimathbrainiac on January 30, 2014, 10:21:25 am
This is quite awesome!

Keep it up!
Title: Re: Plane deformation : the GLSL version
Post by: Eiyeron on January 30, 2014, 11:32:14 am
Eiyeron, have you ever experimented with raymarching GLSL shaders?
Yes, but my computer is too slow. :/
Gah, is there a non-WebGL version of it or can you please make a little screenie of how it looks like? :3
No, sorry. But a SDL/otherlib could be done by reprogramming the same calculations.

EDIT : Added some motifs and colors!
Title: Re: Plane deformation : the GLSL version
Post by: fb39ca4 on January 30, 2014, 12:47:53 pm
This should actually be fast enough to do in javascript, when you can do per pixel raycasting already. (http://jsfiddle.net/uzMPU)
Title: Re: Plane deformation : the GLSL version
Post by: Sorunome on January 30, 2014, 01:11:09 pm
wow, that is awesome O.O
Title: Re: Plane deformation : the GLSL version
Post by: Eiyeron on January 30, 2014, 04:32:06 pm
Well for 20th version, I tried to add anaglyph 3D. Put on your red&blue glasses!
Title: Re: Plane deformation : the GLSL version
Post by: DJ Omnimaga on February 05, 2014, 01:30:15 pm
Well for 20th version, I tried to add anaglyph 3D. Put on your red&blue glasses!
Link?
Title: Re: Plane deformation : the GLSL version
Post by: Eiyeron on May 14, 2014, 03:43:08 am
Little effect addition update!