Author Topic: Rain Drops RPG  (Read 9578 times)

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Offline necro

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Rain Drops RPG
« on: October 05, 2006, 12:18:00 am »
RAIN DROPS

A rpg currently in development, features  are numerous, graphics are 16X16, the planned platforms are xlib assisted 83+ basic, 89 C, and pc.
83 version's title (3 level g/s)
user posted image

the game is currently on hold


Progress:
Overal: All damage, level, magic, and other calculations are finished;

83+ engine:
start up/title prgram: finished
map engine: rewritten with new object system
map objects: map loading object, battle generating object, and a few others are progressing, many others are still unfinished.
battle engine:converting to an "object" system
still working towards a demo

89 C:
having some difficulties with key input...currently not progressing until I get time to look into/understanding row reading
(help pertaining therein would be much thanked...perhaps just a list of code snippits for each key?)

Computer:
not much to anounce yet except that the graphics are being expanded, music written, etc.
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Offline necro

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Rain Drops RPG
« Reply #1 on: December 11, 2006, 12:07:00 pm »
resserved for attaching files

(I've attached a random song...any opinions of it? [this is the first update of this file])
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Offline Halifax

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Rain Drops RPG
« Reply #2 on: December 11, 2006, 01:11:00 pm »
very sweet necro it seems cool can't wait for the demo
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Offline DJ Omnimaga

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Rain Drops RPG
« Reply #3 on: December 12, 2006, 03:08:00 am »
that sound nice and glad you alerady finished magic/levels and such :)smile.gif, did u do the animation for 83 as well?
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Offline necro

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Rain Drops RPG
« Reply #4 on: December 12, 2006, 03:30:00 am »
cerain graphics are still in...concideration...as i have a number of limitations on the 83
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Offline DJ Omnimaga

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Rain Drops RPG
« Reply #5 on: December 12, 2006, 03:31:00 am »
you should add those magic animation you did back in the old days for battlecards (which stopped being updated i think) they looked cool
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graywolf

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Rain Drops RPG
« Reply #6 on: December 12, 2006, 01:24:00 pm »
Glad to see that this is for the 89 too (since I can actually try it then)  :)smile.gif

So I'm guessing it will be done using TIGCC and grayscale (hopefully though not necessary)?

Offline necro

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Rain Drops RPG
« Reply #7 on: December 12, 2006, 03:50:00 pm »
gray scale is possible but not yet decided upon for the 89 version.  I am not sure how well I will be able to port certain things within my time span, but...in a day I was able to learn enough to program a full fledged sprite based tic tac toe so porting seems like it will go quite well.
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Offline necro

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Rain Drops RPG
« Reply #8 on: December 14, 2006, 06:38:00 pm »
Ive decide to remove much of the games hard coded desing in favor of a scripting system that is more rubust and far more abstracted and easy to work with.  It basicaly means I am rewriting the way much of the maps work as well as objects I already had planned.  When done, it should alow me to build "objects" by just copying and pasting a handful of atributes together like a attribute for a x and y or for checking where a player is standing or consuming extra clocks.  The problem is trying to concieve of each of the possible needs an object might have,  (objects are basicaly how I am refering to little scripts of code that get carried out based upon portion of lists to do various things...)

also, this has allowed me to remove the main scripting engine for things like carrying out a chuck of a dialog between characters or oppening the battle engine as instead I can just run an object to do those things.
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Offline DJ Omnimaga

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Rain Drops RPG
« Reply #9 on: December 15, 2006, 02:39:00 am »
wow ncie to hear, I hope it speed up developpement :Dbiggrin.gif
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Offline necro

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Rain Drops RPG
« Reply #10 on: December 19, 2006, 06:46:00 am »
user posted image
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Offline Netham45

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Rain Drops RPG
« Reply #11 on: December 19, 2006, 03:34:00 pm »
Dat look good!
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Offline DJ Omnimaga

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Rain Drops RPG
« Reply #12 on: December 20, 2006, 08:13:00 am »
wow nice, did you put several pics together because the screenshot seemed to skip very fast o.oblink.gif  anywya look very nice so far
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graywolf

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Rain Drops RPG
« Reply #13 on: December 20, 2006, 09:53:00 am »
That looks awesome!  :)smile.gif
That necro studios and omnimaga thing should be there the first time you run the game; it makes it look professional.
I also like the different screens... Can't wait for an 89 screenshot.

Offline necro

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Rain Drops RPG
« Reply #14 on: December 21, 2006, 06:38:00 pm »
its just several old screens plus the logo I use for Necro and one for omni (the next combat ball will feature a much more professional intro and I felt like recycling two stills from it)

object work is my current focus on this right now.  I wish I could get somebody who was skilled at asm to help me with some text file templates I could use to quickly through together some graphic storage (I hate having to use a lot of pictures and some of my substitute code is currently bloated by its nature)
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