Author Topic: Rain Drops RPG  (Read 9569 times)

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Offline necro

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Rain Drops RPG
« Reply #15 on: December 24, 2006, 07:52:00 pm »
progress is being made and I have fleshed out much more of the new object system, several of the object routines are done now (for instance, "battle animation" causes the screen to jitter about {used before a battle} and "interact check" lets an object see if the player tried to interact at its direction).  A number of object related issues are currently a cause of much deliberation such as the optimal mehtod to alow an object to act as a solid wall type object, how to start a battle, etc. but I will hammer these out as I go (right now I am just using place holder code).

The entire new game engine is fully up though it is still rather stripped of functionality from lack of the many objects, as such it is not possible to give a prediction of how much the speed has changed.  All in all, this system does work well though as it allows for a high level of abstraction and is motivating to work on as you can quickly build an object to, say, create a bridge across a chasm or door that requires an item to open fairly fast.

Sadly, I seem to be cursed in all of my efforts at asm so a number of issues have hindered in certain aspects of my progress.
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Offline DJ Omnimaga

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Rain Drops RPG
« Reply #16 on: December 25, 2006, 04:43:00 am »
is the project still basic or are you rewriting the entire thing in asm? Or are you making some routine in asm to speed it up^?

Offline necro

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Rain Drops RPG
« Reply #17 on: December 25, 2006, 07:40:00 am »
Id like to use asm for certain graphics but it hasn't worked out.  The 83 version is currently basic and xlib only.
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Offline DJ Omnimaga

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Rain Drops RPG
« Reply #18 on: December 25, 2006, 07:58:00 am »
still good, it should be easier to manage in basic+xlib anyway ;)wink.gif

Offline necro

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Rain Drops RPG
« Reply #19 on: December 25, 2006, 11:10:00 pm »
I will release the first demo simulataneosly with a new demo for combat ball and with necro's rpg tutorial 1 (now finished), hopefully some time soon.
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Offline DJ Omnimaga

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Rain Drops RPG
« Reply #20 on: December 26, 2006, 04:14:00 am »
cool to hear!

Offline necro

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Rain Drops RPG
« Reply #21 on: January 19, 2007, 04:46:00 am »
well, I am currently learning asm (I actualy have got it to display text, and draw sprites) and I am trying to make certain parts of the game assembly (such as battle/magic animations).  So, I am currently making less progress but should be able to make the game smaller, faster, and better this way.

and learn asm in 28 days is terrible
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graywolf

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Rain Drops RPG
« Reply #22 on: January 19, 2007, 12:32:00 pm »
Awesome! I can't wait.

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Rain Drops RPG
« Reply #23 on: January 19, 2007, 02:34:00 pm »
I'm glad to hear lot of people are attempting assembly atm, I am curious what they will come up with in the near future :)smile.gif

Offline necro

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Rain Drops RPG
« Reply #24 on: March 02, 2007, 04:57:00 pm »
Ok, development on rain drops officaly resumed...things i am working towards

1. teaser movies with music and such featuring scenes and game play, one for each version (well underway)
2. finish all 'object' engines, finish 'object' script laungage, finish a tester/designer for objects
3. finish last core elements of map and battle engine
4. demos for 83, 89, and comp all simultaneously

I simplified some plans and expanded others, decided to remove the other playable characters because they were complicating the game, plan to give the main character much more depth in his stats, abilities, etc to balance.
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Offline necro

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Rain Drops RPG
« Reply #25 on: March 04, 2007, 03:06:00 pm »
well, I am going to try out the gs programming pack and see if I can get the game to work well enough to make both calc versions in gs.  The pc version is still using full color and larger graphics, sounds and such.
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Offline tifreak

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Rain Drops RPG
« Reply #26 on: March 04, 2007, 04:20:00 pm »
w00t! Yay for progress! ^_^

I can't wait for them screenshots.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline necro

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Rain Drops RPG
« Reply #27 on: March 04, 2007, 05:15:00 pm »
Well, I will be realeasing a full blown movie trailer with the next batch, which may be a little while off.  I found Windows Movie Maker hiden in my c drive's bundle, and its a wonderfuly easy program.  Add music, sounds, pictures, and movies all rather simply with a few drags, so far my test looks quite nice, will be great when I actualy put the real game footage in.

Game has actualy undergone some major changes, story and combat have been trimmed of most of their fat to make this whole thing more do-able.
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graywolf

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Rain Drops RPG
« Reply #28 on: March 05, 2007, 11:49:00 am »
Yes! :w00t:woot.gif I cant wait for the movie and 89 version.

Offline Speler

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Rain Drops RPG
« Reply #29 on: June 22, 2007, 02:50:00 pm »
Poke.