Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: ZippyDee on August 30, 2011, 08:30:47 pm

Title: RTS-style Coordinated Unit Movement
Post by: ZippyDee on August 30, 2011, 08:30:47 pm
I wasn't sure exactly where to put this, but I found some great explanations of concepts and implementation of Coordinated Unit Movement for RTS-style games, though it could be used for any type of game, I suppose. I just thought some people might find this interesting and/or helpful for current or future projects.

Explanation of basic concepts:
http://www.gamasutra.com/view/feature/3313/coordinated_unit_movement.php (http://www.gamasutra.com/view/feature/3313/coordinated_unit_movement.php)
Explanation of implementation:
http://www.gamasutra.com/view/feature/3314/implementing_coordinated_movement.php (http://www.gamasutra.com/view/feature/3314/implementing_coordinated_movement.php)
Title: Re: RTS-style Coordinated Unit Movement
Post by: DJ Omnimaga on August 30, 2011, 09:28:56 pm
Interesting, I will have to take a look at this when I feel like reading much. Are you planning to make some sort of RTS or something?
Title: Re: RTS-style Coordinated Unit Movement
Post by: Ashbad on August 30, 2011, 10:06:05 pm
Hehe, Coordinated Unit Movement == CUM

On a side note, I might look at these
Title: Re: RTS-style Coordinated Unit Movement
Post by: ZippyDee on August 31, 2011, 01:13:57 am
Interesting, I will have to take a look at this when I feel like reading much. Are you planning to make some sort of RTS or something?
Right now I'm just interested in the coordinated movement algorithms. I've always been interested in pathfinding, so this is some pretty cool stuff to try for me.
Title: Re: RTS-style Coordinated Unit Movement
Post by: DJ Omnimaga on August 31, 2011, 03:55:44 pm
I see. I wonder in what other game could this be used?