Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Juju on March 21, 2012, 12:46:51 am

Title: Speedcoding
Post by: Juju on March 21, 2012, 12:46:51 am
Dunno if anyone does speedcoding here, but I did some today, I had to make some sort of tic-tac-toe game in 3D in a time limit of 3 hours (minus the theorical exam, so about 2h30). The game include self-made 3D models, music and sounds effects (credit to respectively DJ Omnimaga and myself), a background (again, credits to DJ Omnimaga) and some coding. Lacked time to do something more fancy though, but I think it's pretty fancy already. And pretty optimized. (I saw fancier though.)

Download link (http://files.julosoft.net/SuperAwesomeTicTacToe3D.7z), includes source code with Visual Studio 2010 project and binary you'll find in some bin folder, requires 7-zip, .NET Framework 4 and XNA Framework 4.

Controls:
QWE       789
ASD  or  456 (numpad, make sure Num Lock is on) : Input
ZXC        123
F5: Restart
Mouse: Fancy rotation
Scroll: Zoom
Title: Re: Speedcoding
Post by: xlibman on March 21, 2012, 12:58:43 am
I only see the Omni background and It's X turn, and nothing else ??? (I hear Superstar Hero music too).

Btw would making an entire RPG with at least 12 hours of gameplay in two weeks count as speedcoding? :P
Title: Re: Speedcoding
Post by: Juju on March 21, 2012, 01:00:08 am
You have to press one of the numpad or QWEASDZXC buttons. Or else I have no idea.

And yeah that probably would be borderlimit speedcoding. Notch made a complete game in 60 hours though, that what you could call speedcoding I guess.
Title: Re: Speedcoding
Post by: Jonius7 on March 26, 2012, 10:17:59 am
I only see the Omni background and It's X turn, and nothing else ??? (I hear Superstar Hero music too).

Btw would making an entire RPG with at least 12 hours of gameplay in two weeks count as speedcoding? :P

ooh, maybe that's why it's called SuperAwesomeTicTacToe, to take from SuperStar Hero.
And creating a game with 12 hours of gameplay in two weeks could be considered as speedcoding on a epic scale  ;)

Woot! Just realised what my post count says! Looks very cool in lowercase :D