Omnimaga
General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Juju on March 21, 2012, 12:46:51 am
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Dunno if anyone does speedcoding here, but I did some today, I had to make some sort of tic-tac-toe game in 3D in a time limit of 3 hours (minus the theorical exam, so about 2h30). The game include self-made 3D models, music and sounds effects (credit to respectively DJ Omnimaga and myself), a background (again, credits to DJ Omnimaga) and some coding. Lacked time to do something more fancy though, but I think it's pretty fancy already. And pretty optimized. (I saw fancier though.)
Download link (http://files.julosoft.net/SuperAwesomeTicTacToe3D.7z), includes source code with Visual Studio 2010 project and binary you'll find in some bin folder, requires 7-zip, .NET Framework 4 and XNA Framework 4.
Controls:
QWE 789
ASD or 456 (numpad, make sure Num Lock is on) : Input
ZXC 123
F5: Restart
Mouse: Fancy rotation
Scroll: Zoom
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I only see the Omni background and It's X turn, and nothing else ??? (I hear Superstar Hero music too).
Btw would making an entire RPG with at least 12 hours of gameplay in two weeks count as speedcoding? :P
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You have to press one of the numpad or QWEASDZXC buttons. Or else I have no idea.
And yeah that probably would be borderlimit speedcoding. Notch made a complete game in 60 hours though, that what you could call speedcoding I guess.
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I only see the Omni background and It's X turn, and nothing else ??? (I hear Superstar Hero music too).
Btw would making an entire RPG with at least 12 hours of gameplay in two weeks count as speedcoding? :P
ooh, maybe that's why it's called SuperAwesomeTicTacToe, to take from SuperStar Hero.
And creating a game with 12 hours of gameplay in two weeks could be considered as speedcoding on a epic scale ;)
Woot! Just realised what my post count says! Looks very cool in lowercase :D