Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: DJ Omnimaga on October 22, 2008, 04:17:11 am

Title: Super Star Hero screenshots/videos
Post by: DJ Omnimaga on October 22, 2008, 04:17:11 am
(http://www.omnimaga.org/images/screenshots/superstarhero.png)

video
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Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on November 05, 2008, 05:58:40 am
1st area after village & first mini-boss
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Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: Speler on November 05, 2008, 02:35:36 pm
Awesome!
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: TIfanx1999 on November 05, 2008, 11:41:55 pm
Hmm... perhaps change the basic attack to a punch punch kick ?(first 2 times you hit the attack button he punches, the third times he kicks) Is that doable? It would give him a bit of reach for a melee attack instead of him attacking with his aura when enemies are right on top of him.
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on November 06, 2008, 02:26:43 am
Actually as you buy speed upgrades you attack at a faster rate. I am considering tweaking the attacks a bit to maybe make hitting enemies easier though. The game is considered to be hard but it might be a lil too hard for new players.

One thing I am a bit worried about right now is that when you move foward an enemy sometimes you get hit one case before reaching the enemy. I think RPG Maker detects the events positions immediately when they start to move, which cause that problem. So far it seems fine and the game is pretty playable, but I would like to change this if I ever decide to use the engine for multiple games. I will also try later to speed up HUD displaying because on prehistoric computers it may lag a bit if you don't want to play in full screen mode in 640x480 window instead of 320x240
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: TIfanx1999 on November 07, 2008, 11:00:36 am
Yea, my main concern was with that attack it might be a bit difficult to hit enemies without getting hit yourself. I also saw in the shop some other spells. Are you going to have range attacks in addition to ones that hit all enemies on the screen?
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on November 07, 2008, 06:47:32 pm
Actually I had an idea one night, altough I would need to implement it asap so I don't get too much work to do later. I would like to add some kind of delay to enemies so that when they are to hit you, it counts to a certain amount of time until they can hit you, giving you more time to hit them, especially when moving toward them. As for items, there is one that heals you as you can see in the second video. The others will do damage to all enemies in the entire map. The orange one does 2 damage no matter your attack power and the other one does 9 damage. They might get handy early in the games against bosses or when you are stuck between load of enemies from every sides with few life points remaining. For leveling up purposes it's a big no-no though, because the first one costs 200 gold and the second one 1000 gold and most enemies that has under 5 life points will most likely not give more than 10 gold and there will rarely be more than 10 enemies per screen.

As for enemies I was thinking about having some rooms where enemies respawn when you kill one
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: TIfanx1999 on November 07, 2008, 11:53:01 pm
Actually I had an idea one night, altough I would need to implement it asap so I don't get too much work to do later. I would like to add some kind of delay to enemies so that when they are to hit you, it counts to a certain amount of time until they can hit you, giving you more time to hit them, especially when moving toward them.

Perhaps you could include the delay for some of the weaker enemies but leave out out for the more difficult ones as the game progresses. That way you have enemies with lower "speed" and higher "speed".

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As for items, there is one that heals you as you can see in the second video. The others will do damage to all enemies in the entire map. The orange one does 2 damage no matter your attack power and the other one does 9 damage. They might get handy early in the games against bosses or when you are stuck between load of enemies from every sides with few life points remaining. For leveling up purposes it's a big no-no though, because the first one costs 200 gold and the second one 1000 gold and most enemies that has under 5 life points will most likely not give more than 10 gold and there will rarely be more than 10 enemies per screen.

So the items are one time use? I thought they were spells, like in Final Fantasy one and once you bought it, it was there for good. It'd be nice to have a mix of both. :) Maybe some you buy and some that are unique and must be found in a dungeon/on the overworld somewhere.

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As for enemies I was thinking about having some rooms where enemies respawn when you kill one
Sounds good, could make for some nice face-paced action.
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on November 08, 2008, 12:43:23 am
I may add a few more items as I progress. Idk for multiple usage items though, I may add an item that you can buy for 9999 gold each that you can use 10 times against enemies.

For enemies I think having enemies with different speed of reaction when they reach you might be a good idea. For sure, faster moving enemies with have 2x higher reaction speed
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: TIfanx1999 on November 08, 2008, 12:58:57 am
I may have been unclear, but i meant in addition to single use items you could have spells also. =) Perhaps add a magic meter like in the Legend of Zelda games.
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on November 08, 2008, 01:25:04 am
ooh ok. I am unsure about how I would handle this though. I would surely need to modify the HUD and add more slots for item/magics
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: TIfanx1999 on November 08, 2008, 01:32:53 am
Yea, I know. If you have a menu screen you could just add spell selection there and have using a spell mapped to a certain button or key. Then you'd just have to update the hud with mp meter or numeric readout, current spell selected(if u wanted to you could just leave this on the menu screen and have the user pull up the menu screen to see what spell is currently selected), and of course add varibles for max/current mp.
*Edit*
Another thought (if you decide you want to include spells)
Move the hp meter to the top left of the screen and make it horizontial instead of vertical, use the old hp bar for a magic meter. If you shorten the magic meter a bit you could make a small box below it that shows which spell is currentley selected as well.
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: metagross111 on November 17, 2008, 12:01:15 am
its pretty good, though the first part it seems the enemies are a bit overpowered.
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on November 17, 2008, 01:17:13 am
yeah in the current version the plant is a bit further so it's easier to get through
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: metagross111 on November 19, 2008, 08:52:32 am
i see, but i think it should be totally possibly to get through unscathed.
Title: Re: Super Star Hero screenshots/videos (Jan 28nd 2009)
Post by: DJ Omnimaga on November 19, 2008, 04:05:25 pm
actually I am thinking of changing the plant enemy to something else. I was thinking more of that super insanely fast exploding enemy in the second video. Ok, you would lose 15 HP, but you would lose 15 HP only once, as the enemy self-destructs when hitting you and the other enemies are easy to avoid. Else I guess I could just have the purple enemies but then it would be a bit too easy XD. I wanted to have some "run for your life" sequence at the beginning. XD
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: metagross111 on November 19, 2008, 09:57:18 pm
hmm, i guess thats acceptable, just as long as its not too easy to die.
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: tr1p1ea on December 18, 2008, 01:13:53 am
Whoa!
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on January 25, 2009, 04:03:30 am
Ok new video, this time of the first part of the Quebec city. First video is uncompressed and is in AVI format. Second one is compressed in WMV format, for those who have slow internets. Warning: despite the slow framerate it is quite seizure inducing (it is MUCH faster in game, on my 2005 PC it runs at 60 FPS all the time, it's Fraps recording that slowed it down that much), thanks to the technology of the 92th century:

http://xlib.mtv-music-generator.com/sshquebec.avi
http://xlib.mtv-music-generator.com/sshquebec.wmv

And the second video is practically the same thing but I decided to mess around with RPG Maker some more, it is not gonna be in the game. I had to record with my digital camera this time, as fraps wouldn't record:

http://xlib.mtv-music-generator.com/sshqccity.wmv

In OVER 9000 years the population of just that city went from about 700000 to 900000000. The buildings can be up to 900 levels high (not that you can enter in most of them tho, since the city is gonna be crowded as hell (not only due to the population on the earth but also because it's the city's 9500th anniversary) and you're considered as an enemy there (due to your origins)) and they even had to dig in the earth to build their stuff so buildings won't end up too high (would cause problems with the lack of oxygen high in the sky and the temperature)

EDIT: The town music is by Pillagemyvillage by the way (from the http://www.mtv-music-generator.com website)
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: {AP} on January 25, 2009, 09:33:18 am
My god man... if I had epilepsy... you'd be a murderer right now. O.o
I like the music and flashiness though. =D
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: kalan_vod on January 25, 2009, 01:15:07 pm
Wow, the second vid was funny~! I love this kevin, your RPGs have gone a long way!
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on January 25, 2009, 04:28:22 pm
I wish I had a shorter version of the video (just the chorus) so I could have triggered a Game Over afterward

Also the parts that flashed from white to black, like some buildings roofs and the huge "Quebec" sign on the wall at the bottom, were set to flash from white to black every frame. Right now it's set to switch every 6 frames, else it was really insane and it didn't looked too good anyway
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: TIfanx1999 on January 25, 2009, 07:37:28 pm
The alternating color scheme looks great, I think it really suits the game. Also, the second vid. was great. You should make Rick Astley the final Boss in the game. LOL. That would be epic! The downloads seem a bit buggy in opera for some reason(Had to use IE). Also, the WMV's work fine, but all I got was audio for the avi.
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on January 25, 2009, 07:51:30 pm
i didn't got problems In opera actually it just opened a new tab and waited for about 10 secs for the first vid and a few mins for the others then it opened WMP. For the AVI I think you need to download fraps to be able to watch it, since it was recorded with it. But no rick astley will not be the final boss, altough there might be a dungeon with a remix of the song :P
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: TIfanx1999 on January 26, 2009, 12:30:05 am
Aww, no Rick Astley as the final boss?! This makes me sad. :'( How about Wilford Brimley then(Aka Final boss of the inernet)?(Rick Astley can be the second to last boss)  ;D
http://i238.photobucket.com/albums/ff315/ticalcmania/WilfordBrimley1.jpg
http://i238.photobucket.com/albums/ff315/ticalcmania/Wilfordbrimley2.jpg
uncyclopedia.wikia.com/wiki/Wilford_Brimley (http://uncyclopedia.wikia.com/wiki/Wilford_Brimley)
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: kalan_vod on January 27, 2009, 03:03:55 am
Aww, no Rick Astley as the final boss?! This makes me sad. :'( How about Wilford Brimley then(Aka Final boss of the inernet)?(Rick Astley can be the second to last boss)  ;D
http://i238.photobucket.com/albums/ff315/ticalcmania/WilfordBrimley1.jpg
http://i238.photobucket.com/albums/ff315/ticalcmania/Wilfordbrimley2.jpg
uncyclopedia.wikia.com/wiki/Wilford_Brimley (http://uncyclopedia.wikia.com/wiki/Wilford_Brimley)
What about his myspace (http://www.myspace.com/wilfordbrimleycankillyou)?

IMO, you should keep it serious with bosses pertaining to the storyline. And maybe a side quest/boss or two with rickroll or something?
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on January 27, 2009, 03:17:48 am
Well I alerady got an idea for the side quest and another one both involving rickroll, but I don't want to spoil too much x.x
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on January 28, 2009, 03:16:26 am
For dialupers or people who can't watch the videos:

(http://xlib.mtv-music-generator.com/sshqccityscreenshots.png)
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: kalan_vod on January 29, 2009, 05:24:43 pm
Looks even nicer in vid, but these stills look amazing too! Btw, you might want to update the title ;P
Title: Re: Super Star Hero screenshots/videos (Oct 22nd 2008)
Post by: DJ Omnimaga on January 29, 2009, 07:59:06 pm
oh I did, but it only changed the first post title. There's no way to change it all accross the topic, I would need to edit each post subjects one by one
Title: Re: Super Star Hero screenshots/videos (Jan 29th 2008)
Post by: kalan_vod on January 29, 2009, 10:00:39 pm
Oh really? That is not cool lol, I guess it is other forums that allow it sorry!
Title: Re: Super Star Hero screenshots/videos (Jan 29th 2008)
Post by: DJ Omnimaga on January 29, 2009, 10:49:41 pm
I think it's because each post has their own subject title, kinda like PHPBB, so even if the new topic title shows up in the list, other posts may have the old one in some cases. Altough right now it seems to show up fine
Title: Re: Super Star Hero screenshots/videos (Jan 29th 2008)
Post by: DJ Omnimaga on February 01, 2009, 09:21:05 pm
Updated video!
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p|-|3@r +3|-| '80s-ness

This is the game intro, once again, but this time with all the fixes applied. Enemies are much easier to avoid now
Title: Re: Super Star Hero screenshots/videos
Post by: TIfanx1999 on February 01, 2009, 11:27:00 pm
\O/
Nice. =)
Title: Re: Super Star Hero screenshots/videos
Post by: kalan_vod on February 01, 2009, 11:29:30 pm
That looks really sweet! I just saw tags on the vid say rickroll, and was just waiting for one! lol
Title: Re: Super Star Hero screenshots/videos
Post by: DJ Omnimaga on February 02, 2009, 01:46:16 am
Oh I included rickroll tags because of a potential risk of rickroll dungeon in the game (with obviously my remix of the song I still need to import from MTV Music Generator)

Oh and another eye candy. The following image is what I was describing in my latest post in the progress thread.
Title: Re: Super Star Hero screenshots/videos
Post by: kalan_vod on February 02, 2009, 02:16:12 am
Oh sweet! I was not sure about what it was in telling..but that looks really nice!
Title: Re: Super Star Hero screenshots/videos
Post by: TIfanx1999 on February 02, 2009, 06:46:04 am
Oh nice. The thumbnail shows where you last saved from. That's pretty cool.
Title: Re: Super Star Hero screenshots/videos
Post by: drgn_lord50 on February 03, 2009, 08:37:16 pm
its looking good. although, after seeing the full quality of the image, i think you should try blending buildings in the 5th image. so that it doesn't look too choppy. everything's great though
Title: Re: Super Star Hero screenshots/videos
Post by: DJ Omnimaga on February 04, 2009, 01:04:24 am
thanks, for the 5th image, do you mean something like having the floors so they look more like they touches buildings?
Title: Re: Super Star Hero screenshots/videos
Post by: simplethinker on February 21, 2009, 07:37:04 pm
Nice ;D  The music fits well too :)
Title: Re: Super Star Hero screenshots/videos
Post by: bfr on February 22, 2009, 03:28:01 pm
Yeah, the music does fit really well.

RPG maker seems pretty cool.  I'll have to check it out sometime
Title: Re: Super Star Hero screenshots/videos
Post by: Galandros on February 26, 2009, 04:54:24 pm
Back on developing? Great shots... I have to check RPG Maker in one distant day...