Omnimaga
General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Juju on April 13, 2014, 11:13:09 pm
-
(http://img.ourl.ca/WIN_20140413_020534.JPG)
Soon...
Meanwhile, have a 0.9.3-alpha1 Supersonicstuck release (http://blog.juju2143.ca/post/82641746564/juju2143-supersonicball).
-
Can't wait. :w00t:
-
You should maybe change Supersonic Ball PC to Mobile tho. :P ANyway, this looks nice, although I hope you can make it run in Android 2.2.2 so I can play it :D
I assume that to move left/right we'll just place our fingers on the sides of the screen and to jump higher tap the middle, right?
Also what's the download link for 0.9.3-alpha1 Supersonicstuck release? I can't find it on your blog.
-
There's not much download links other than this one (https://github.com/juju2143/supersonicball/archive/0.9.3-alpha1.zip) (mainly because it's alpha, there's a few bugs I don't really want to release something with them but I still wanted to slap a version number on that commit). Unzip and drag the folder into love.exe.
Otherwise, latest commit (http://git.io/aZUkNA) features a few fixes, enhancements and especially half of touchscreen support. (The other half is the controls for the game, I still have to figure out something that work...)
-
Oh ok I thought you meant that version was out for testing :P
-
Well, you can always test the latest git version (https://github.com/juju2143/supersonicball/archive/master.zip) out :P
Fun fact: there's a Download ZIP button on the Github page (https://github.com/juju2143/supersonicball). You can also click the branch: master button, then Tags, select the desired version number, then Download ZIP at the bottom the the sidebar.
By the way, DJ, this is how it looks on your phone model right now (Samsung Galaxy 551 with Android 2.2.2), I'm looking into this. The framework I'm using only supports a minimum of Android 2.3.3.
(http://img.ourl.ca/device-2014-04-16-170244.png)
-
did you write this in java or did you use love2d4android?
-
I'm using love-android-sdl2 (https://bitbucket.org/MartinFelis/love-android-sdl2), which does a pretty great job.
-
Is multitouch already supported? If so I might give it a go :)
-
It is. I also thought of using the accelerometer as a joystick. Which would you prefer, an onscreen joystick or using the accelerometer? From a development point of view, the accelerometer is way easier to implement, but I guess I can always add an option to disable it and activate an onscreen joystick later.
-
Accelerometer sounds more fun. :D
-
Accelerometer sounds more fun. :D
^Thisssss. :D I was going to suggest that myself actually. :P
-
Then I'll implement it when I'll get home and I won't have my head buried in all this studying and stuff. Apparently I found out it's implemented as love.joystick or something, so I'll get on it kinda easily.
So stay tuned!
(Also worth mentioning I have a beta program, you'll get a development version before anyone else if you donate just here (http://juju2143.ca/hobo).)
-
It is. -blah-
Cool. Gotta try it out, then :D
-
I lost a fair amount of work on SSB in a /home partition corruption; it may take a while to fix more stuff.
-
THat could a nice idea, I should try porting it to Haxeflixel, multiple platforms and only one source code.