Author Topic: Supersonic Ball PC  (Read 3630 times)

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Offline Juju

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Supersonic Ball PC
« on: September 29, 2013, 08:14:12 pm »
Supersonic Ball is a PC port of the TI-84+ game of the same name by DJ Omnimaga with lots of new features like:

- Color!
- Realistic gravity!
- Powerups!
- Other interesting stuff!

Coming soon on your computer on October 4th! You can get updated on the progress on here and on my blog on http://blog.juju2143.ca.
« Last Edit: September 29, 2013, 08:27:58 pm by Juju »

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Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #1 on: September 29, 2013, 08:44:54 pm »
Nice to see it's almost done. :D Care to cross-post what's left to implement here? (in case people don't want to go on another site to see it)
In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline Juju

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Re: Supersonic Ball PC
« Reply #2 on: September 29, 2013, 09:00:54 pm »
Sure thing.

- Add the rest of the levels
- Add better graphics and music (including characters, I’ll choose them real soon)
- Intro/Game over/You won screens/cutscenes
- Tweak the physics
- Add powerups/stuff that does the opposite of powerups (I have an idea ans it’s pretty awesome :P)
- Moar testing
- Write an essay about all of it
« Last Edit: September 29, 2013, 09:05:40 pm by Juju »

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Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #3 on: September 29, 2013, 09:12:17 pm »
Will the levels be based off on the original game btw?
In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

https://www.youtube.com/watch?v=AZVnpnxGG_w

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Offline Juju

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Re: Supersonic Ball PC
« Reply #4 on: September 29, 2013, 09:38:15 pm »
Yes, at least the same starting parameters. The RNG may differ.

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Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #5 on: September 29, 2013, 09:40:39 pm »
Ok cool. I guess adding extra features wouldn't hurt either, since the original game was intended to be small. On a computer you are not limited by 83+ space. :P
In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

https://www.youtube.com/watch?v=AZVnpnxGG_w

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Offline Juju

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Re: Supersonic Ball PC
« Reply #6 on: September 29, 2013, 09:43:59 pm »
True, there's virtually no limit on a computer. Plus I'm making this for school and they required to make an extra feature.

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Offline Sorunome

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Re: Supersonic Ball PC
« Reply #7 on: September 30, 2013, 06:57:39 am »
Ha, awesome!
that's one day before my b-day,lol

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Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #8 on: September 30, 2013, 02:49:23 pm »
What I would add as new feature (that I originally planned in the tilemap version of SSB that was later scrapped in favor of a randomized linear mapping engine) are obstacles that appears every now and then in the middle of the track, such as dashes that makes you go faster or push you back in the opposite direction, arrows that instantly changes your direction (whenever the game detects that the ceiling is considerably higher than the floor, there could even be vertical arrows), as well as maybe traps that kills you.
In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

https://www.youtube.com/watch?v=AZVnpnxGG_w

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Offline Juju

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Re: Supersonic Ball PC
« Reply #9 on: September 30, 2013, 03:34:40 pm »
What I thought of is a gravity reverser, but it's all good ideas.

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Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #10 on: September 30, 2013, 03:44:39 pm »
Yeah that could work too.

In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

https://www.youtube.com/watch?v=AZVnpnxGG_w

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Offline SpiroH

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Re: Supersonic Ball PC
« Reply #11 on: September 30, 2013, 05:36:02 pm »
Fine. Can't wait to have a go! Why so much suspense? ???

Offline Juju

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Re: Supersonic Ball PC
« Reply #12 on: September 30, 2013, 05:42:44 pm »
Because why not? I like suspense. :P

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Offline TheMachine02

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Re: Supersonic Ball PC
« Reply #13 on: October 01, 2013, 06:20:48 am »
Suspense is cool  ;D   well not too much I guess ...

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Offline Juju

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Re: Supersonic Ball PC
« Reply #14 on: October 05, 2013, 05:31:24 pm »
Here we go I made a main page :3

http://julosoft.net/supersonicball/

What's left:

- this rndintrv thingy
- jumping is still bad and buggy
- stuff I planned that isn't in the original version

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.