Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Scipi on March 09, 2011, 10:42:42 pm

Title: Unnamed RTS project
Post by: Scipi on March 09, 2011, 10:42:42 pm
As you might have seen from the unfinished projects thread, I am working on a few things. I will announce them as we actually resume working on them since we're taking it one at a time.

At this time Calcfreak89 and I are working on a small RTS game for the computer. The game will be in two flavors, row based, like age of war, and RTS-like, Starcraft, C&C, etc.

The row based one might come over to the calc (it's fairly easy to implement) but don't count on the RTS one.

If any of you are wondering about Daemons, it is on hold until later in the year.
Title: Re: Unnamed RTS project
Post by: DJ Omnimaga on March 10, 2011, 04:10:43 am
Interesting, how far is it into development? Do you have any screenshot for the PC version? Also will it be futuristic?
Title: Re: Unnamed RTS project
Post by: Scipi on March 10, 2011, 07:46:39 pm
It will be very basic. Like the units are only shapes. Atm we have movement and collision detection for units done. Now we need to fix a small glitch in collision detection and add stats/enemies. I think we could get a screenshot up for you. it's not much but it's a start. (calcfreak89 will post the screenshot in a moment)
Title: Re: Unnamed RTS project
Post by: calcfreak89 on March 10, 2011, 07:55:12 pm
Here it is without any real graphics yet, just some basic shapes:
(http://dl.dropbox.com/u/10679006/screenshots/screenshot329.png)

Units don't have health bars or anything yet, but I just started working on this so it's very basic.
Title: Re: Unnamed RTS project
Post by: DJ Omnimaga on March 11, 2011, 03:08:38 am
I see. About the units, Homer, do you mean they'll remain shapes later, but with different graphics, making some sort of Geometry Wars RTS? Or will they be more like ships and infantry?
Title: Re: Unnamed RTS project
Post by: Scipi on March 11, 2011, 03:04:46 pm
At this point I don't know. We'd need someone with graphics skills. A geometry wars look would be cool though. And doable.
Title: Re: Unnamed RTS project
Post by: calcfreak89 on March 11, 2011, 03:42:32 pm
I see. About the units, Homer, do you mean they'll remain shapes later, but with different graphics, making some sort of Geometry Wars RTS? Or will they be more like ships and infantry?
No the shapes are just placeholders for now, I want to make ships and infantry.

At this point I don't know. We'd need someone with graphics skills. A geometry wars look would be cool though. And doable.
IMO poor graphics are better than squares, so I might attempt to make some actual graphics for the units.

Also, I will space out the rows a little bit so you can see health bars, and make the rows higher, so there should be about 8 rows. I might add in ranged units, and there might be multiple resources you have to gather and different units will cost different amounts of each resource. So does anyone have any good ideas for this?
Title: Re: Unnamed RTS project
Post by: DJ Omnimaga on March 12, 2011, 04:02:33 am
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P
Title: Re: Unnamed RTS project
Post by: TsukasaZX on March 12, 2011, 05:00:18 am
Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
Title: Re: Unnamed RTS project
Post by: calcfreak89 on March 12, 2011, 09:44:42 am
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.
Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P
LOL I'm guessing that was sarcasm.

Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.
Title: Re: Unnamed RTS project
Post by: TsukasaZX on March 12, 2011, 09:45:29 am
Ah, C++ and OpenGL. Very nice :)
Title: Re: Unnamed RTS project
Post by: calcfreak89 on March 12, 2011, 09:46:06 am
Ah, C++ and OpenGL. Very nice :)
lol yeah ikr
Title: Re: Unnamed RTS project
Post by: Scipi on March 12, 2011, 01:04:58 pm
Right now it's as you see here, row based with units moving along a single row in single file only attacking enemies on that row, like Plants vs Zombies. But if I can convince calcfreak (which I think we've come to a pretty reasonable conclusion on this point), we will make the RTS version after this one is finished or is at least playable.
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P

I'm feeling geometry style now. :D Yes we should definitely go with this. Unfortunately I'd love to do Genesis/SNES gaphics, but I've never owned either so I don't know much about their graphics.
Title: Re: Unnamed RTS project
Post by: DJ Omnimaga on March 14, 2011, 03:10:41 am
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.
Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P
LOL I'm guessing that was sarcasm.

Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.
Woops sorry the hard was a typo. I meant easy X.x

As for SNES/Genesis graphics they're kinda like this:
(http://www.retrogamer.net/users/495/thm1024/shiningforce2.jpg)
Title: Re: Unnamed RTS project
Post by: calcfreak89 on March 14, 2011, 03:42:26 pm
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.
Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P
LOL I'm guessing that was sarcasm.

Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.
Woops sorry the hard was a typo. I meant easy X.x

As for SNES/Genesis graphics they're kinda like this:
(http://www.retrogamer.net/users/495/thm1024/shiningforce2.jpg)
oooooooooooo that makes more sense :P

yeah they would be like that but not pixelated if they were not geometrical
Title: Re: Unnamed RTS project
Post by: Scipi on March 14, 2011, 05:33:31 pm
I'm thinking that's more the look I want Daemons to have. Except darker. :D

It would be cool to have geometry wars-like graphics in a rts. Plus they could work well methinks.