Author Topic: Yumé: The Eternal Dreams  (Read 59738 times)

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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #195 on: April 16, 2011, 06:13:01 am »
Ohaithar! Update!



On the right is the GFX as you knew them. On the left is a preview of the GFX as they will be from now on.

Tile system is migrating from my doofy "3xPixel" graphics and 84x80px size to single pixel resolution graphics and a more standard 64x64px size.

Nanami will receive a graphical overhaul to single pixel resolution and 64x128 dimensions at an unspecified future date.


The new brick tiles are pretty solid Beta and probably won't change much. The box tiles are super alpha and are just there to show I have more than 2 tile types in progress.
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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▲ ▲ Triforce!

Offline Munchor

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Re: Yumé: The Eternal Dreams
« Reply #196 on: April 16, 2011, 07:14:43 am »
Those bricks are looking very good! The new grass is cool too :D

Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #197 on: April 16, 2011, 07:17:25 am »
Hint: new grass is old grass, just not magnified 300% ;)
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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▲ ▲ Triforce!

Offline Munchor

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Re: Yumé: The Eternal Dreams
« Reply #198 on: April 16, 2011, 07:17:53 am »
Hint: new grass is old grass, just not magnified 300% ;)

It still looks better =D

Offline Munchor

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Re: Yumé: The Eternal Dreams
« Reply #199 on: April 17, 2011, 01:30:15 pm »
Maybe you could post here your new sprites like the door and stuff?

Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #200 on: April 17, 2011, 02:34:47 pm »
For those of you who were wondering how sanctuaries were going to be implemented, wonder no further. Sanctuaries are null fields surrounding a certain type of statue. This is that statue as well as a size comparison with Nanami.


The statue itself is a tad ironic, unintentionally. Think of them in their "religious" meaning, rather than their literal morbid one :P


As for the field itself, I'm debating between two things:

1) Letting the player figure out the field distance or be happy knowing that "oh hey, if I walk up to this thing, my health restores"
2) The grass or ground within the field itself glows slightly.


What do you all think?


Also, all human-like things get the 3xPixel treatment for now due to time constraints. Although, I think that makes these statues more visually distinct, such that players will be more likely to check them out.

[edit]
http://twitter.com/#!/NanamiMugenTeam will be updated as frequently as I remember with Yumé related things and other stuff.
« Last Edit: April 17, 2011, 03:14:59 pm by TsukasaZX »
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!

Offline DrDoak

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Re: Yumé: The Eternal Dreams
« Reply #201 on: April 18, 2011, 06:32:04 am »
Looks great!
I could probabily draw some blocks if you need me to, I actually have some free time and some experiance with making tiles.

Offline Munchor

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Re: Yumé: The Eternal Dreams
« Reply #202 on: April 18, 2011, 06:43:50 am »
"The grass or ground within the field itself glows slightly." I prefer this one.

Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #203 on: April 18, 2011, 06:41:24 pm »
Looks great!
I could probabily draw some blocks if you need me to, I actually have some free time and some experiance with making tiles.

If you could make me a 64x64 pixel water tile, I'd love you forever :)

Also, the glow itself wouldn't be animated so it'd just look gold/yellow-tinted. I'll go with that anyway though.
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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▲ ▲ Triforce!

Offline JustCause

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Re: Yumé: The Eternal Dreams
« Reply #204 on: April 20, 2011, 09:55:31 am »
Maybe have the glow come on only when you're within the range? Just spouting ideas here.

Sorry for no music progress. My VSTs are still broken.
See you, space cowboy...

Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #205 on: April 20, 2011, 09:56:43 am »
I like that idea. Duly noted :)

Well, let's just hope I get at least a bare minimum in the next 1.5 weeks. I'd love to have some GOOD music when I demo my game. :P
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!

Offline JustCause

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Re: Yumé: The Eternal Dreams
« Reply #206 on: April 21, 2011, 04:32:58 pm »
1.5 weeks. Okay. I can do that. No problem. Easy as pie. Piece of cake. Generally speaking, as non-difficult as sweet pastries and/or confections. You can't see me right now, but hopefully I've managed to convey the hyperventilating, ultra-panicked state I'm in right now. If not...

* JustCause shifts into epic panic mode and begins checking his watch every five seconds.

Well, I guess I know what I'll be doing this weekend! :w00t:

Oh, and when I tried to do a piano version of the title theme, this was the result... so I'll likely be finding some new VSTs soon or actually getting a legit recording setup.
« Last Edit: April 21, 2011, 04:35:29 pm by JustCause »
See you, space cowboy...

Offline Geekboy1011

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Re: Yumé: The Eternal Dreams
« Reply #207 on: April 21, 2011, 04:41:32 pm »
I have no good vsts for fruity loops ;.;

need to spend more time on this just calling a blank on ideas :/

Offline Munchor

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Re: Yumé: The Eternal Dreams
« Reply #208 on: April 21, 2011, 04:53:20 pm »
I like that idea. Duly noted :)

Well, let's just hope I get at least a bare minimum in the next 1.5 weeks. I'd love to have some GOOD music when I demo my game. :P

Don't hesitate to ask for music sprites too!

Offline DJ Omnimaga

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Re: Yumé: The Eternal Dreams
« Reply #209 on: April 21, 2011, 07:59:08 pm »
Ohaithar! Update!



On the right is the GFX as you knew them. On the left is a preview of the GFX as they will be from now on.

Tile system is migrating from my doofy "3xPixel" graphics and 84x80px size to single pixel resolution graphics and a more standard 64x64px size.

Nanami will receive a graphical overhaul to single pixel resolution and 64x128 dimensions at an unspecified future date.


The new brick tiles are pretty solid Beta and probably won't change much. The box tiles are super alpha and are just there to show I have more than 2 tile types in progress.
I like these sprites. As suggestion, I would put an outline on the wall sides (if any in the game) and the brown sprites, but make sure it's not too visible either.
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