Author Topic: Contra  (Read 93942 times)

0 Members and 1 Guest are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Contra
« Reply #45 on: November 07, 2010, 11:02:10 pm »
I think a conceptual screenshot is in order ^^ Or maybe a real one :D

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Contra
« Reply #46 on: November 07, 2010, 11:02:18 pm »
Idk if this has been mentioned, but...

will you add the Contra Code?  ;D


;)

I think a conceptual screenshot is in order ^^ Or maybe a real one :D

Hmm, mind if I post a pic of the real calc? That's really the only way I can get shots right now since I don't have a cable anymore.
« Last Edit: November 07, 2010, 11:04:20 pm by Deep Thought »




Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Contra
« Reply #47 on: November 07, 2010, 11:09:13 pm »
This sounds really cool.  Good luck Deep Thought! ;D

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Contra
« Reply #48 on: November 07, 2010, 11:10:53 pm »
I don't think anybody would mind :D We will take anything we can get! ^^

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Contra
« Reply #49 on: November 07, 2010, 11:30:49 pm »
Lance (Walking alternates between these two; I'll get some real shots tomorrow):
« Last Edit: November 07, 2010, 11:32:29 pm by Deep Thought »




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Contra
« Reply #50 on: November 08, 2010, 02:46:33 am »
Idk if this has been mentioned, but...

will you add the Contra Code?  ;D


;)

I think a conceptual screenshot is in order ^^ Or maybe a real one :D

Hmm, mind if I post a pic of the real calc? That's really the only way I can get shots right now since I don't have a cable anymore.
Oh I think he meant a fake screenshot, drawn in Paint or something, not a capture from the calc/program. Otherwise a pic of the calc and the game can do, I guess, as long as you resize it down :P

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Contra
« Reply #51 on: November 16, 2010, 07:43:34 pm »
UPDATE:

Got some sprites done, and firing too. Bullets still wrap around the screen, but that should be an easy fix. And on a related note, bullets mean that I've already set up the engine for enemies and their bullets as well (they're all saved in one big array that basically holds anything that moves).

And you can't tell from the screenshot (since I haven't actually gotten around to make it work), but everything I've done so far already takes scrolling into account. I just have to get motivated to add that bit in :D

I think a conceptual screenshot is in order ^^ Or maybe a real one :D

« Last Edit: April 05, 2011, 07:40:31 pm by Deep Thought »




Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Contra
« Reply #52 on: November 16, 2010, 08:18:36 pm »
looking good so far. i might have to check out that bullet code of yours once you're done.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Contra
« Reply #53 on: November 17, 2010, 01:03:40 am »
I noticed that the right part of the screen seems to be lacking greyscale o.O Heh it looks awesome so far though ^^ Does the character seem to change shape in different positions?

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Contra
« Reply #54 on: November 17, 2010, 03:13:33 am »
@BB in some instances in the screenie the char aims his gun downward(or so it appears) and I think when the char appears more compressed he's supposed to be crouching(maybe?). The random non grayscale platform off to the side does look kinda odd tho.
« Last Edit: November 17, 2010, 03:13:55 am by Art_of_camelot »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Contra
« Reply #55 on: November 17, 2010, 04:36:17 am »
Nice so far! I love the look of it. The character seems to look a bit weird from time to time, though, (like if he was crouching into a ball), is it when he's actually crouching? You could maybe add a pixel on the side for the gun. I can't wait to see more updates on this. :)

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Contra
« Reply #56 on: November 17, 2010, 10:44:34 am »
Quote from: Builderboy
I noticed that the right part of the screen seems to be lacking greyscale o.O Heh it looks awesome so far though ^^ Does the character seem to change shape in different positions?

Weird, the grayscale works perfectly fine on my calc... I suck at setting Wabbit options, though ;D

Quote from: Art_of_camelot
@BB in some instances in the screenie the char aims his gun downward(or so it appears) and I think when the char appears more compressed he's supposed to be crouching(maybe?). The random non grayscale platform off to the side does look kinda odd tho.

Oh, that's because after the jump, he's still in the jumping position. I still haven't fixed that yet.

Quote from: DJ Omnimaga
You could maybe add a pixel on the side for the gun. I can't wait to see more updates on this. :)

Thanks, I might lengthen the gun later. It's 7x8 now, anyway.




Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Contra
« Reply #57 on: November 17, 2010, 12:56:36 pm »


Nice screenie, great, you even made his crazy jump work, how pleasant.

Grayscale? Can I have it in a regular ti nspire w/ 84+ keypad?

EDIT: Yay bullets!
« Last Edit: November 17, 2010, 12:57:19 pm by ScoutDavid »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Contra
« Reply #58 on: November 17, 2010, 03:20:41 pm »
Are the non-grayscale platforms to the right caused by bad WabbitEmu settings, by the way? Also what will you put on the empty parts of the screen?

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Contra
« Reply #59 on: November 17, 2010, 06:32:12 pm »
Are the non-grayscale platforms to the right caused by bad WabbitEmu settings, by the way? Also what will you put on the empty parts of the screen?

Yeah, they are. On my calc they're equally gray.

As for the empty parts, I'm thinking of moving it to the middle, putting a border on the left and right, and adding the stats on top. Might get messy, though x.x

I haven't even decided how I'm going to do scrolling: Horizontal - or redraw every tile?
« Last Edit: November 17, 2010, 06:32:24 pm by Deep Thought »