Author Topic: Correlation Progress  (Read 61357 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55935
  • Rating: +3153/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Correlation Progress
« Reply #120 on: March 09, 2011, 03:39:38 am »
I'm happy to see archived fonts are now possible. ;D Is the speed difference noticeable or is it negligible like xLIB? (1-ish% slowdown)

I would have used Omnicalc fonts before, but what held me from doing it was the lack of RAM due to the font taking 1800 bytes of it or so.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3005
  • Rating: +445/-10
    • View Profile
Re: Correlation Progress
« Reply #121 on: March 09, 2011, 04:04:08 am »
I'm happy to see archived fonts are now possible. ;D Is the speed difference noticeable or is it negligible like xLIB? (1-ish% slowdown)

I'm pretty sure you won't tell the difference in speed.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55935
  • Rating: +3153/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Correlation Progress
« Reply #122 on: March 10, 2011, 12:29:54 am »
Good to hear. :D

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3005
  • Rating: +445/-10
    • View Profile
Re: Correlation Progress
« Reply #123 on: March 11, 2011, 03:58:40 am »
Part of the reason that Correlation is not available yet for beta testing is I am making sure that few bugs exist when testing begins.  To that point, I am always creating new test programs to play with.  So here's another screenshot demonstrating animated tiles.

Source:
------------------

int("TESTFOUR
det({4,2,1,1,3})  ;We have one animation with 4 frames, one with 2, two
                        ;non-animated images, and one animation with 3 frames

int("AY
int("M0
int("E0
Lbl AA
e^(0,0,Str0
int("DD
For(N,1,300
End
Goto AA

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Correlation Progress
« Reply #124 on: March 11, 2011, 10:04:26 am »
hmm...  could I get an alpha version to play with?  I have a lot of free time this week up to like next wednesday/thursday, and I don't mind bugs, its one of the advantages to having two calcs.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3005
  • Rating: +445/-10
    • View Profile
Re: Correlation Progress
« Reply #125 on: March 11, 2011, 12:41:25 pm »
hmm...  could I get an alpha version to play with?  I have a lot of free time this week up to like next wednesday/thursday, and I don't mind bugs, its one of the advantages to having two calcs.  ;)

Eh...alright, after I fix a rather serious issue.  However, you've got to promise not to report any bugs for right now--this will come later.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55935
  • Rating: +3153/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Correlation Progress
« Reply #126 on: March 12, 2011, 03:59:35 am »
Looks nice, but is that the max possible speed for animated tiles? Or did you just slow down the program?

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3005
  • Rating: +445/-10
    • View Profile
Re: Correlation Progress
« Reply #127 on: March 12, 2011, 04:09:52 am »
I slowed down the program using a For...End loop

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55935
  • Rating: +3153/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Correlation Progress
« Reply #128 on: March 12, 2011, 04:23:04 am »
Ah ok lol, phew. :P

I wonder if with absolutely no delay and calling the routine after every BASIC/correlation command we can have grayscale? With xLIB you just recall a pic using the XOR logic to invert the checkered patterns on the screen, but calling it every other command allows decent quality grayscale.
« Last Edit: March 12, 2011, 04:24:49 am by DJ_O »

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3005
  • Rating: +445/-10
    • View Profile
Re: Correlation Progress
« Reply #129 on: March 12, 2011, 04:46:24 am »
Well I'm no grayscale expert, so you'd have to experiment

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55935
  • Rating: +3153/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Correlation Progress
« Reply #130 on: March 13, 2011, 01:31:23 am »
Well, the key is only speed. DCS/xLIB real(3 function (recallpic) recalled a pic using XOR logic about 40 times a second I think, which was enough to have decent looking grayscale on a 83+SE. We even had to slow it down sometimes because it was so out of sync with the LCD XD

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3005
  • Rating: +445/-10
    • View Profile
Re: Correlation Progress
« Reply #131 on: March 16, 2011, 12:01:48 am »
Short, sweet and to the point: Correlation Beta should be available in 5-6 days.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Correlation Progress
« Reply #132 on: March 16, 2011, 12:15:39 am »
Yay! I can't wait to try it.

Does it include "Correlific Mode"? or do we *just* get the awesome, easy tilemapping using the homescreen? :P

BASIC has never looked so good :P

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3005
  • Rating: +445/-10
    • View Profile
Re: Correlation Progress
« Reply #133 on: March 16, 2011, 12:17:45 am »
Yay! I can't wait to try it.

Does it include "Correlific Mode"? or do we *just* get the awesome, easy tilemapping using the homescreen? :P

BASIC has never looked so good :P

Correlific Mode will come later.  I will be working on that during the testing stages.  However, you get tilemapping on homescreen AND graph screen

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Correlation Progress
« Reply #134 on: March 18, 2011, 07:30:49 pm »
Short, sweet and to the point: Correlation Beta should be available in 5-6 days.

Short, excited, and impatient: Awesome!
« Last Edit: March 18, 2011, 07:30:54 pm by Deep Thought »