Omnimaga

Calculator Community => Discontinued => Major Community Projects => Correlation => Topic started by: yunhua98 on March 29, 2011, 05:14:55 pm

Title: Map Mode Question
Post by: yunhua98 on March 29, 2011, 05:14:55 pm
I'm not sure If I should post this here, but I was wondering, How exactly do I use Map Mode?  Maybe its just me, but the manual wasn't very clear.

As in, how could I use map mode to do a scrolling tilemap?
Title: Re: Map Mode Question
Post by: Hot_Dog on March 29, 2011, 05:48:01 pm
Sorry about the manual.  I tried my best to make it clear, so I feel that it's more that I rushed testers into reading the entire thing.  Anyways, don't worry about asking questions.

Be careful about smooth-scrolling a tilemap, as it's not as fast as doing it on Axe.  However, to move it to the left (like if your character is moving right), specify a negative X coordinate.  The following code will smooth-scroll a map to the left when the user hits the "right" key on the keypad.  Assume that A = 0 at the start.


Lbl AA
e^(0,A,Str1
A-1->A
int("DD
Goto AA

The same goes for Y Coordinates.  If you want to move a map up when the user presses the "down" key, use negative Y coordinates.

Please do not go above 0 for X coordinates for right now.  I have a bug to fix.
Title: Re: Map Mode Question
Post by: yunhua98 on March 29, 2011, 05:55:00 pm
Okay, i still need to fix the sprite though.  ;)

as for above 0, I could just add a black border around my map or something like I do for Axe.

Thanks!

btw, should we have a Correlation questions thread like for Axe?
Title: Re: Map Mode Question
Post by: Hot_Dog on March 29, 2011, 05:57:08 pm

btw, should we have a Correlation questions thread like for Axe?

When it's released
Title: Re: Map Mode Question
Post by: yunhua98 on March 29, 2011, 06:20:41 pm
Ah, okay, so for now can we ask them in the bug reorts topic, or should we make our own topic?
Title: Re: Map Mode Question
Post by: Hot_Dog on March 29, 2011, 07:05:45 pm
You should make your own question under Our Projects/Correlation if it's not a bug-related thing.  That makes it easier for me :)