Omnimaga
Calculator Community => Discontinued => Major Community Projects => Correlation => Topic started by: yunhua98 on March 29, 2011, 05:14:55 pm
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I'm not sure If I should post this here, but I was wondering, How exactly do I use Map Mode? Maybe its just me, but the manual wasn't very clear.
As in, how could I use map mode to do a scrolling tilemap?
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Sorry about the manual. I tried my best to make it clear, so I feel that it's more that I rushed testers into reading the entire thing. Anyways, don't worry about asking questions.
Be careful about smooth-scrolling a tilemap, as it's not as fast as doing it on Axe. However, to move it to the left (like if your character is moving right), specify a negative X coordinate. The following code will smooth-scroll a map to the left when the user hits the "right" key on the keypad. Assume that A = 0 at the start.
Lbl AA
e^(0,A,Str1
A-1->A
int("DD
Goto AA
The same goes for Y Coordinates. If you want to move a map up when the user presses the "down" key, use negative Y coordinates.
Please do not go above 0 for X coordinates for right now. I have a bug to fix.
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Okay, i still need to fix the sprite though. ;)
as for above 0, I could just add a black border around my map or something like I do for Axe.
Thanks!
btw, should we have a Correlation questions thread like for Axe?
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btw, should we have a Correlation questions thread like for Axe?
When it's released
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Ah, okay, so for now can we ask them in the bug reorts topic, or should we make our own topic?
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You should make your own question under Our Projects/Correlation if it's not a bug-related thing. That makes it easier for me :)