Author Topic: DoodleJump Discussion  (Read 43573 times)

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Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #15 on: December 10, 2010, 01:10:05 am »
Now, now...  Everybody calm down, let's not scare the new member...
People can make whatever they want, so long as they don't get nasty about it
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this is immensely helpful thank you so much!. Nemo's comment was also helpful. did not realize L1 is so cool like that...

ok so im gonna attach a screen :)
its in full mode, a bit too fast even with pause 20 but too slow if in normal mode. the bar on top is how much jet pack you have. you get to use it when you want but it slowly deteriorates in fuel so u cant cheat.hehe. and the pixels you see at the bottom of the screen is part of a breaking platfrm...bad scrnshot due to ti's-emulator
the number is the score
« Last Edit: December 10, 2010, 01:44:49 am by Mohammad »

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Re: Projectile motion, sound, doodlejump
« Reply #16 on: December 10, 2010, 01:50:44 am »
That looks great! Can't wait to try it out :D
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Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #17 on: December 12, 2010, 09:18:45 pm »
new updates:
so far its got:
jetpack: can use anytime by pressing 2nd, but you must use it while it lasts because it runs out as you keep jumping(dripping fuel)
bomb: they drop from nowhere and if they land on a platform and you happen to fall on it...-75 points
moving platforms: there are four platforms for each frame...as you score higher they start moving side to side one by one. very fun when they all move after you score 300+
slow scroll: if you collect this your jump hieght shortens and it scrolls slower as well...hindering your scoring...can be beneficial when platforms are not moving

i can add as many more items as i want: any special requests? thinking about space shuttle ;)

anyway>>> i wanted to let you guys know my idea on how to make the scrolling work. there are four lines, each scroll down when you jump, when one of them hits the end of the screen, it goes back up on top of the screen but at a different random x position. it think its pretty sly and you cant tell that i did that :)
screenshots coming...also...i revised doodler so he looks much better. now he is 12*10 instead of 6*7 and has four legs now too ;)

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #18 on: December 12, 2010, 10:21:31 pm »
here it is so far :) i somehow managed to got pretty far so...keep watching it gets pretty hard ;)

i forgot to show how doodler can go off screen on one side and comes back on the other side...ops
dont forget its got sound.
ill release the file when i get a few bugs out ;)
« Last Edit: December 12, 2010, 10:28:00 pm by Mohammad »

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Re: Projectile motion, sound, doodlejump
« Reply #19 on: December 12, 2010, 10:22:47 pm »
That looks excellent!  Nice job! ;D

I really like the moving platforms. :D

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #20 on: December 12, 2010, 10:27:23 pm »
That looks excellent!  Nice job! ;D

I really like the moving platforms. :D
thanks ;) swear its faster on a calc :( gif slow...

edit: new gif: scored 400+ then landed on bomb :(
scond time i got further :) you can see some glitches like dots appearing in screen...when jetpacking
« Last Edit: December 12, 2010, 10:56:17 pm by Mohammad »

Offline Michael_Lee

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Re: Projectile motion, sound, doodlejump
« Reply #21 on: December 13, 2010, 01:54:42 pm »
Very nice!  It looks pretty cool!
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Offline Builderboy

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Re: Projectile motion, sound, doodlejump
« Reply #22 on: December 13, 2010, 04:53:19 pm »
Wow, looking awesome!   Im a bit worried as to how it looks on calc, does the black background give you any blur issues on real hardware?

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Re: Projectile motion, sound, doodlejump
« Reply #23 on: December 13, 2010, 07:07:14 pm »
Wow, looking awesome!   Im a bit worried as to how it looks on calc, does the black background give you any blur issues on real hardware?
nope on calc it looks fantastic and flows much better. im not sure whats wrong with wabbitemu...first time i used this software. ill finish this game soon and you can take a look for your self. there is no to little blur in the calc. only blur is when you jet pack really fast but thats unavoidable.
 its much faster on a calc...not too enjoyable in the simulator for some reason  ???
« Last Edit: December 13, 2010, 07:09:21 pm by Mohammad »

Offline Builderboy

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Re: Projectile motion, sound, doodlejump
« Reply #24 on: December 13, 2010, 07:08:21 pm »
Sounds awesome :D yeah and jetpacking should be fast anyway :P I can't wait for a release ;D

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #25 on: December 13, 2010, 07:09:50 pm »
Sounds awesome :D yeah and jetpacking should be fast anyway :P I can't wait for a release ;D
ty. finally someone cares lol. friedns at school awestruck
hmm...im thinking about slime volleyball with 4-level grayscale for my next game nice and simple ;)
« Last Edit: December 13, 2010, 07:12:00 pm by Mohammad »

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Re: Projectile motion, sound, doodlejump
« Reply #26 on: December 14, 2010, 02:31:17 pm »
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OMG! O.O O.O This is too great! Seems really fast-paced and smooth, yet it looks so awesome as well. Do you think a version will be available soon? :D

By the way I like your line scrolling idea. I always wondered how we could scroll multiple pixels at once this fast. With Horizontal/Vertical commands, you need to repeat them over and over. Nice idea you had
« Last Edit: December 14, 2010, 02:34:50 pm by DJ Omnimaga »
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Re: Projectile motion, sound, doodlejump
« Reply #27 on: December 14, 2010, 02:34:06 pm »
wow!  I can't believe how easy that is to play while still having nice big sprites!  I guess I put my platforms to far apart  XD

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Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #28 on: December 14, 2010, 10:14:30 pm »
wow!  I can't believe how easy that is to play while still having nice big sprites!  I guess I put my platforms to far apart  XD
;) soon as i implement that rocket alien space ship + shooting ill release beta maybe even earlier. no menu yet. planning for grayscale menu

UPDATE: now its fast enough for normal mode so ill have a fast and normal mode on menu. this was due to better sprite erasing. i did drawinv^r and then Recallpic to turn the whole screen black(erase all sprites). this way i dont need to erase every single sprite ;)
edit:
i could ve just done clrdraw:drawinv...duh...
« Last Edit: December 14, 2010, 10:40:39 pm by Mohammad »

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Re: Projectile motion, sound, doodlejump
« Reply #29 on: December 14, 2010, 10:17:30 pm »
Whoa, that looks amazing! Especially the moving platforms. Nice job!