Omnimaga
Calculator Community => Elimination => Discontinued => Major Community Projects => Elimination Developers => Topic started by: Hot_Dog on January 18, 2012, 08:53:31 pm
-
As a reminder, I have made sure that I will be able to create Elimination by myself, releasing it as a quality game with much replay value. However, if any of you are bored and need something to do, you are welcome to help me.
There are several options available for helping, such as texture and level designing. You can browse the topics for more information. I will add more as I get to them.
-
where i can download elimination for ti-84+ plz ?
-
Please look at the last post before posting to this. This topic was even in the 'Discontinued Projects' board.
Anyways, welcome to Omnimaga! Maybe you want to introduce yourself (http://www.omnimaga.org/index.php?board=10.0)?
-
That topic (http://ourl.ca/14675) has a self-explanatory name : Elimination Test Version #1.
-
That reminds me, since this is discontinued, I wonder if it could eventually be released on ticalc.org and Omni archives as it is? For the time the demo lasted, it was still quite fun. The only issue though is that it crashes often. >.<
-
i suck for programming but i can help you to improve the texture of elimination :)
-
I think there isn't much that can be done, since the entire image seems stretched, I doubt there would be much of a difference. What would need to be done is making it really full screen resolution (not stretched to full screen or anything).
-
I think there isn't much that can be done, since the entire image seems stretched, I doubt there would be much of a difference. What would need to be done is making it really full screen resolution (not stretched to full screen or anything).
The main problem with this is that elimination is a raycaster, which means that some complicated (for the z80) calculations have to be done for every collum of pixels, so if you increase the resolution to fullscreen, a lot more of those complicated calculations have to be done, which slows it down a lot. That is why most raycasters have a reduced resolution.