* The concept art should give you an idea of palm trees (first image), palm tree pathways (second image), pathway log w/ grass and pathway rocks. The fifth concept art image tells you why I have Rocky Walls for textures. * Don't hesitate to add doors and secret blocks even if this is a beach. This is a "beach on another planet." * Remember, the 5 beach levels should be "Medium" difficulty. * On any level, let me know whether you added a map powerup or whether you added a disintegration suit, if you added either powerup. As you can guess, I have to force one powerup for two choices. * A "Trigger" is a wall that you can use to make something happen when the player walks by it. Please do not abuse triggers, and keep them simple...something like making a wall disappear or adding/taking away objects and enemies. When you upload the maps you created, please tell me what you want to happen with a particular trigger. * A "Secret Wall" is a wall that you want to keep hidden from the map that players can view as they progress through the level. This is useful for hiding areas that have a secret block in front of them. * Please rename your .lev files to something like "Beach1.lev" and "Beach2.lev". Then we won't have conflicts of uploading duplicate filenames. * All levels should end in a switch. If the rule changes, I'll make the change myself. * Do your best to keep a switch from appearing in the same location for any two levels. If you have a switch that appears in the upper-right corner of one map, try to make sure it's not there on another map. This is because of the ASM source code I wrote. As with triggers, please let me know what you'd like a switch to do. * The last level of the Beach will be a boss level. But it starts with a normal map--basically half of the boss map plays like a normal Elimination level until the player reaches the boss. I'll handle the boss portion, but leave some space on your last map for me to create "an arena" * I found this website to be quite useful for inspiration for levels: http://www.xbox360achievements.org/forum/showthread.php?t=151954 * An easy enemy has 3 HP. A medium enemy has 6 HP. A hard enemy has 12 HP, and the last enemy has 24 HP. * Weapon damage from each enemy, from easiest to hardest: 3, 5, 1 (Continuous stream of bullets that each give 1 damage), 10 * The handgun does 1 damage per bullet and fires two bullets at once. The chaingun fires bullets constantly at 1 damage each. The shotgun does 6 damage, splash. The plasma gun does .5 damage per cell, but hits anything you can see. The rocket launcher does 20 splash damage. For the plasma gun, I suggest you throw cells here and there rather than making stockpiles like people sometimes do with bullets or shells. * Small Armor = 25 armor, Big Armor = 100 Armor. Small Health = 25 health, Big Health = 100 Health. * As always, please don't hesitate to ask me any questions