Calculator Community > Elimination Developers

Designing Game Levels

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Hot_Dog:
Although I've made sure that I can finish Elimination by myself, I am always open to people contributing levels if they want to.  I do have the tools you need, but you'll need to read below about what you need to do:

1. Download the attachment "Level Designing" and take a look.  Let me know what levels you would like to work on.  Terrains and how hard the level should be are listed.
2. I will put a customized level editor in this folder for you, depending on the type of terrain you wanted.
3. From this point, designing the levels is relatively straight forward, though you can always ask for help.  Just remember to left-click to place an object, and right-click on the object to remove it.
4. After you export the level(s), create a post on this topic and attach the "levels.inc" file that was generated from the level editor.  With my thanks, I will take it from there to place the levels into the game.

ben_g:
As I said in the elimination thread before, I'd like to design levels. I'd like to do easy to medium levels so I can beat them myself. Kind of terrain: different types. Could you include a texture editor too to create the textures for it? If not, then the basic indoor and outdoor style would be good enough.

Hot_Dog:

--- Quote from: ben_g on September 14, 2011, 02:02:08 pm ---As I said in the elimination thread before, I'd like to design levels. I'd like to do easy to medium levels so I can beat them myself. Kind of terrain: different types. Could you include a texture editor too to create the textures for it? If not, then the basic indoor and outdoor style would be good enough.

--- End quote ---

I don't really have a texture designer, but you can't see textures in the level editor anyways.  I always use paint, and a lot of people use CalcGS as well.  I'll tell you what textures you can do (they will be ones that you do for your levels), and they will be 3-level grayscale, 32x32 each.

Also, since you requested several different terrains, I'll have you do Forest, Ice and Desert.  My goal is 7 levels per terrain, so don't overwork yourself if you don't think you can do them all (and you can always mix em' up :D).  With that said, I'll get the level editor for you as soon as I can.

ben_g:
I already tried some textures. I know they are very bad, but maybe they can still be useful. I made them in two themes, so you can decide what looks best on-calc

BTW: I did my best to make them almost seamlessly tillable.


Hot_Dog:

--- Quote from: ben_g on September 23, 2011, 06:00:35 pm ---I already tried some textures. I know they are very bad, but maybe they can still be useful. I made them in two themes, so you can decide what looks best on-calc

BTW: I did my best to make them almost seamlessly tillable.





--- End quote ---

If by "bad" you mean "totally surperb", you are correct: They're totally superb!  I love them!  For future textres (not these ones), if you can double-thicken lines as much as possible, it will help with the way things look on the calculator.  I've attached some textures I use for examples of "double thick lines."

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