Omnimaga

Calculator Community => Elimination => Discontinued => Major Community Projects => Elimination Developers => Topic started by: Hot_Dog on January 18, 2012, 08:59:28 pm

Title: Designing Textures
Post by: Hot_Dog on January 18, 2012, 08:59:28 pm
Elimination makes use of textures and in-game objects that are 32x32 in size, 3-color grayscale.  (Objects are monochrome)  If you like to do pixel art, you can choose a set of textures that you would like to work on.  I will strike out the ones that have been claimed.  Let me know what set of textures you would like to work on, and I will tell you the different walls and objects that you can make.


Available Texture Sets:

Snowy (Winter Wonderland)
Futuristic War Vessel (Inside)
Futuristic War Vessel (Inside, Underwater)
Rocky Mountains
Grasslands
Nighttime Forest
Jail
Sewers
Aztec
Underground Mines (Like Gold Mines)
Mothership in Space
City
Futuristic Factory
Title: Re: Designing Textures
Post by: saintrunner on January 18, 2012, 09:03:52 pm
I do a lot of pxl drawing, and I've been told I'm pretty good (check my sig). unfortunately I am busy with a bunch of other sprites for other games and people, so I might be able to do some of these, but not right now. I'll check back here when I have more time, and I might be able to get you some :)
Title: Re: Designing Textures
Post by: Hot_Dog on January 18, 2012, 09:13:57 pm
I do a lot of pxl drawing, and I've been told I'm pretty good (check my sig). unfortunately I am busy with a bunch of other sprites for other games and people, so I might be able to do some of these, but not right now. I'll check back here when I have more time, and I might be able to get you some :)

No worries!  You're always welcome either way.
Title: Re: Designing Textures
Post by: saintrunner on January 19, 2012, 09:42:26 pm
I'm clearing up my schedule a little bit now, so I'll probably P.M. you in a day or two of which ones I can do :) 
Title: Re: Designing Textures
Post by: ZippyDee on January 19, 2012, 09:46:35 pm
Sure, I'll give some of 'em a go. I'll do....uh..........Sewers? Sure, why not?

If you want to see some examples of my most recent work, check the Mighty Jill Off thread.
Title: Re: Designing Textures
Post by: saintrunner on January 19, 2012, 09:49:55 pm
ZippyDee is really good ^^ #way better then me, saint concludes after comparing his thread of work with zippys
Title: Re: Designing Textures
Post by: Hot_Dog on January 19, 2012, 10:20:23 pm
Sure, I'll give some of 'em a go. I'll do....uh..........Sewers? Sure, why not?

If you want to see some examples of my most recent work, check the Mighty Jill Off thread.

I did see those, ZippyDee, and I'm impressed!  Here's what I need for the sewers.  Or feel free to suggest your own :D

7 Walls (White, gray and black, 32x32)
-------------

* Brick wall with spots of gunk
* Brick wall with chain fence in front (Something like the image below)
* Brick wall with pipes going across it
* Brick wall with attached ladder
* Smooth wall, curved inward
* Smooth wall, curved inward, with lamp
* Rock wall

6 Objects (White and black, 32 x 32)
------------------------------

* Smooth Pillar
* Lamppost

I can't think of another 4 objects, so feel free to come up with your own :D

Thanks, ZippyDee!