Are there a lot of levels needed to be done so far or are they mostly done?
By the way will the grayscale be checkered patterns like F-Zero?
Unfortunately, my calc does not have the missing ram pages.
So..is this using crabcake or something? You said it was mostly data but there must be some code here and there..
Sorry, it does require the extra RAM page found on 15 Mhz calculatorsSo this means there's an extra ram page in all 15mHz calcs (as in this is separate from the ram pages taken out in 07)?
All 15 Mhz calculators have at least one extra ram page, 16 KB. Elimination requires just that one. (Out of 48 KB of RAM, Elimination needs 24 KB)
What? ti-boy has always worked for the ti-84PBEAll 15 Mhz calculators have at least one extra ram page, 16 KB. Elimination requires just that one. (Out of 48 KB of RAM, Elimination needs 24 KB)
All 15 Mhz calcs? really? because I would love that. TI-Boy doesn't work on my TI-84+BE, if that means anything concerning extra ram pages...
It looks like you need to optimize your code to do grayscale, but it should be doable. There is a grayscale maze game for the 83+ line of calcs. I think it's called maze3D.
But anyway: nice to see a new first person shooter. I like gemini, but when you have many programs, the VAT is to large to run it. Goot to see that's fixed.
It looks like you need to optimize your code to do grayscale, but it should be doable.
Wait, did you just walk through trees?
I don't think it did, at least not universally. It would be bad if you could walk into the lights :P But I think sinks and some other things (like enemies) had collision.
I wanted to download but the two files are part1 ???
Yes, but it only extracts a .gif file?
I'm testing it on wabbit, is they way you achieve grey by alternating the grey sections between totally white and totally black? Thats what it looks like its doing on wabbit. I turned down the shades to 2 shades of grey, and slowed the game down, and it doesn't look like the traditional checkerboard, but its flashing instead?
I only get the gemini screen then it crashes
THanks Hot DogI only get the gemini screen then it crashes
Try downloading the file again. I accidentally uploaded the wrong file when I first made the post.
Ah, well if it looks good on calc, it's all good ^^ I was just worried that flashing was going to cause a more intense of a flicker, but I guess it works out :)
I like it, except for the sky background, it just doesn't look "distant."
I think hot_dog got rid of the checkerboard pattern because it produces artifacts when turning. That even happened to me with nZombie, on a real Nspire, you can see the checkered pattern on the walls when turning, even though it has hardware grayscale.
So this is what you been working on Hot_Dog? I have to say, the screenies look nice so far. :)
why does it crash when I press [^] ?
If you do cheat codes, make it something like, you press three buttons at the some time while shooting and running forward, and it takes you to a screen where you input a long string of characters, and then you have five seconds to hit ten keys, in order, or something really complicated. Those kind are always more rewarding :)
right, right, just a thought :)
Will there be rockets?
Can there be catgirls?
Just don't make a cheat one key, that's too easy ::)If you do cheat codes, make it something like, you press three buttons at the some time while shooting and running forward, and it takes you to a screen where you input a long string of characters, and then you have five seconds to hit ten keys, in order, or something really complicated. Those kind are always more rewarding :)
If it's really complicated for them, it's really complicated for me :D I'm doing what I can to keep ASM coding to a minimum.
Just don't make a cheat one key, that's too easy ::)If you do cheat codes, make it something like, you press three buttons at the some time while shooting and running forward, and it takes you to a screen where you input a long string of characters, and then you have five seconds to hit ten keys, in order, or something really complicated. Those kind are always more rewarding :)
If it's really complicated for them, it's really complicated for me :D I'm doing what I can to keep ASM coding to a minimum.
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?
I'm serious about the catgirl launcher.
My Idea:
Single Use Weapon. Basically, you use it, and then you have to find another one because it only comes with one shot and there's no ammo for it lying around. Oh, and the catgirl bamfs outta there once she's done.
It could be a cheat code!
/me crosses his fingers and tail in supportI'm serious about the catgirl launcher.
My Idea:
Single Use Weapon. Basically, you use it, and then you have to find another one because it only comes with one shot and there's no ammo for it lying around. Oh, and the catgirl bamfs outta there once she's done.
It could be a cheat code!
You know, that would be awesome! No promises, though, mostly because of having to ASM-code it 0_0
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?
Can you elaborate? For instance, the calculator you were using?
Which version of TI-Boy? Have you tried the newest beta from this topic (http://ourl.ca/10477)?The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?
Can you elaborate? For instance, the calculator you were using?
I have a TI-84 Plus BE, and TI-Boy also don't work on my calc, does that mean anything?
The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?
Can you elaborate? For instance, the calculator you were using?
I have a TI-84 Plus BE, and TI-Boy also don't work on my calc, does that mean anything?
Which version of TI-Boy? Have you tried the newest beta from this topic (http://ourl.ca/10477)?The originial Gemini didn't work on my calc, some memory problem, and does that mean that Elimination won't work either?
Can you elaborate? For instance, the calculator you were using?
I have a TI-84 Plus BE, and TI-Boy also don't work on my calc, does that mean anything?
Lol, methinks catgirl launcher is a fun idea, but programming a new ai for it all? Not sure if it'd be worth it. Maybe if it was something that did a freeze-frame and a catgirl animation would be simpler to program.
Please, keep it G-Rated, k? (Or at max, PG) I hope there's nothing naughty or obscene because of this catgirl thing. Good idea, tho.
If it's a RAM page issue, the new TI-Boy should work. If it doesn't, then maybe Gemini wanted you to archive your other progs before running it.
Spoiler For Slightly PG-13 Rant:
HOWEVER, if you're "bored" and want something to work on, you're welcome to help me with designing levels or textures, or to test levels to see if they're too easy or too hard. I will credit you, of course, and I'll give you the tools and instructions you need.I'd like to test levels to see if they aren't too easy or to hard, and I could try some textures and level designing, but I can't promise they'll be good. I could also do some asm coding if you want, but only easy stuff becouse I'm still a beginner.
HOWEVER, if you're "bored" and want something to work on, you're welcome to help me with designing levels or textures, or to test levels to see if they're too easy or too hard. I will credit you, of course, and I'll give you the tools and instructions you need.I'd like to test levels to see if they aren't too easy or to hard, and I could try some textures and level designing, but I can't promise they'll be good. I could also do some asm coding if you want, but only easy stuff becouse I'm still a beginner.
Spoiler For Slightly PG-13 Rant:
S'ok. I was overreacting a little. Just a liiiiitle :PSpoiler For Slightly PG-13 Rant:
Hey, sorry, no intent to offend. You just can never be too sure on these things.
NOOO!!!! I just sent back my 84+ SE because my school provided one. NOOOOOO!!!!
I can't play any good games now. NOOO!!!! (I only have an 83+)
So for the chaingun, the ammo is more than one bullet per pickup right? (since the handgun won't need it)
That assuming chaingun=machine gun..
It's kind of hard to tell they're enemies tho, at first I thought they were some sort of pickup or something :P
Pretty cool nevertheless :)
Can you switch it both ways, or only one?
I love how the pistol looks Great job on that, man.
"GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!There's going to be sound? *.*
I seems like it'll be dialog.."GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!There's going to be sound? *.*
I like how this is shaping up. Keep up the great work. :D"GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!There's going to be sound? *.*
So, currently the handgun will be useful for single enemies for efficiency, but the chaingun is for going all-out on a room full ofnazisbug-eyed zombies. :P
I thought bosses were supposed to be fought with the catgirl launcher?
Ah ok.I thought bosses were supposed to be fought with the catgirl launcher?
Lol, of course! But until you know the cheat code, you don't have a catgirl launcher. So you have to settle for the other weapons instead
Or you could release it like minecraft and call the beta version .10! :PXP
Also, I offer up my services as a beta tester.
Me too!
Yes I would like to be a beta tester!
20 levels? How big are they going to be?
Thanks and Yes I like testing levels more than an entire game.Also, I offer up my services as a beta tester.Me too!Yes I would like to be a beta tester!
All three of you are welcome to test! However, it wouldn't really be beta-testing or beta versions. Most of the work in this project is designing levels, so if you would like to test, I was thinking that I give 5 levels at a time for you guys (and ben_g) to test. This would be to see if levels are too easy or too hard, as well as making sure the levels progress in difficulty.
I also plan on a 20-level demo.
A 20-level "demo"? 0.o How big is the final game going to be?
Before I talk about "Elimination," I should probably answer a question that will be on everyone's mind: "Hot_Dog, why are you starting yet another big project when you canceled S.A.D. and haven't finished Correlation?"Forgiven. It looks amazing.
A 20-level "demo"? 0.o How big is the final game going to be?
Well, anything can happen, but my goal is 60-100 levels.
How big (bytes) is the game going to be O.OA 20-level "demo"? 0.o How big is the final game going to be?
Well, anything can happen, but my goal is 60-100 levels.
How big (bytes) is the game going to be O.OA 20-level "demo"? 0.o How big is the final game going to be?
Well, anything can happen, but my goal is 60-100 levels.
Smaller than a gameboy rom :)How big (bytes) is the game going to be O.OA 20-level "demo"? 0.o How big is the final game going to be?
Well, anything can happen, but my goal is 60-100 levels.
If I had to make a good approximation, I would say 10 flash pages. I'm making good use of compression (thank you Iambian, BuckeyeDude and Runer112 for helping me with pucrunch), so it could be less.
How are the levels going to be stored? As an array with the map and then a list containing enemies and pickups?
How fast is decompression?
Hm, watching the screenshot, the aiming reticle or whatever it's called is kind of hard to see. Would it be possible to make one that sticks out more? Maybe an xoring scope or something...
It's really hard to see stuff in that... The first screenie looked better.
1 question will this throw an err mem when I run it like if I dont have all memory free like in gemini?
Oh cool!
How'd you do it?
Um, so it doesn't fire a rocket, just an invisible explody beam?
I haven't been lazy! But to keep you guys entertained, here's a snippet of the rocket launcher, which I've been working on (and am still working on). I was tempted to program rockets as objects that could move around the map, but in the end I decided to keep things simple.Awesome
By the way, the rocket launcher is probably going to be a little more unforgiving than it is in DOOM. Meaning, you have to be pretty far away to avoid being hurt. However, you will less likely injure yourself from a close target than you will from a closER target.
Hot-Dog, I wanted to give you a +1 but you haveToo late D:1337 respect O.O
As a suggestion, could the rocket launcher be somehow "flattened" a bit more? IMHO it seems like it's pointing upwards in that screenshot.
how is this going?
Do you mean enemies were just vanishing or did they just showed up halfway into the wall or something? Also I'm glad there's new progress. :)
USB?Iirc he's trying to support the 83pse's as well, also most games have the I/O anyway.
Mmmm, multiplayer.../me drools
USB?
Pretty please with sugar on top? Think of all the people who don't have link cables, just usb! Why, you could be the first non-basic program to support USB! Pleaaaaaaassse????Mmmm, multiplayer.../me drools
USB?
I/O Port. I am not touching the USB port unless my life depends on it.
Pretty please with sugar on top? Think of all the people who don't have link cables, just usb! Why, you could be the first non-basic program to support USB! Pleaaaaaaassse????Think of all people that don't even have the USB port on their calcs and that don't have the choice, except maybe buy a new calculator, that is surely more expensive than buying a cable. Also, it is Hot Dog's game, and at the end, he will always be deciding what he will do.
Pretty please with sugar on top? Think of all the people who don't have link cables, just usb! Why, you could be the first non-basic program to support USB! Pleaaaaaaassse????Mmmm, multiplayer.../me drools
USB?
I/O Port. I am not touching the USB port unless my life depends on it.
Awesome idea. I hate when I get a RAM clear and have to restart everything from scratch.USB catgirl is afraid of TI products, so sadly, no.
As for link cables, sadly they're not available in any stores so people have to use Ebay (which is impossible for people under 18) or buy an entire new calc that comes with a cable, but USB is definitively a huge challenge. Even today I think the USB protocol isn't documented completely. There's a reason why so few games and programs has USB support.
Unless Freyaday meant his USB catgirl thing? :P
Sorry for the lack of progress! Whatever free time I had, I was using to put together Christmas presents for children in needy countries. (And despite all argument, this is more important than programming a calculator game :P ;) ) Anyways, that's finished, so I can get back to work on the gameAnd could we hope to have a release for chirstmas ? ;D
Sorry for the lack of progress! Whatever free time I had, I was using to put together Christmas presents for children in needy countries. (And despite all argument, this is more important than programming a calculator game :P ;) ) Anyways, that's finished, so I can get back to work on the gameAnd could we hope to have a release for chirstmas ? ;D
I had some free time, but the computer I was using didn't allow me to test the game with Wabbitemu because this computer stinks. So instead I worked on some more enemies. You will see these enemies on the beach and probably in the rocky levels.Wait, there are themes? O.O I can't wait to try this.
if (read: when) I download this when the demo comes out, consider me a tester :) Tho, it's worth noting that I don't test to find bugs. I test games to tell you how fun they are (in a very specific way, ofc)
I had some free time, but the computer I was using didn't allow me to test the game with Wabbitemu because this computer stinks. So instead I worked on some more enemies. You will see these enemies on the beach and probably in the rocky levels.Wait, there are themes? O.O I can't wait to try this.
Maybe make the health bar more obviously a health bar, like a rectangle enveloping the whole thing (so there isn't a gap on the right)?
*Edit: http://ourl.ca/13316
I think I missed this somewhere, but what happened to the sky background?
mmm, tasty. Make sure there's an indicator of where the shot came from though.
Not sure if this has been asked before: Is it possible to strafe, a la Maze3D II and console games?
Since toggling might get kind of confusing, how about holding ALPHA to strafe, letting go to turn?
will there be some kind of cross hair or any kind of indication of where you're aiming?
Perhaps something fancy?
I hate it when enemies disappear. Did they say "Screw it" and teleport outta there, or did they stop showing up? Or did they say "Screw it" and up and died?
I hate it when enemies disappear. Did they say "Screw it" and teleport outta there, or did they stop showing up? Or did they say "Screw it" and up and died?
Lol, they said "screw it" and went through the wall into the next room
how's the catgirl launcher coming?