Calculator Community > Elimination

Elimination: Detecting objects as enemies

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Hot_Dog:
I started this topic because I've had some people telling me that enemies are hard to see because they show up as "pixelated blobs."  Sooner or later, we might have to live with that.  But until then, I've been brainstorming ideas, and calc84maniac was a help as well.  I started this topic so that I can show some things I tried out and get opinions on them.

IDEA 1: Stop thickening enemy textures.

I always thickened the lines that I used to draw enemies so that the player could see them.  However, they do make it hard to tell what's an enemy and what's an object, so I plan later on thinning the lines and instead adding more detail.  BUT, enemies still appear defragmented from a distance, same as other objects.  How can you tell one distorted object from another?

IDEA 2: Show a player that the object is an enemy, not a spaceship or a tree

At the moment, this is what I need an opinion of.  You can see in the screenshot below that every enemy has a gray arrow above it.  That way you can see from far away that an object is an enemy instead of something else.  Right now it's a proof of concept, because I have to remove a couple of bugs where the arrow shows an enemy behind a wall

Eeems:
That looks great :D
Hmm, you could also try alternates to the arrow, like maybe a circle see which works best.

calc84maniac:
I like that idea, it really gives you an idea of where the enemies are :)

Though, to keep it from ruining the element of surprise, perhaps you should only draw arrows when the enemies are close to the center of the screen.

Hot_Dog:

--- Quote from: calc84maniac on October 02, 2011, 03:34:11 pm ---To keep it from ruining the element of surprise, perhaps you should only draw arrows when the enemies are close to the center of the screen.

--- End quote ---

That's a good idea.  After all, now that there's some way for someone to tell an enemy, I don't have to worry about people having to fire blindly

boot2490:
How about only having enimies? scenery never looks good until you are a foot away from it. It is like your character is nearsighted ;D

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