Author Topic: Elimination Progress Report  (Read 2531 times)

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Offline Hot_Dog

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Elimination Progress Report
« on: December 13, 2011, 05:17:33 pm »
This is a list of features I need to add/test before I release a new screenshot for Elimination.  After every screenshot of Elimination, I will update this list with new tasks I need to complete, and I will strike out tasks that I have finished.  It will be a great way for you to see what I'm currently working on, as well as what I have completed.  What you see most people put in their signature, I will put here, because I am terrible about updating my signature.

Although this topic is locked and will rarely show up in "new posts," I will never forget to update it, so be sure to check from day to day if you're curious about my progress with Elimination.

To do before next play-through screenshot:

* Create Level 18
* Implement Batteries
* Improve Enemy Pathing
  --Keep an enemy from moving off screen by itself
  --Keep an enemy from getting too close so that it won't disappear behind the player

 --Slow down some enemies
  --Keep enemies from disappearing into walls once and for all

* Implement "Case of Cylinders" powerup
* Implement Hard Difficulty
* Add collision to objects and enemies

Next Multiplayer Steps:

* Create Test Map
* Create Multiplayer Menu System
« Last Edit: January 26, 2012, 10:30:51 pm by Hot_Dog »
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